Dominate Beast
|
|
4th
|
Enchantment
|
Beasts, Compulsion, Nature
|
Take over the mind of a beast.
|
Adventurer's Guide
|
Dominate Monster
|
|
8th
|
Enchantment
|
Arcane, Compulsion
|
Take over the mind of a creature.
|
Adventurer's Guide
|
Dominate Person
|
|
5th
|
Enchantment
|
Compulsion
|
Take over the mind of a humanoid.
|
Adventurer's Guide
|
Draining Nova
|
|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Earthquake
|
|
8th
|
Evocation
|
Earth, Terrain
|
Shake the ground to damage creatures and structures.
|
Adventurer's Guide
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Enlarge/Reduce
|
|
2nd
|
Transmutation
|
Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Enrage Architecture
|
|
7th
|
Transmutation
|
Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Expeditious Retreat
|
|
1st
|
Transmutation
|
Arcane, Movement
|
Move much faster than normal.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
False Life
|
|
1st
|
Necromancy
|
Arcane, Enhancement
|
Gain temporary hit points.
|
Adventurer's Guide
|
Fatigued Bargain
|
|
1st
|
Enchantment
|
Compulsion, Enhancement, Psychic
|
Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
|
Gate Pass Gazette
|
Fear
|
|
3rd
|
Illusion
|
Arcane, Fear
|
Frighten creatures in a cone-shaped area.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Fey Tongue
|
|
1st
|
Divination
|
Communication, Knowledge
|
Better understand the fey tongues and ways of communication.
|
Gate Pass Gazette
|
Finger of Death
|
|
7th
|
Necromancy
|
Arcane, Necrotic, Undead
|
Wrack a creature with negative energy that deals 7d8+30 necrotic damage.
|
Adventurer's Guide
|
Fire Bolt
|
|
Cantrip
|
Evocation
|
Arcane, Fire
|
Shoot a flame at a creature to deal fire damage.
|
Adventurer's Guide
|
Fire Storm
|
|
7th
|
Evocation
|
Divine, Fire, Storm
|
Unleash flames that deal 7d10 fire damage in spaces that you choose.
|
Adventurer's Guide
|
Fireball
|
|
3rd
|
Evocation
|
Arcane, Fire
|
Engulf an area in a blast of flame that deals 6d6 fire damage.
|
Adventurer's Guide
|
Flex
|
|
2nd
|
Illusion
|
Enhancement, Utility
|
Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
|
Adventurer's Guide
|
Fly
|
|
3rd
|
Transmutation
|
Arcane, Movement
|
Grant a creature the ability to fly.
|
Adventurer's Guide
|
Fog Cloud
|
|
1st
|
Conjuration
|
Arcane, Obscurement, Weather
|
Create an area of fog.
|
Adventurer's Guide
|
Force Punch
|
|
1st
|
Evocation
|
Attack, Force, Unarmed
|
Use a blast of magic to punch a creature.
|
Adventurer's Guide
|
Friends
|
|
Cantrip
|
Enchantment
|
Arcane
|
Gain an expertise die on a Charisma check.
|
Adventurer's Guide
|
Gaseous Form
|
|
3rd
|
Transmutation
|
Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Gate
|
|
9th
|
Conjuration
|
Arcane, Planar
|
Create a portal to another plane.
|
Adventurer's Guide
|
Gate from Beyond
|
|
3rd
|
Conjuration
|
Arcane, Teleportation
|
Create a short-range portal for multiple creatures in exchange for suffering strife.
|
Gate Pass Gazette
|
Glamour
|
|
Cantrip
|
Illusion
|
Enhancement, Obscurement, Prismatic
|
Distort light to subtly change your appearance.
|
Gate Pass Gazette
|
Globe of Invulnerability
|
|
6th
|
Abjuration
|
Negation, Protection
|
Create a sphere protected from outside magic.
|
Adventurer's Guide
|
Grease
|
|
1st
|
Conjuration
|
Arcane, Earth
|
Coat an area in grease, making it hard to move through.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Gust of Wind
|
|
2nd
|
Evocation
|
Air, Nature
|
Create a powerful gust of wind that disperses clouds and pushes creatures.
|
Adventurer's Guide
|
Haste
|
|
3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Hypnotic Pattern
|
|
3rd
|
Illusion
|
Arcane, Prismatic
|
Create a beguiling pattern in the air that charms and incapacitates its viewers.
|
Adventurer's Guide
|
Ice Storm
|
|
4th
|
Evocation
|
Cold, Nature, Storm
|
Batter an area with massive shards of ice.
|
Adventurer's Guide
|
Incendiary Cloud
|
|
8th
|
Conjuration
|
Arcane, Fire
|
Create a roiling cloud of fire and ash that immolates all within it.
|
Adventurer's Guide
|
Inescapable Malady
|
|
7th
|
Necromancy
|
Affliction
|
Infect a creature with an arcane disease.
|
Adventurer's Guide
|
Insect Plague
|
|
5th
|
Conjuration
|
Beasts, Nature, Summoning
|
Summon a biting, stinging swarm of insects.
|
Adventurer's Guide
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
|
Gate Pass Gazette
|
Invigorated Strikes
|
|
2nd
|
Transmutation
|
Attack, Enhancement, Unarmed
|
Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Leila's Devastating Daylight
|
|
3rd
|
Evocation
|
Arcane, Divine, Nature
|
Fill an area with magical daylight.
|
To Save A Kingdom
|
Lemure Transformation
|
|
2nd
|
Transmutation
|
Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|