Name | Ritual Sort ascending | Level | Classical Spell School | Spell Schools | Summary | Source |
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Phantom Steed |
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3rd | Illusion | Arcane, Movement, Summoning, Utility | Conjure an ephemeral creature to use as a mount. | Adventurer's Guide |
Blood-Writ Bargain |
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3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. | Adventurer's Guide |
Gentle Repose |
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2nd | Necromancy | Arcane, Divine | Prevent a corpse from decaying or being raised as undead. | Adventurer's Guide |
Water Breathing |
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3rd | Transmutation | Arcane, Divine, Enhancement, Utility, Water | Grant up to 10 willing creatures the ability to breathe underwater for 24 hours. | Adventurer's Guide |
Magic Mouth |
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2nd | Illusion | Arcane, Communication, Sound | Enchant an object to repeat a message in certain circumstances. | Adventurer's Guide |
Teleport |
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7th | Conjuration | Arcane, Teleportation | Teleport one or more creatures instantly across vast distances. | Adventurer's Guide |
Water Walk |
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3rd | Transmutation | Arcane, Divine, Enhancement, Movement, Utility, Water | Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour. | Adventurer's Guide |
Tiny Hut |
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3rd | Evocation | Arcane, Force, Protection, Utility | Create an immobile dome of protective force that shelters the party. | Adventurer's Guide |
Wormway |
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6th | Enchantment | Movement, Summoning | Call forth a purple worm that carries you and up to 50 creatures across a vast distance. | Adventurer's Guide |
Writhing Transformation |
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9th | Transmutation | Arcane, Evil, Transformation | Permanently transform your body into a mass of wriggling worms. | Adventurer's Guide |
Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
Contact Other Plane |
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5th | Divination | Arcane, Knowledge, Planar | Risk your sanity in order to question an otherworldly being. | Adventurer's Guide |
Floating Disk |
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1st | Conjuration | Arcane, Movement | Create a floating platform which can carry up to 500 pounds. | Adventurer's Guide |
Identify |
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1st | Divination | Arcane, Knowledge | Divine the nature of an enchanted item. | Adventurer's Guide |
Instant Summons |
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6th | Conjuration | Arcane, Summoning | Enchant an item so that it can be summoned with a word. | Adventurer's Guide |
Laundry Day |
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2nd | Transmutation | Arcane, Divine, Utility | Clean and restore items made of cloth. | Gate Pass Gazette |
Unseen Servant |
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1st | Conjuration | Arcane, Summoning, Utility | Use an invisible, mindless, shapeless force to perform simple tasks. | Adventurer's Guide |
Find Familiar |
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1st | Conjuration | Arcane, Summoning | Summon a magical creature to aid you. | Adventurer's Guide |
Housekeeping |
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1st | Transmutation | Arcane, Utility | Clean a 10-foot square area of foreign substances. | Gate Pass Gazette |
Alarm |
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1st | Abjuration | Arcane, Protection, Scrying, Utility | Set a magical warning against intrusion. | Adventurer's Guide |
Telepathic Bond |
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5th | Evocation | Arcane, Communication, Telepathy | Create a telepathic link between creatures. | Adventurer's Guide |
Comprehend Languages |
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1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. | Adventurer's Guide |
Detect Magic |
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1st | Divination | Arcane, Divine, Nature, Senses | Sense the presence and school of magical auras. | Adventurer's Guide |
Web | 2nd | Conjuration | Arcane, Movement, Obscurement | Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable. | Adventurer's Guide | |
Haste | 3rd | Transmutation | Enhancement, Time | Allow a creature to move and act more quickly. | Adventurer's Guide | |
Spider Climb | 2nd | Transmutation | Arcane, Movement, Utility | Give a creature the ability to walk on walls or ceilings, hands free. | Adventurer's Guide | |
Shatter | 2nd | Evocation | Arcane, Sound, Thunder | Create a painful ringing sound that damages all creatures and objects in an area. | Adventurer's Guide | |
See Invisibility | 2nd | Divination | Arcane, Enhancement, Senses | See invisible creatures and objects. | Adventurer's Guide | |
Protection from Energy | 2nd | Abjuration | Arcane, Divine, Protection | Grant a creature resistance to one damage type of your choice. | Adventurer's Guide | |
Misty Step | 2nd | Conjuration | Arcane, Chaos, Movement, Teleportation | Teleport short distances in a puff of shimmering mist. | Adventurer's Guide | |
Magic Weapon | 2nd | Transmutation | Arcane, Enhancement, Transformation, Weaponry | Imbue a weapon with magic, making it more powerful. | Adventurer's Guide | |
Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
Gust of Wind | 2nd | Evocation | Air, Nature | Create a powerful gust of wind that disperses clouds and pushes creatures. | Adventurer's Guide | |
Enlarge/Reduce | 2nd | Transmutation | Affliction, Arcane, Enhancement, Transformation | Increase or decrease a creature’s size. | Adventurer's Guide | |
Enhance Ability | 2nd | Transmutation | Enhancement | Increase the effectiveness of one ability score for a creature. | Adventurer's Guide | |
Deadweight | 2nd | Transmutation | Movement, Transformation | Greatly increase the weight of an object. | Adventurer's Guide | |
Darkvision | 2nd | Transmutation | Arcane, Nature, Senses | Grant a creature the ability to see in the dark. | Adventurer's Guide | |
Continual Flame | 2nd | Evocation | Arcane, Divine, Fire | Create a torch-like flame that can’t be extinguished. | Adventurer's Guide | |
Blur | 2nd | Illusion | Arcane, Protection, Senses | Cloak yourself in distortion, imposing disadvantage on attacks against you. | Adventurer's Guide | |
Arcane Lock | 2nd | Abjuration | Arcane, Protection | Make a nearly permanent magical lock. | Adventurer's Guide | |
Thunderwave | 1st | Evocation | Arcane, Nature, Thunder | Unleash a wave of thunderous force that damages creatures and pushes them back. | Adventurer's Guide | |
Searing Equation | 1st | Enchantment | Affliction, Law, Psychic | Whisper an alien equation that injures the minds of creatures and deafens them. | Adventurer's Guide | |
Longstrider | 1st | Transmutation | Movement, Utility | Increase a creature’s walking speed. | Adventurer's Guide | |
Jump | 1st | Transmutation | Enhancement, Movement | Imbue a creature with astonish leaping abilities. | Adventurer's Guide | |
Grease | 1st | Conjuration | Arcane, Earth | Coat an area in grease, making it hard to move through. | Adventurer's Guide | |
Fog Cloud | 1st | Conjuration | Arcane, Obscurement, Weather | Create an area of fog. | Adventurer's Guide | |
Feather Fall | 1st | Transmutation | Arcane, Protection | Reduce or eliminate damage from falling. | Adventurer's Guide | |
Reverse Gravity | 7th | Transmutation | Arcane | Reverse the gravity of a specific area. | Adventurer's Guide | |
Shield | 1st | Abjuration | Arcane, Protection | Create a temporary barrier of arcane energy around yourself. | Adventurer's Guide |