Unseen Servant
|
r
|
1st
|
Conjuration
|
Arcane, Summoning, Utility
|
Use an invisible, mindless, shapeless force to perform simple tasks.
|
Adventurer's Guide
|
Writhing Transformation
|
r
|
9th
|
Transmutation
|
Arcane, Evil, Transformation
|
Permanently transform your body into a mass of wriggling worms.
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Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Divination
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r
|
4th
|
Divination
|
Communication, Divine, Knowledge, Time
|
Ask a higher power about the future.
|
Adventurer's Guide
|
Contact Other Plane
|
r
|
5th
|
Divination
|
Arcane, Knowledge, Planar
|
Risk your sanity in order to question an otherworldly being.
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Adventurer's Guide
|
Commune with Nature
|
r
|
5th
|
Divination
|
Knowledge, Nature
|
Become one with nature to learn about the surrounding land.
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Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
|
Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
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Adventurer's Guide
|
Blood-Writ Bargain
|
r
|
3rd
|
Conjuration
|
Evil, Good, Law, Planar, Summoning
|
Create a pact enforced by celestials or fiends.
|
Adventurer's Guide
|
Wormway
|
r
|
6th
|
Enchantment
|
Movement, Summoning
|
Call forth a purple worm that carries you and up to 50 creatures across a vast distance.
|
Adventurer's Guide
|
Commune
|
r
|
5th
|
Divination
|
Divine, Knowledge, Planar
|
Reach out to beyond the realms material to answer your questions.
|
Adventurer's Guide
|
Mental Grip
|
|
2nd
|
Conjuration
|
Affliction
|
Conjure extensions of your own mental fortitude to keep your foes at bay.
|
Adventurer's Guide
|
Imprisonment
|
|
9th
|
Abjuration
|
Affliction, Arcane
|
Imprison a creature with one of several powerful binding effects.
|
Adventurer's Guide
|
Heart of Dis
|
|
8th
|
Necromancy
|
Enhancement, Evil, Fear, Law, Planar, Protection
|
Magically replace your heart with one forged on the second layer of Hell.
|
Adventurer's Guide
|
Dominate Monster
|
|
8th
|
Enchantment
|
Arcane, Compulsion
|
Take over the mind of a creature.
|
Adventurer's Guide
|
Illusory Script
|
|
1st
|
Illusion
|
Arcane, Communication
|
Hide a message with illusion.
|
Adventurer's Guide
|
Mirror Image
|
|
2nd
|
Illusion
|
Arcane, Chaos, Obscurement
|
Transform an area of terrain with a convincing, immersive illusion.
|
Adventurer's Guide
|
Pestilence
|
|
Cantrip
|
Conjuration
|
Nature, Summoning
|
Fill a 10-foot sphere with biting insects that damage creatures and some objects.
|
Adventurer's Guide
|
Friends
|
|
Cantrip
|
Enchantment
|
Arcane
|
Gain an expertise die on a Charisma check.
|
Adventurer's Guide
|
Phantasmal Talons
|
|
1st
|
Enchantment
|
Psychic, Unarmed
|
Sprout invisible talons of pure will from your fingers.
|
Adventurer's Guide
|
Minor Illusion
|
|
Cantrip
|
Illusion
|
Arcane, Chaos
|
Create a small, limited illusion.
|
Adventurer's Guide
|
Mass Suggestion
|
|
6th
|
Enchantment
|
Arcane, Chaos, Compulsion
|
Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Sporesight
|
|
7th
|
Evocation
|
Nature, Obscurement, Senses
|
Create a 50-foot radius cloud of spores that allow you to see everything in the area.
|
Adventurer's Guide
|
Magic Circle
|
|
3rd
|
Abjuration
|
Compulsion, Protection
|
Create a protective cylinder of magic.
|
Adventurer's Guide
|
Planar Ally
|
|
6th
|
Conjuration
|
Divine, Planar, Summoning
|
Entreat cosmic forces for assistance and summon forth an ally—for a price.
|
Adventurer's Guide
|
Major Image
|
|
3rd
|
Illusion
|
Arcane, Chaos
|
Create a large, realistic illusion.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Poison Skin
|
|
3rd
|
Abjuration
|
Nature, Poison, Protection
|
Make a creature brightly colored and poisonous to the touch.
|
Adventurer's Guide
|
Power Word Stun
|
|
8th
|
Enchantment
|
Affliction, Arcane
|
Stun a creature with a single word.
|
Adventurer's Guide
|
Flesh to Stone
|
|
6th
|
Transmutation
|
Arcane, Earth, Transformation
|
Turn a creature to stone.
|
Adventurer's Guide
|
Power Word Kill
|
|
9th
|
Enchantment
|
Arcane, Attack
|
Slay a creature with a single word.
|
Adventurer's Guide
|
Arcane Riposte
|
|
1st
|
Evocation
|
Arcane, Attack
|
Respond to a melee attack with a damaging blast of elemental magic.
|
Adventurer's Guide
|
Banishment
|
|
4th
|
Abjuration
|
Affliction, Planar
|
Send a creature to another plane.
|
Adventurer's Guide
|
Blight
|
|
4th
|
Necromancy
|
Arcane, Nature, Necrotic, Plants
|
Attack a creature by drawing the moisture from it, harming most and devastating plants.
|
Adventurer's Guide
|
Circle of Death
|
|
6th
|
Necromancy
|
Necrotic
|
Suck the life force from an area, dealing necrotic damage in a large sphere.
|
Adventurer's Guide
|
Demiplane
|
|
8th
|
Conjuration
|
Arcane, Planar
|
Create a doorway to a dimension you create.
|
Adventurer's Guide
|
Conjure Fey
|
|
6th
|
Conjuration
|
Arcane, Nature, Summoning
|
Summon a hag, hound, or redcap.
|
Adventurer's Guide
|
Create Undead
|
|
6th
|
Necromancy
|
Arcane, Divine, Undead
|
Raise three or fewer humanoid corpses as ghouls.
|
Adventurer's Guide
|
Counterspell
|
|
3rd
|
Abjuration
|
Arcane, Negation
|
Interrupt another spellcaster as they cast a spell.
|
Adventurer's Guide
|
Charm Person
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Force a humanoid to view you as a trusted friend for a short time.
|
Adventurer's Guide
|
Fear
|
|
3rd
|
Illusion
|
Arcane, Fear
|
Frighten creatures in a cone-shaped area.
|
Adventurer's Guide
|
Infernal Weapon
|
|
6th
|
Conjuration
|
Attack, Cold, Evil, Fire
|
Summon a weapon from Hell.
|
Adventurer's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Enthrall
|
|
2nd
|
Enchantment
|
Compulsion
|
Monopolize a creature’s attention.
|
Adventurer's Guide
|
Enrage Architecture
|
|
7th
|
Transmutation
|
Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Expeditious Retreat
|
|
1st
|
Transmutation
|
Arcane, Movement
|
Move much faster than normal.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Finger of Death
|
|
7th
|
Necromancy
|
Arcane, Necrotic, Undead
|
Wrack a creature with negative energy that deals 7d8+30 necrotic damage.
|
Adventurer's Guide
|
Feeblemind
|
|
8th
|
Enchantment
|
Affliction, Arcane, Psychic
|
Crush a creature’s mind.
|
Adventurer's Guide
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|