Dancing Lights
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Cantrip
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Evocation
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Arcane, Utility
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Create up to four floating, magical lights.
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Adventurer's Guide
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Spider Climb
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2nd
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Transmutation
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Arcane, Movement, Utility
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Give a creature the ability to walk on walls or ceilings, hands free.
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Adventurer's Guide
|
Shatter
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2nd
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Evocation
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Arcane, Sound, Thunder
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Create a painful ringing sound that damages all creatures and objects in an area.
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Adventurer's Guide
|
See Invisibility
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2nd
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Divination
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Arcane, Enhancement, Senses
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See invisible creatures and objects.
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Adventurer's Guide
|
Protection from Energy
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2nd
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Abjuration
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Arcane, Divine, Protection
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Grant a creature resistance to one damage type of your choice.
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Adventurer's Guide
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Misty Step
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2nd
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Conjuration
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Arcane, Chaos, Movement, Teleportation
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Teleport short distances in a puff of shimmering mist.
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Adventurer's Guide
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Magic Weapon
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2nd
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Transmutation
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Arcane, Enhancement, Transformation, Weaponry
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Imbue a weapon with magic, making it more powerful.
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Adventurer's Guide
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Invisibility
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2nd
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Illusion
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Arcane, Obscurement, Shadow
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Render a creature invisible so long as it does not attack or cast spells.
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Adventurer's Guide
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Hold Person
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2nd
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Enchantment
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Affliction, Arcane
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Paralyze a humanoid.
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Adventurer's Guide
|
Gust of Wind
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2nd
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Evocation
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Air, Nature
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Create a powerful gust of wind that disperses clouds and pushes creatures.
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Adventurer's Guide
|
Enlarge/Reduce
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2nd
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Transmutation
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Affliction, Arcane, Enhancement, Transformation
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Increase or decrease a creature’s size.
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Adventurer's Guide
|
Enhance Ability
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2nd
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Transmutation
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Enhancement
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Increase the effectiveness of one ability score for a creature.
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Adventurer's Guide
|
Deadweight
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2nd
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Transmutation
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Movement, Transformation
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Greatly increase the weight of an object.
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Adventurer's Guide
|
Darkvision
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2nd
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Transmutation
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Arcane, Nature, Senses
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Grant a creature the ability to see in the dark.
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Adventurer's Guide
|
Continual Flame
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2nd
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Evocation
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Arcane, Divine, Fire
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Create a torch-like flame that can’t be extinguished.
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Adventurer's Guide
|
Blur
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2nd
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Illusion
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Arcane, Protection, Senses
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Cloak yourself in distortion, imposing disadvantage on attacks against you.
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Adventurer's Guide
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Arcane Lock
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2nd
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Abjuration
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Arcane, Protection
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Make a nearly permanent magical lock.
|
Adventurer's Guide
|
Thunderwave
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1st
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Evocation
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Arcane, Nature, Thunder
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Unleash a wave of thunderous force that damages creatures and pushes them back.
|
Adventurer's Guide
|
Searing Equation
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1st
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Enchantment
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Affliction, Law, Psychic
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Whisper an alien equation that injures the minds of creatures and deafens them.
|
Adventurer's Guide
|
Longstrider
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1st
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Transmutation
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Movement, Utility
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Increase a creature’s walking speed.
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Adventurer's Guide
|
Jump
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1st
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Transmutation
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Enhancement, Movement
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Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Grease
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1st
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Conjuration
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Arcane, Earth
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Coat an area in grease, making it hard to move through.
|
Adventurer's Guide
|
Fog Cloud
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1st
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Conjuration
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Arcane, Obscurement, Weather
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Create an area of fog.
|
Adventurer's Guide
|
Feather Fall
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1st
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Transmutation
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Arcane, Protection
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Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Disguise Self
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1st
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Illusion
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Arcane, Obscurement
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Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Burning Hands
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1st
|
Evocation
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Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|
Ray of Frost
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Cantrip
|
Evocation
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Arcane, Cold, Movement
|
Shoot a ray of cold damage that slows a creature.
|
Adventurer's Guide
|
Prestidigitation
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|
Cantrip
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Transmutation
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Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
Message
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Cantrip
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Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Mending
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|
Cantrip
|
Transmutation
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Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Mage Hand
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|
Cantrip
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Conjuration
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Arcane, Utility
|
Conjure a hand to manipulate small objects.
|
Adventurer's Guide
|
Light
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|
Cantrip
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Evocation
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Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Fire Bolt
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|
Cantrip
|
Evocation
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Arcane, Fire
|
Shoot a flame at a creature to deal fire damage.
|
Adventurer's Guide
|
Private Sanctum
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|
4th
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Abjuration
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Arcane, Obscurement, Scrying, Utility
|
Secure an area from spying and intrusion.
|
Adventurer's Guide
|
Cloudkill
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|
5th
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Conjuration
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Arcane, Obscurement, Poison
|
Create a cloud of poisonous fog that obscures the area and damages creatures.
|
Adventurer's Guide
|
Control Weather
|
|
8th
|
Transmutation
|
Arcane, Divine, Nature, Weather
|
Alter the weather in a 5-mile radius.
|
Adventurer's Guide
|
Corpse Explosion
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|
1st
|
Evocation
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Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Darkness
|
|
2nd
|
Evocation
|
Arcane, Shadow
|
Shroud an area in magical darkness.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
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Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Tongues
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|
3rd
|
Divination
|
Arcane, Communication, Divine
|
Understand any heard language and be understood by others you speak to.
|
Adventurer's Guide
|
Lemure Transformation
|
|
2nd
|
Transmutation
|
Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Magnificent Mansion
|
|
7th
|
Conjuration
|
Arcane, Planar
|
Create a magnificent extradimensional dwelling.
|
Adventurer's Guide
|
Meteor Swarm
|
|
9th
|
Evocation
|
Affliction, Arcane, Attack, Fire, Storm
|
Cause fiery spheres to fall from the sky for up to a mile.
|
Adventurer's Guide
|
Mirage Arcane
|
|
7th
|
Illusion
|
Arcane, Chaos, Nature, Obscurement, Terrain, Transformation
|
Transform an area of terrain with a convincing, immersive illusion.
|
Adventurer's Guide
|
Move Earth
|
|
6th
|
Transmutation
|
Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Plane Shift
|
|
7th
|
Conjuration
|
Arcane, Divine, Nature, Planar, Teleportation, Utility
|
Transport yourself and allies to another plane of existence or banish an enemy there instead.
|
Adventurer's Guide
|
Prismatic Wall
|
|
9th
|
Abjuration
|
Arcane, Prismatic, Protection
|
Create a wall of potent kaleidoscopic energy that inflicts a number of effects on those that trespass.
|
Adventurer's Guide
|
Remove Curse
|
|
3rd
|
Abjuration
|
Arcane, Divine, Negation
|
Remove all curses from a creature.
|
Adventurer's Guide
|