Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
False Life
|
|
1st
|
Necromancy
|
Arcane, Enhancement
|
Gain temporary hit points.
|
Adventurer's Guide
|
Unseen Servant
|
r
|
1st
|
Conjuration
|
Arcane, Summoning, Utility
|
Use an invisible, mindless, shapeless force to perform simple tasks.
|
Adventurer's Guide
|
Goodberry
|
|
1st
|
Transmutation
|
Healing, Nature, Plants
|
Create a handful of magical berries that can be consumed to regain 1 hit point.
|
Adventurer's Guide
|
Healing Word
|
|
1st
|
Evocation
|
Divine, Healing
|
Restore a small number of hit points to a creature at range with only a word.
|
Adventurer's Guide
|
Create or Destroy Water
|
|
1st
|
Transmutation
|
Divine, Utility, Water
|
Create or destroy up to 10 gallons of water.
|
Adventurer's Guide
|
Beautify Creature
|
|
1st
|
Transmutation
|
Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
Thunderwave
|
|
1st
|
Evocation
|
Arcane, Nature, Thunder
|
Unleash a wave of thunderous force that damages creatures and pushes them back.
|
Adventurer's Guide
|
Divine Favor
|
|
1st
|
Evocation
|
Attack, Divine, Radiant, Weaponry
|
Deal bonus radiant damage with your attacks.
|
Adventurer's Guide
|
Phantasmal Talons
|
|
1st
|
Enchantment
|
Psychic, Unarmed
|
Sprout invisible talons of pure will from your fingers.
|
Adventurer's Guide
|
Chef's Plate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Inflict Wounds
|
|
1st
|
Necromancy
|
Attack, Divine, Necrotic
|
Assail a creature with necrotic energy.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Animal Friendship
|
|
1st
|
Enchantment
|
Beasts, Compulsion, Nature
|
Befriend an animal.
|
Adventurer's Guide
|
Alarm
|
r
|
1st
|
Abjuration
|
Arcane, Protection, Scrying, Utility
|
Set a magical warning against intrusion.
|
Adventurer's Guide
|
Fortified Will
|
|
1st
|
Enchantment
|
Affliction, Divine, Protection
|
Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws.
|
Gate Pass Gazette
|
Housekeeping
|
r
|
1st
|
Transmutation
|
Arcane, Utility
|
Clean a 10-foot square area of foreign substances.
|
Gate Pass Gazette
|
Fatigued Bargain
|
|
1st
|
Enchantment
|
Compulsion, Enhancement, Psychic
|
Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
|
Gate Pass Gazette
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|
Find Familiar
|
r
|
1st
|
Conjuration
|
Arcane, Summoning
|
Summon a magical creature to aid you.
|
Adventurer's Guide
|
Skeletal Hands
|
|
1st
|
Necromancy
|
Arcane, Divine, Necrotic
|
Skeletal hands grab at targets.
|
Dungeon Delver's Guide
|
Speak with Animals
|
r
|
1st
|
Divination
|
Beasts, Communication, Nature, Utility
|
Gain the ability to talk with animals.
|
Adventurer's Guide
|
Faerie Fire
|
|
1st
|
Evocation
|
Arcane, Utility
|
Highlight creatures with magical radiance.
|
Adventurer's Guide
|
Entangle
|
|
1st
|
Conjuration
|
Nature, Plants, Terrain
|
Fill an area with plants that impede or prevent movement.
|
Adventurer's Guide
|
Sleep
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Cause enemies to fall into a magical slumber.
|
Adventurer's Guide
|
Fog Cloud
|
|
1st
|
Conjuration
|
Arcane, Obscurement, Weather
|
Create an area of fog.
|
Adventurer's Guide
|
Silent Image
|
|
1st
|
Illusion
|
Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Shield of Faith
|
|
1st
|
Abjuration
|
Divine, Protection
|
Bestow holy protection upon a creature.
|
Adventurer's Guide
|
Shield
|
|
1st
|
Abjuration
|
Arcane, Protection
|
Create a temporary barrier of arcane energy around yourself.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Detect Evil and Good
|
|
1st
|
Divination
|
Divine, Senses
|
Sense the presence and nature of otherworldly influences.
|
Adventurer's Guide
|
Hideous Laughter
|
|
1st
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Cripple a creature with humor.
|
Adventurer's Guide
|
Longstrider
|
|
1st
|
Transmutation
|
Movement, Utility
|
Increase a creature’s walking speed.
|
Adventurer's Guide
|
Bless
|
|
1st
|
Enchantment
|
Divine, Enhancement
|
Bless a number of creatures, improving their attack rolls and saving throws.
|
Adventurer's Guide
|
Corpse Explosion
|
|
1st
|
Evocation
|
Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Bane
|
|
1st
|
Enchantment
|
Affliction
|
Cause enemies to be distracted from their attacks.
|
Adventurer's Guide
|
Searing Equation
|
|
1st
|
Enchantment
|
Affliction, Law, Psychic
|
Whisper an alien equation that injures the minds of creatures and deafens them.
|
Adventurer's Guide
|
Magic Missile
|
|
1st
|
Evocation
|
Arcane, Attack, Force
|
Shoot bolts of arcane energy certain to hit one or more creatures.
|
Adventurer's Guide
|
Ceremony
|
r
|
1st
|
Evocation
|
Divine
|
Perform a religious ceremony for a funeral, last rites, offering, purification, or rite of passage.
|
Adventurer's Guide
|
Sanctuary
|
|
1st
|
Abjuration
|
Divine, Protection
|
Guard one creature against attacks.
|
Adventurer's Guide
|
Force Punch
|
|
1st
|
Evocation
|
Attack, Force, Unarmed
|
Use a blast of magic to punch a creature.
|
Adventurer's Guide
|
Burning Hands
|
|
1st
|
Evocation
|
Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|
Illusory Script
|
|
1st
|
Illusion
|
Arcane, Communication
|
Hide a message with illusion.
|
Adventurer's Guide
|
Floating Disk
|
r
|
1st
|
Conjuration
|
Arcane, Movement
|
Create a floating platform which can carry up to 500 pounds.
|
Adventurer's Guide
|
Identify Weapon
|
|
1st
|
Divination
|
Arcane, Divine, Knowledge, Law, Weaponry
|
Learn what weapon that was used to inflict a wound.
|
Gate Pass Gazette
|
Air Wave
|
|
1st
|
Conjuration
|
Air, Weaponry
|
Cut through the air with a melee weapon to damage a creature within 30 feet.
|
Adventurer's Guide
|
Protection from Evil and Good
|
|
1st
|
Abjuration
|
Arcane, Divine, Protection
|
Protect a creature from certain creature types.
|
Adventurer's Guide
|
Hex
|
|
1st
|
Enchantment
|
Affliction
|
Lay a mild curse which weakens one ability score.
|
Other
|
Identify
|
r
|
1st
|
Divination
|
Arcane, Knowledge
|
Divine the nature of an enchanted item.
|
Adventurer's Guide
|