Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Haste
|
|
3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Move Earth
|
|
6th
|
Transmutation
|
Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Reverse Gravity
|
|
7th
|
Transmutation
|
Arcane
|
Reverse the gravity of a specific area.
|
Adventurer's Guide
|
Lemure Transformation
|
|
2nd
|
Transmutation
|
Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Gaseous Form
|
|
3rd
|
Transmutation
|
Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Fly
|
|
3rd
|
Transmutation
|
Arcane, Movement
|
Grant a creature the ability to fly.
|
Adventurer's Guide
|
Water Breathing
|
r
|
3rd
|
Transmutation
|
Arcane, Divine, Enhancement, Utility, Water
|
Grant up to 10 willing creatures the ability to breathe underwater for 24 hours.
|
Adventurer's Guide
|
Whirlwind Kick
|
|
3rd
|
Transmutation
|
Movement, Thunder, Unarmed
|
Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Blink
|
|
3rd
|
Transmutation
|
Arcane, Planar, Protection
|
Have a 50% chance of vanishing each turn to avoid being harmed.
|
Adventurer's Guide
|
Time Stop
|
|
9th
|
Transmutation
|
Arcane, Time
|
Stop time and take extra turns.
|
Adventurer's Guide
|
Spider Climb
|
|
2nd
|
Transmutation
|
Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Storm Kick
|
|
5th
|
Transmutation
|
Lightning, Movement, Thunder, Unarmed
|
Travel across the battlefield to deliver a thunderous kick.
|
Adventurer's Guide
|
Telekinesis
|
|
5th
|
Transmutation
|
Arcane, Movement
|
Use the power of thought to move a creature or object.
|
Adventurer's Guide
|
Altered Strike
|
|
Cantrip
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Soulwrought Fists
|
|
2nd
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Arcane Muscles
|
|
Cantrip
|
Transmutation
|
Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|
Slow
|
|
3rd
|
Transmutation
|
Arcane, Movement, Negation, Time
|
Slow time for 6 creatures, making them sluggish and vulnerable.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Water Walk
|
r
|
3rd
|
Transmutation
|
Arcane, Divine, Enhancement, Movement, Utility, Water
|
Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour.
|
Adventurer's Guide
|
Abstraction
|
|
2nd
|
Transmutation
|
Affliction, Prismatic, Transformation
|
Hamper a creature’s reactions by transforming it into a simplistic version of itself.
|
Gate Pass Gazette
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Message
|
|
Cantrip
|
Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Prestidigitation
|
|
Cantrip
|
Transmutation
|
Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
Animate Painting
|
|
6th
|
Transmutation
|
Planar, Prismatic, Transformation, Utility
|
Create an extraplanar space from an existing painting
|
Gate Pass Gazette
|
Resplendent Refraction
|
|
4th
|
Transmutation
|
Prismatic, Protection, Radiant
|
Cause a creature’s skin to become reflective, enabling it to shoot beams of fire
|
Gate Pass Gazette
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|
Deadweight
|
|
2nd
|
Transmutation
|
Movement, Transformation
|
Greatly increase the weight of an object.
|
Adventurer's Guide
|
Darkvision
|
|
2nd
|
Transmutation
|
Arcane, Nature, Senses
|
Grant a creature the ability to see in the dark.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Alter Self
|
|
2nd
|
Transmutation
|
Arcane, Movement, Shapechanging, Weaponry
|
Use magic to warp your body.
|
Adventurer's Guide
|
Enlarge/Reduce
|
|
2nd
|
Transmutation
|
Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Invigorated Strikes
|
|
2nd
|
Transmutation
|
Attack, Enhancement, Unarmed
|
Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
|
Adventurer's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Enrage Architecture
|
|
7th
|
Transmutation
|
Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Disintegrate
|
|
6th
|
Transmutation
|
Arcane, Attack, Transformation
|
Use a magical ray to disintegrate a creature or object.
|
Adventurer's Guide
|
Expeditious Retreat
|
|
1st
|
Transmutation
|
Arcane, Movement
|
Move much faster than normal.
|
Adventurer's Guide
|
Chill Touch
|
|
Cantrip
|
Necromancy
|
Affliction, Arcane, Attack, Necrotic
|
Attack with the chill of the grave, injuring and preventing healing.
|
Adventurer's Guide
|
Circle of Death
|
|
6th
|
Necromancy
|
Necrotic
|
Suck the life force from an area, dealing necrotic damage in a large sphere.
|
Adventurer's Guide
|
Inescapable Malady
|
|
7th
|
Necromancy
|
Affliction
|
Infect a creature with an arcane disease.
|
Adventurer's Guide
|
Blight
|
|
4th
|
Necromancy
|
Arcane, Nature, Necrotic, Plants
|
Attack a creature by drawing the moisture from it, harming most and devastating plants.
|
Adventurer's Guide
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Draining Nova
|
|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
False Life
|
|
1st
|
Necromancy
|
Arcane, Enhancement
|
Gain temporary hit points.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Finger of Death
|
|
7th
|
Necromancy
|
Arcane, Necrotic, Undead
|
Wrack a creature with negative energy that deals 7d8+30 necrotic damage.
|
Adventurer's Guide
|