Power Word Kill
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9th
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Enchantment
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Arcane, Attack
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Slay a creature with a single word.
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Adventurer's Guide
|
Foresight
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9th
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Divination
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Arcane, Senses, Time
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Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
|
Adventurer's Guide
|
True Polymorph
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9th
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Transmutation
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Arcane, Shapechanging, Transformation
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Change a creature into another creature or object, or an object into a creature.
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Adventurer's Guide
|
Power Word Stun
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8th
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Enchantment
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Affliction, Arcane
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Stun a creature with a single word.
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Adventurer's Guide
|
Glibness
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8th
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Transmutation
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Communication, Enhancement, Obscurement
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Gain a bonus to Charisma checks and lie even under magical detection.
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Adventurer's Guide
|
Feeblemind
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8th
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Enchantment
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Affliction, Arcane, Psychic
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Crush a creature’s mind.
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Adventurer's Guide
|
Mind Blank
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8th
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Abjuration
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Arcane, Negation
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Prevent a creature’s mind from being read.
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Adventurer's Guide
|
Dominate Monster
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8th
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Enchantment
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Arcane, Compulsion
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Take over the mind of a creature.
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Adventurer's Guide
|
Forcecage
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7th
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Evocation
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Arcane, Force, Planar, Teleportation
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Creatures in the area are trapped in an invisible cube of force.
|
Adventurer's Guide
|
Arcane Sword
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7th
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Evocation
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Arcane, Attack, Force, Summoning, Weaponry
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Create a deadly sword-shaped force that attacks at your command.
|
Adventurer's Guide
|
Teleport
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r
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7th
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Conjuration
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Arcane, Teleportation
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Teleport one or more creatures instantly across vast distances.
|
Adventurer's Guide
|
Project Image
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7th
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Illusion
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Arcane, Senses
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Create an illusionary duplicate you can sense through.
|
Adventurer's Guide
|
Magnificent Mansion
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7th
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Conjuration
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Arcane, Planar
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Create a magnificent extradimensional dwelling.
|
Adventurer's Guide
|
Symbol
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7th
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Abjuration
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Arcane, Protection
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Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
|
Adventurer's Guide
|
Regenerate
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7th
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Transmutation
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Divine, Healing, Nature
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Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Resurrection
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7th
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Necromancy
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Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Etherealness
|
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7th
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Transmutation
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Movement, Obscurement, Planar
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Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Find the Path
|
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6th
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Divination
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Divine, Nature, Terrain
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Know the way to a location of your choice.
|
Adventurer's Guide
|
Spellbound Oath
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6th
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Enchantment
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Arcane, Compulsion
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Bind two creatures in an arcane agreement
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Gate Pass Gazette
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Animate Painting
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6th
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Transmutation
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Planar, Prismatic, Transformation, Utility
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Create an extraplanar space from an existing painting
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Gate Pass Gazette
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Metabolic Stasis
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6th
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Transmutation
|
Arcane, Divine, Nature
|
Create a zone of immortality.
|
Dungeon Delver's Guide
|
True Seeing
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|
6th
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Divination
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Arcane, Divine, Senses
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Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
|
Adventurer's Guide
|
Programmed Illusion
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6th
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Illusion
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Arcane, Senses
|
Set an illusion that triggers once a specified condition is met.
|
Adventurer's Guide
|
Irresistible Dance
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6th
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Enchantment
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Arcane, Compulsion
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Cripple a creature with the urge to dance.
|
Adventurer's Guide
|
Mass Suggestion
|
|
6th
|
Enchantment
|
Arcane, Chaos, Compulsion
|
Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Guards and Wards
|
|
6th
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Abjuration
|
Arcane, Protection
|
Ward an area, making it difficult to traverse for those that you do not permit.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Dominate Person
|
|
5th
|
Enchantment
|
Compulsion
|
Take over the mind of a humanoid.
|
Adventurer's Guide
|
Warrior’s Instincts
|
|
5th
|
Divination
|
Enhancement, Protection, Senses
|
Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Planar Binding
|
|
5th
|
Abjuration
|
Arcane, Compulsion, Divine, Nature, Planar, Utility
|
Force a creature from another plane of existence to become your servant.
|
Adventurer's Guide
|
Raise Dead
|
|
5th
|
Necromancy
|
Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Greater Restoration
|
|
5th
|
Abjuration
|
Divine, Healing
|
Restore a creature and remove a powerful debilitating effect.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Teleportation Circle
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Draw a circle and open a shimmering portal to another location.
|
Adventurer's Guide
|
Mass Cure Wounds
|
|
5th
|
Evocation
|
Divine, Healing
|
Heal several allies a moderate amount.
|
Adventurer's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Mislead
|
|
5th
|
Illusion
|
Arcane, Chaos, Obscurement, Transformation
|
Confuse those around you by replacing yourself with a duplicate.
|
Adventurer's Guide
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|
Geas
|
|
5th
|
Enchantment
|
Arcane, Compulsion, Divine, Law
|
Give a creature a command with an extremely long duration.
|
Adventurer's Guide
|
Legend Lore
|
|
5th
|
Divination
|
Arcane, Communication, Knowledge, Time
|
Magically obtain knowledge about a creature or topic.
|
Adventurer's Guide
|
Awaken
|
|
5th
|
Transmutation
|
Beasts, Enhancement, Nature, Plants
|
Impart sentience to a creature or plant.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Dementing Touch
|
|
5th
|
Enchantment
|
Affliction, Evil
|
Plague a creature’s mind to inflict strife.
|
Gate Pass Gazette
|
Prismatic Mess
|
|
5th
|
Evocation
|
Arcane, Prismatic
|
Unleash a disorderly burst of colorful energy that deals various types of damage and harmful effects
|
Gate Pass Gazette
|
Modify Memory
|
|
5th
|
Enchantment
|
Communication, Compulsion, Utility
|
Alter a creature’s memory.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Freedom of Movement
|
|
4th
|
Abjuration
|
Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|