Name | Ritual | Level Sort ascending | Classical Spell School | Spell Schools | Summary | Source |
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Weird | 9th | Illusion | Arcane, Attack, Fear | Create nightmarish illusions for all creatures in a 30-foot sphere, causing both fright and psychic damage. | Adventurer's Guide | |
Astral Projection | 9th | Necromancy | Movement, Planar, Utility | Travel the astral plane. | Adventurer's Guide | |
Power Word Kill | 9th | Enchantment | Arcane, Attack | Slay a creature with a single word. | Adventurer's Guide | |
True Resurrection | 9th | Necromancy | Divine, Healing | Return to life a creature that has been dead up to 200 years without any of its remains. | Adventurer's Guide | |
Raise Hell | 9th | Transmutation | Evil, Law, Terrain | Transform the land around you into a blasted hellscape. | Adventurer's Guide | |
Time Stop | 9th | Transmutation | Arcane, Time | Stop time and take extra turns. | Adventurer's Guide | |
Antimagic Zone | 9th | Abjuration | Arcane, Divine, Negation, Planar, Protection | Negate magic permanently. | Dungeon Delver's Guide | |
Meteor Swarm | 9th | Evocation | Affliction, Arcane, Attack, Fire, Storm | Cause fiery spheres to fall from the sky for up to a mile. | Adventurer's Guide | |
Prismatic Wall | 9th | Abjuration | Arcane, Prismatic, Protection | Create a wall of potent kaleidoscopic energy that inflicts a number of effects on those that trespass. | Adventurer's Guide | |
Shapechange | 9th | Transmutation | Arcane, Nature, Shapechanging | Take on the form of another creature. | Adventurer's Guide | |
Storm of Vengeance | 9th | Conjuration | Acid, Cold, Lightning, Nature, Storm, Thunder, Weather | Create a supernatural storm that rages for a minute and produces varying effects in a wide area. | Adventurer's Guide | |
Writhing Transformation |
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9th | Transmutation | Arcane, Evil, Transformation | Permanently transform your body into a mass of wriggling worms. | Adventurer's Guide |
Gate | 9th | Conjuration | Arcane, Planar | Create a portal to another plane. | Adventurer's Guide | |
Mass Heal | 9th | Evocation | Divine, Healing | Share 700 points of healing between any number of allies. | Adventurer's Guide | |
True Polymorph | 9th | Transmutation | Arcane, Shapechanging, Transformation | Change a creature into another creature or object, or an object into a creature. | Adventurer's Guide | |
Imprisonment | 9th | Abjuration | Affliction, Arcane | Imprison a creature with one of several powerful binding effects. | Adventurer's Guide | |
Foresight | 9th | Divination | Arcane, Senses, Time | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. | Adventurer's Guide | |
Forest Army | 9th | Conjuration | Nature, Plants | Awaken and control an army of trees and plants. | Adventurer's Guide | |
Wish | 9th | Conjuration | Arcane | Duplicate any other spell regardless of requirements, choose from a list of other effects, or create your own—be careful. | Adventurer's Guide | |
Maze | 8th | Conjuration | Arcane, Chaos, Compulsion, Planar | Banish a creature to a maze contained within its own demiplane. | Adventurer's Guide | |
Heart of Dis | 8th | Necromancy | Enhancement, Evil, Fear, Law, Planar, Protection | Magically replace your heart with one forged on the second layer of Hell. | Adventurer's Guide | |
Incendiary Cloud | 8th | Conjuration | Arcane, Fire | Create a roiling cloud of fire and ash that immolates all within it. | Adventurer's Guide | |
Clone | 8th | Necromancy | Arcane | Create a duplicate of a creature that awakens upon the original’s death. | Adventurer's Guide | |
Sunburst | 8th | Evocation | Arcane, Radiant | A burst of radiant sunlight damages and blinds creatures caught in its area. | Adventurer's Guide | |
