Name | Ritual | Level | Classical Spell School Sort ascending | Spell Schools | Summary | Source |
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Enervating Light | 4th | Necromancy | Affliction, Undead | Inflict fatigue on a creature to heal undead creatures. | Gate Pass Gazette | |
Color Spray | 1st | Illusion | Arcane, Prismatic, Senses | Create a flash of brilliant colored light, blinding creatures in front of you. | Adventurer's Guide | |
Fear | 3rd | Illusion | Arcane, Fear | Frighten creatures in a cone-shaped area. | Adventurer's Guide | |
Flex | 2nd | Illusion | Enhancement, Utility | Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. | Adventurer's Guide | |
Hypnotic Pattern | 3rd | Illusion | Arcane, Prismatic | Create a beguiling pattern in the air that charms and incapacitates its viewers. | Adventurer's Guide | |
Minor Illusion | Cantrip | Illusion | Arcane, Chaos | Create a small, limited illusion. | Adventurer's Guide | |
Major Image | 3rd | Illusion | Arcane, Chaos | Create a large, realistic illusion. | Adventurer's Guide | |
Seeming | 5th | Illusion | Arcane, Obscurement, Utility | Craft an illusory appearance for as many creatures as you choose. | Adventurer's Guide | |
Silent Image | 1st | Illusion | Arcane, Senses | Create an illusion that can move but has no other sensory details. | Adventurer's Guide | |
Disguise Self | 1st | Illusion | Arcane, Obscurement | Create an illusion that makes you appear like another humanoid. | Adventurer's Guide | |
Blur | 2nd | Illusion | Arcane, Protection, Senses | Cloak yourself in distortion, imposing disadvantage on attacks against you. | Adventurer's Guide | |
Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
Greater Invisibility | 4th | Illusion | Arcane, Obscurement, Shadow | Turn a creature invisible even while it takes hostile actions. | Adventurer's Guide | |
Creation | 5th | Illusion | Arcane, Shadow | Create from shadow-stuff a physical object no larger than a 5-foot cube. | Adventurer's Guide | |
Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
Glamour | Cantrip | Illusion | Enhancement, Obscurement, Prismatic | Distort light to subtly change your appearance. | Gate Pass Gazette | |
Arcane Riposte | 1st | Evocation | Arcane, Attack | Respond to a melee attack with a damaging blast of elemental magic. | Adventurer's Guide | |
Fire Storm | 7th | Evocation | Divine, Fire, Storm | Unleash flames that deal 7d10 fire damage in spaces that you choose. | Adventurer's Guide | |
Acid Arrow | 2nd | Evocation | Acid, Arcane | Create a magical arrow that covers a creature or object in acid. | Adventurer's Guide | |
Cone of Cold | 5th | Evocation | Arcane, Attack, Cold | Create a blast of frigid air, dealing damage in a cone. | Adventurer's Guide | |
Delayed Blast Fireball | 7th | Evocation | Arcane, Fire | Create a fiery explosion that deals more damage the longer it is held before release. | Adventurer's Guide | |
Chain Lightning | 6th | Evocation | Arcane, Lightning | Fire a bolt of lightning that arcs to multiple foes. | Adventurer's Guide | |
Daylight | 3rd | Evocation | Arcane, Divine, Nature | Fill an area with magical daylight. | Adventurer's Guide | |
Darklight | 3rd | Evocation | Utility | Create a heatless flame that sheds light only you and creatures you choose are able to see. | Adventurer's Guide | |
Magic Missile | 1st | Evocation | Arcane, Attack, Force | Shoot bolts of arcane energy certain to hit one or more creatures. | Adventurer's Guide | |
Scorching Ray | 2nd | Evocation | Arcane, Attack, Fire | Shoot rays of fire damage able to target multiple creatures. | Adventurer's Guide | |
Shattering Barrage | 2nd | Evocation | Air, Terrain | Hurl orbs of jagged broken glass at up to 3 creatures. | Adventurer's Guide | |
Prismatic Spray | 7th | Evocation | Arcane, Prismatic | Unleash a kaleidoscopic cone of energy that deals various types of damage and harmful effects. | Adventurer's Guide | |
Sporesight | 7th | Evocation | Nature, Obscurement, Senses | Create a 50-foot radius cloud of spores that allow you to see everything in the area. | Adventurer's Guide | |
Sunburst | 8th | Evocation | Arcane, Radiant | A burst of radiant sunlight damages and blinds creatures caught in its area. | Adventurer's Guide | |
Wind Up | 1st | Evocation | Enhancement | Magically ensure that your next melee attack strikes true. | Adventurer's Guide | |
Corpse Explosion | 1st | Evocation | Poison, Thunder | Make a corpse explode in a poisonous cloud. | Adventurer's Guide | |
Darkness | 2nd | Evocation | Arcane, Shadow | Shroud an area in magical darkness. | Adventurer's Guide | |
Earthquake | 8th | Evocation | Earth, Terrain | Shake the ground to damage creatures and structures. | Adventurer's Guide | |
Ice Storm | 4th | Evocation | Cold, Nature, Storm | Batter an area with massive shards of ice. | Adventurer's Guide | |
Meteor Swarm | 9th | Evocation | Affliction, Arcane, Attack, Fire, Storm | Cause fiery spheres to fall from the sky for up to a mile. | Adventurer's Guide | |
Sunbeam | 6th | Evocation | Arcane, Radiant | A beam of sunlight damages and blinds creatures in its path each turn. | Adventurer's Guide | |
Dancing Lights | Cantrip | Evocation | Arcane, Utility | Create up to four floating, magical lights. | Adventurer's Guide | |
Fire Bolt | Cantrip | Evocation | Arcane, Fire | Shoot a flame at a creature to deal fire damage. | Adventurer's Guide | |
Light | Cantrip | Evocation | Arcane, Utility | Enchant one object to emit light. | Adventurer's Guide | |
Ray of Frost | Cantrip | Evocation | Arcane, Cold, Movement | Shoot a ray of cold damage that slows a creature. | Adventurer's Guide | |
Burning Hands | 1st | Evocation | Arcane, Fire | Shoot forth a sheet of flames from your hands, damaging creatures in a cone. | Adventurer's Guide | |
Force Punch | 1st | Evocation | Attack, Force, Unarmed | Use a blast of magic to punch a creature. | Adventurer's Guide | |
Thunderwave | 1st | Evocation | Arcane, Nature, Thunder | Unleash a wave of thunderous force that damages creatures and pushes them back. | Adventurer's Guide | |
Gust of Wind | 2nd | Evocation | Air, Nature | Create a powerful gust of wind that disperses clouds and pushes creatures. | Adventurer's Guide | |
Shatter | 2nd | Evocation | Arcane, Sound, Thunder | Create a painful ringing sound that damages all creatures and objects in an area. | Adventurer's Guide | |
Crushing Haymaker | 3rd | Evocation | Attack, Thunder, Unarmed, Weaponry | Deliver a devastating strike that deals thunder damage and lays your target low. | Adventurer's Guide | |
Fireball | 3rd | Evocation | Arcane, Fire | Engulf an area in a blast of flame that deals 6d6 fire damage. | Adventurer's Guide | |
Lightning Bolt | 3rd | Evocation | Arcane, Lightning, Nature, Storm | Shoot lighting through multiple enemies. | Adventurer's Guide | |
Wall of Fire | 4th | Evocation | Arcane, Attack, Divine, Fire, Protection | Create a wall of fire in the shape of a line or circle that both obscures sight and deals fire damage. | Adventurer's Guide |