Darkness
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|
2nd
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Evocation
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Arcane, Shadow
|
Shroud an area in magical darkness.
|
Adventurer's Guide
|
Darkvision
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2nd
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Transmutation
|
Arcane, Nature, Senses
|
Grant a creature the ability to see in the dark.
|
Adventurer's Guide
|
Daylight
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3rd
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Evocation
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Arcane, Divine, Nature
|
Fill an area with magical daylight.
|
Adventurer's Guide
|
Deadweight
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2nd
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Transmutation
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Movement, Transformation
|
Greatly increase the weight of an object.
|
Adventurer's Guide
|
Death Ward
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4th
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Abjuration
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Divine, Protection
|
Grant a creature a one-time escape from death.
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Adventurer's Guide
|
Delayed Blast Fireball
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7th
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Evocation
|
Arcane, Fire
|
Create a fiery explosion that deals more damage the longer it is held before release.
|
Adventurer's Guide
|
Dementing Touch
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5th
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Enchantment
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Affliction, Evil
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Plague a creature’s mind to inflict strife.
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Gate Pass Gazette
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Demiplane
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8th
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Conjuration
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Arcane, Planar
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Create a doorway to a dimension you create.
|
Adventurer's Guide
|
Detect Evil and Good
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|
1st
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Divination
|
Divine, Senses
|
Sense the presence and nature of otherworldly influences.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Detect Poison and Disease
|
r
|
1st
|
Divination
|
Divine, Nature, Senses
|
Sense the presence and identify poisons and diseases.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Disintegrate
|
|
6th
|
Transmutation
|
Arcane, Attack, Transformation
|
Use a magical ray to disintegrate a creature or object.
|
Adventurer's Guide
|
Dispel Evil and Good
|
|
5th
|
Abjuration
|
Divine, Protection
|
Gain protection from otherworldly foes and abilities to combat them.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Divination
|
r
|
4th
|
Divination
|
Communication, Divine, Knowledge, Time
|
Ask a higher power about the future.
|
Adventurer's Guide
|
Divine Favor
|
|
1st
|
Evocation
|
Attack, Divine, Radiant, Weaponry
|
Deal bonus radiant damage with your attacks.
|
Adventurer's Guide
|
Divine Word
|
|
7th
|
Evocation
|
Affliction, Divine
|
Hamper and possibly destroy otherworldly foes.
|
Adventurer's Guide
|
Dominate Beast
|
|
4th
|
Enchantment
|
Beasts, Compulsion, Nature
|
Take over the mind of a beast.
|
Adventurer's Guide
|
Dominate Monster
|
|
8th
|
Enchantment
|
Arcane, Compulsion
|
Take over the mind of a creature.
|
Adventurer's Guide
|
Dominate Person
|
|
5th
|
Enchantment
|
Compulsion
|
Take over the mind of a humanoid.
|
Adventurer's Guide
|
Draining Nova
|
|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Dramatic Sting
|
|
1st
|
Enchantment
|
Fear, Psychic, Sound
|
Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
|
Adventurer's Guide
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|
Druidcraft
|
|
Cantrip
|
Transmutation
|
Nature, Utility
|
Produce a variety of useful minor nature effects.
|
Adventurer's Guide
|
Earth Barrier
|
|
1st
|
Abjuration
|
Earth, Protection
|
Call forth a pillar of earth or stone to gain three-quarters cover.
|
Adventurer's Guide
|
Earthquake
|
|
8th
|
Evocation
|
Earth, Terrain
|
Shake the ground to damage creatures and structures.
|
Adventurer's Guide
|
Eavesdrop
|
|
4th
|
Divination
|
Arcane, Divine, Law, Scrying, Senses
|
Create a long-lasting magical sensor that transmits sounds.
|
Gate Pass Gazette
|
Eldritch Cube
|
|
5th
|
Conjuration
|
Law, Psychic
|
Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it.
|
Adventurer's Guide
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Enlarge/Reduce
|
|
2nd
|
Transmutation
|
Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Enrage Architecture
|
|
7th
|
Transmutation
|
Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Entangle
|
|
1st
|
Conjuration
|
Nature, Plants, Terrain
|
Fill an area with plants that impede or prevent movement.
|
Adventurer's Guide
|
Enthrall
|
|
2nd
|
Enchantment
|
Compulsion
|
Monopolize a creature’s attention.
|
Adventurer's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Expeditious Retreat
|
|
1st
|
Transmutation
|
Arcane, Movement
|
Move much faster than normal.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Fabricate
|
|
4th
|
Transmutation
|
Arcane, Transformation
|
Magically transform raw materials into finished items.
|
Adventurer's Guide
|
Faerie Fire
|
|
1st
|
Evocation
|
Arcane, Utility
|
Highlight creatures with magical radiance.
|
Adventurer's Guide
|
Faithful Hound
|
|
4th
|
Conjuration
|
Arcane, Protection, Sound
|
Summon a stationary, invisible magical guard dog.
|
Adventurer's Guide
|
False Life
|
|
1st
|
Necromancy
|
Arcane, Enhancement
|
Gain temporary hit points.
|
Adventurer's Guide
|
Fatigued Bargain
|
|
1st
|
Enchantment
|
Compulsion, Enhancement, Psychic
|
Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
|
Gate Pass Gazette
|
Fear
|
|
3rd
|
Illusion
|
Arcane, Fear
|
Frighten creatures in a cone-shaped area.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Feeblemind
|
|
8th
|
Enchantment
|
Affliction, Arcane, Psychic
|
Crush a creature’s mind.
|
Adventurer's Guide
|
Fertilize Field
|
|
4th
|
Transmutation
|
Divine, Earth, Plants, Utility
|
Alter a square mile of soil for optimal growth of a chosen crop.
|
Gate Pass Gazette
|