Animal Shapes | 8th | Transmutation | Beasts, Shapechanging, Transformation | Work powerful magics to turn allies into sentient beasts. | Adventurer's Guide | |
Antimagic Field | 8th | Abjuration | Arcane, Negation, Planar, Protection | Negate magic within a small area. | Adventurer's Guide | |
Glibness | 8th | Transmutation | Communication, Enhancement, Obscurement | Gain a bonus to Charisma checks and lie even under magical detection. | Adventurer's Guide | |
Control Weather | 8th | Transmutation | Arcane, Divine, Nature, Weather | Alter the weather in a 5-mile radius. | Adventurer's Guide | |
Demiplane | 8th | Conjuration | Arcane, Planar | Create a doorway to a dimension you create. | Adventurer's Guide | |
Holy Aura | 8th | Abjuration | Divine, Enhancement, Protection | Create a powerful aura that aids allies and hinders outsiders. | Adventurer's Guide | |
Power Word Stun | 8th | Enchantment | Affliction, Arcane | Stun a creature with a single word. | Adventurer's Guide | |
Feeblemind | 8th | Enchantment | Affliction, Arcane, Psychic | Crush a creature’s mind. | Adventurer's Guide | |
Dominate Monster | 8th | Enchantment | Arcane, Compulsion | Take over the mind of a creature. | Adventurer's Guide | |
Earthquake | 8th | Evocation | Earth, Terrain | Shake the ground to damage creatures and structures. | Adventurer's Guide | |
Mind Blank | 8th | Abjuration | Arcane, Negation | Prevent a creature’s mind from being read. | Adventurer's Guide | |
Antipathy/Sympathy | 8th | Enchantment | Compulsion | Create an attraction or distaste in intelligent creatures. | Adventurer's Guide | |
Project Image | 7th | Illusion | Arcane, Senses | Create an illusionary duplicate you can sense through. | Adventurer's Guide | |
Enrage Architecture | 7th | Transmutation | Earth, Terrain | Animate a building and make it lash out at its inhabitants and surroundings. | Adventurer's Guide | |
Inescapable Malady | 7th | Necromancy | Affliction | Infect a creature with an arcane disease. | Adventurer's Guide | |
Etherealness | 7th | Transmutation | Movement, Obscurement, Planar | Enter the border of the Ethereal Plane. | Adventurer's Guide | |
Sequester | 7th | Transmutation | Arcane, Obscurement, Utility | Place a willing creature in suspended animation and hide them away. | Adventurer's Guide | |
Symbol | 7th | Abjuration | Arcane, Protection | Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures. | Adventurer's Guide | |
Plane Shift | 7th | Conjuration | Arcane, Divine, Nature, Planar, Teleportation, Utility | Transport yourself and allies to another plane of existence or banish an enemy there instead. | Adventurer's Guide | |
Magnificent Mansion | 7th | Conjuration | Arcane, Planar | Create a magnificent extradimensional dwelling. | Adventurer's Guide | |
Teleport |
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7th | Conjuration | Arcane, Teleportation | Teleport one or more creatures instantly across vast distances. | Adventurer's Guide |
Simulacrum | 7th | Illusion | Arcane, Transformation | Create a copy of a creature | Adventurer's Guide | |
Finger of Death | 7th | Necromancy | Arcane, Necrotic, Undead | Wrack a creature with negative energy that deals 7d8+30 necrotic damage. | Adventurer's Guide | |
Delayed Blast Fireball | 7th | Evocation | Arcane, Fire | Create a fiery explosion that deals more damage the longer it is held before release. | Adventurer's Guide | |
Divine Word | 7th | Evocation | Affliction, Divine | Hamper and possibly destroy otherworldly foes. | Adventurer's Guide | |
Unholy Star | 7th | Conjuration | Fire, Necrotic | Explode a meteor ripped from the sky into 4 fiery chunks that rain down fiery unholy energies. | Adventurer's Guide |