Haste
|
|
3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Heat Metal
|
|
2nd
|
Transmutation
|
Affliction, Fire, Nature
|
Make a metallic object too hot to touch.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Identify
|
r
|
1st
|
Divination
|
Arcane, Knowledge
|
Divine the nature of an enchanted item.
|
Adventurer's Guide
|
Invigorated Strikes
|
|
2nd
|
Transmutation
|
Attack, Enhancement, Unarmed
|
Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Lesser Restoration
|
|
2nd
|
Abjuration
|
Divine, Good, Healing
|
Remove one affliction from a creature.
|
Adventurer's Guide
|
Light
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Lightning Bolt
|
|
3rd
|
Evocation
|
Arcane, Lightning, Nature, Storm
|
Shoot lighting through multiple enemies.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Longstrider
|
|
1st
|
Transmutation
|
Movement, Utility
|
Increase a creature’s walking speed.
|
Adventurer's Guide
|
Mage Hand
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Conjure a hand to manipulate small objects.
|
Adventurer's Guide
|
Magic Weapon
|
|
2nd
|
Transmutation
|
Arcane, Enhancement, Transformation, Weaponry
|
Imbue a weapon with magic, making it more powerful.
|
Adventurer's Guide
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Message
|
|
Cantrip
|
Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Mindshield
|
|
4th
|
Abjuration
|
Protection, Psychic
|
Grant resistance to psychic damage and protection from charms and fear.
|
Adventurer's Guide
|
Misty Step
|
|
2nd
|
Conjuration
|
Arcane, Chaos, Movement, Teleportation
|
Teleport short distances in a puff of shimmering mist.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Prestidigitation
|
|
Cantrip
|
Transmutation
|
Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
Produce Flame
|
|
Cantrip
|
Conjuration
|
Attack, Fire, Nature, Utility
|
Create a fierce flame for utility or attack.
|
Adventurer's Guide
|
Protection from Energy
|
|
2nd
|
Abjuration
|
Arcane, Divine, Protection
|
Grant a creature resistance to one damage type of your choice.
|
Adventurer's Guide
|
Purify Food and Drink
|
r
|
1st
|
Transmutation
|
Divine, Nature, Negation
|
Cleanse food and drink of poisons and disease.
|
Adventurer's Guide
|
Rage of the Meek
|
|
4th
|
Transmutation
|
Force, Protection
|
Become a fearsome arcane-empowered warrior.
|
Adventurer's Guide
|
Ray of Frost
|
|
Cantrip
|
Evocation
|
Arcane, Cold, Movement
|
Shoot a ray of cold damage that slows a creature.
|
Adventurer's Guide
|
Resistance
|
|
Cantrip
|
Abjuration
|
Nature, Protection
|
Give a creature a bonus against one saving throw.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
|
Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Searing Equation
|
|
1st
|
Enchantment
|
Affliction, Law, Psychic
|
Whisper an alien equation that injures the minds of creatures and deafens them.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Shocking Grasp
|
|
Cantrip
|
Evocation
|
Affliction, Arcane, Attack, Lightning
|
Deal lightning damage to a creature within reach.
|
Adventurer's Guide
|
Spare the Dying
|
|
Cantrip
|
Necromancy
|
Divine, Healing
|
Stabilize a dying creature with a jolt of healing energy.
|
Adventurer's Guide
|
Spider Climb
|
|
2nd
|
Transmutation
|
Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Stone Shape
|
|
4th
|
Transmutation
|
Nature, Transformation
|
Reshape stone into something beneficial, like a weapon or door.
|
Adventurer's Guide
|
Stoneskin
|
|
4th
|
Abjuration
|
Arcane, Nature, Protection
|
Make a creature resistant to weapon damage.
|
Adventurer's Guide
|
Storm Kick
|
|
5th
|
Transmutation
|
Lightning, Movement, Thunder, Unarmed
|
Travel across the battlefield to deliver a thunderous kick.
|
Adventurer's Guide
|
Teleportation Circle
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Draw a circle and open a shimmering portal to another location.
|
Adventurer's Guide
|
Thunderwave
|
|
1st
|
Evocation
|
Arcane, Nature, Thunder
|
Unleash a wave of thunderous force that damages creatures and pushes them back.
|
Adventurer's Guide
|
Wall of Fire
|
|
4th
|
Evocation
|
Arcane, Attack, Divine, Fire, Protection
|
Create a wall of fire in the shape of a line or circle that both obscures sight and deals fire damage.
|
Adventurer's Guide
|
Wall of Force
|
|
5th
|
Evocation
|
Arcane, Force, Planar, Protection, Utility
|
Create a wall of invisible force in the shape of a hemisphere, sphere, or flat surface that is almost invulnerable.
|
Adventurer's Guide
|
Wall of Stone
|
|
5th
|
Evocation
|
Arcane, Divine, Earth, Obscurement, Protection, Terrain, Utility
|
Create a wall, bridge, or ramp of nonmagical stone.
|
Adventurer's Guide
|
Water Breathing
|
r
|
3rd
|
Transmutation
|
Arcane, Divine, Enhancement, Utility, Water
|
Grant up to 10 willing creatures the ability to breathe underwater for 24 hours.
|
Adventurer's Guide
|
Water Walk
|
r
|
3rd
|
Transmutation
|
Arcane, Divine, Enhancement, Movement, Utility, Water
|
Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour.
|
Adventurer's Guide
|
Web
|
|
2nd
|
Conjuration
|
Arcane, Movement, Obscurement
|
Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable.
|
Adventurer's Guide
|