Name | Ritual | Level | Classical Spell School | Spell Schools | Summary |
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Aid | 2nd | Abjuration | Divine, Enhancement | Boost the hit points of allies. | |
Altered Strike | Cantrip | Transmutation | Enhancement, Transformation, Unarmed, Weaponry | Briefly transform your weapon or fist into another material and strike with it. | |
Arcane Muscles | Cantrip | Transmutation | Arcane, Enhancement, Transformation, Unarmed | Bulk your muscles to deliver lethal unarmed strikes. | |
Banishment | 4th | Abjuration | Affliction, Planar | Send a creature to another plane. | |
Beautify Creature | 1st | Transmutation | Arcane, Divine, Enhancement, Utility | Grant the target an expertise die to Persuasion and Performance by beautifully grooming it. | |
Bless | 1st | Enchantment | Divine, Enhancement | Bless a number of creatures, improving their attack rolls and saving throws. | |
Blood-Writ Bargain |
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3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. |
Calculated Retribution | 1st | Abjuration | Force, Law, Weaponry | Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them. | |
Ceremony |
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1st | Evocation | Divine | Perform a religious ceremony for a funeral, last rites, offering, purification, or rite of passage. |
Command | 1st | Enchantment | Compulsion, Divine | Compel a creature to follow a one-word command. | |
Create Food and Water | 3rd | Conjuration | Divine, Utility | Conjure food and water to sustain one or more humanoids. | |
Create or Destroy Water | 1st | Transmutation | Divine, Utility, Water | Create or destroy up to 10 gallons of water. | |
Crushing Haymaker | 3rd | Evocation | Attack, Thunder, Unarmed, Weaponry | Deliver a devastating strike that deals thunder damage and lays your target low. | |
Cure Wounds | 1st | Evocation | Divine, Healing, Nature | Heal hit points equal to 1d8 + your spellcasting ability modifier. | |
Daylight | 3rd | Evocation | Arcane, Divine, Nature | Fill an area with magical daylight. | |
Deadweight | 2nd | Transmutation | Movement, Transformation | Greatly increase the weight of an object. | |
Death Ward | 4th | Abjuration | Divine, Protection | Grant a creature a one-time escape from death. | |
Detect Evil and Good | 1st | Divination | Divine, Senses | Sense the presence and nature of otherworldly influences. | |
Detect Magic |
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1st | Divination | Arcane, Divine, Nature, Senses | Sense the presence and school of magical auras. |
Detect Poison and Disease |
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1st | Divination | Divine, Nature, Senses | Sense the presence and identify poisons and diseases. |
Dispel Evil and Good | 5th | Abjuration | Divine, Protection | Gain protection from otherworldly foes and abilities to combat them. | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | |
Divine Favor | 1st | Evocation | Attack, Divine, Radiant, Weaponry | Deal bonus radiant damage with your attacks. | |
Eavesdrop | 4th | Divination | Arcane, Divine, Law, Scrying, Senses | Create a long-lasting magical sensor that transmits sounds. | |
Find Steed | 2nd | Conjuration | Beasts, Divine, Summoning | Summon a spirit that takes the form of a mount. | |
Force of Will | 2nd | Abjuration | Protection | Reduce the damage dealt by an attack. | |
Geas | 5th | Enchantment | Arcane, Compulsion, Divine, Law | Give a creature a command with an extremely long duration. | |
Guidance | Cantrip | Divination | Divine, Knowledge | A creature you touch gains an expertise die on an ability check of its choosing. | |
Heroism | 1st | Enchantment | Enhancement | Imbue a creature with bravery and vigor. | |
Identify Weapon | 1st | Divination | Arcane, Divine, Knowledge, Law, Weaponry | Learn what weapon that was used to inflict a wound. | |
Lesser Restoration | 2nd | Abjuration | Divine, Good, Healing | Remove one affliction from a creature. | |
Light | Cantrip | Evocation | Arcane, Utility | Enchant one object to emit light. | |
Locate Creature | 4th | Divination | Arcane, Beasts, Knowledge, Plants | Know the whereabouts of a specific, nearby creature. | |
Locate Object | 2nd | Divination | Arcane, Knowledge, Utility | Know the whereabouts of a specific, nearby object. | |
Magic Circle | 3rd | Abjuration | Compulsion, Protection | Create a protective cylinder of magic. | |
Magic Weapon | 2nd | Transmutation | Arcane, Enhancement, Transformation, Weaponry | Imbue a weapon with magic, making it more powerful. | |
Mending | Cantrip | Transmutation | Arcane, Transformation, Utility | Perform simple repairs on an object. | |
Mental Grip | 2nd | Conjuration | Affliction | Conjure extensions of your own mental fortitude to keep your foes at bay. | |
Message | Cantrip | Transmutation | Arcane, Communication | Send short messages to other creatures. | |
Protection from Evil and Good | 1st | Abjuration | Arcane, Divine, Protection | Protect a creature from certain creature types. | |
Protection from Poison | 2nd | Abjuration | Divine, Nature, Negation, Protection | Protect a creature from poison, and purge any poisons from their system. | |
Purify Food and Drink |
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1st | Transmutation | Divine, Nature, Negation | Cleanse food and drink of poisons and disease. |
Raise Dead | 5th | Necromancy | Divine, Healing | Return a recently-dead creature to life. | |
Remove Curse | 3rd | Abjuration | Arcane, Divine, Negation | Remove all curses from a creature. | |
Reopen Rift | 6th | Conjuration | Arcane, Divine, Law, Teleportation | Magically follow creatures that teleported within the last 24 hours. | |
Resistance | Cantrip | Abjuration | Nature, Protection | Give a creature a bonus against one saving throw. | |
Revivify | 3rd | Necromancy | Divine, Healing | Return a creature to life who has been dead for less than a minute. | |
Shield of Faith | 1st | Abjuration | Divine, Protection | Bestow holy protection upon a creature. | |
Silver Shield | 3rd | Illusion | Arcane, Divine, Law | Magically conceal the identity of a shield wearer. | |
Stone Sentinel | 5th | Transmutation | Arcane, Divine, Law, Transformation | Create a walking statue that enforces the law. |