Flowing Steps Stance
|
3
|
4th degree
|
Rapid Current
|
Bonus Action (Stance)
|
Ignore difficult terrain and be better able to resist being immobilized.
|
Adventurer's Guide
|
Whirlpool Strike
|
3
|
4th degree
|
Rapid Current
|
Action
|
Attack all creatures adjacent to you and deal extra damage.
|
Adventurer's Guide
|
Tsunami Dash
|
3
|
5th degree
|
Rapid Current
|
Action
|
Flow past your enemies and deliver a strike against each of them.
|
Adventurer's Guide
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Bring the Mighty Low
|
3
|
4th degree
|
Beast Unity
|
Reaction
|
With the right tactics it is possible even for small creatures to topple mighty foes.
|
Gate Pass Gazette
|
Fortifying Reassurance
|
3
|
5th degree
|
Beast Unity
|
Reaction
|
Your animal companion takes heart from your reassuring words.
|
Gate Pass Gazette
|
Strike from Below
|
3
|
5th degree
|
Beast Unity
|
Bonus Action
|
Flying creatures once posed a distinct threat to grounded creatures—until now
|
Gate Pass Gazette
|
Groundshatter
|
3
|
3rd degree
|
Arcane Knight
|
Action
|
With a mighty swing, you strike the ground and unleash a powerful burst of energy.
|
Gate Pass Gazette
|
Grasping Gauntlet
|
3
|
4th degree
|
Arcane Knight
|
Action
|
Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy.
|
Gate Pass Gazette
|
Stormrider
|
3
|
5th degree
|
Arcane Knight
|
Action
|
Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes.
|
Gate Pass Gazette
|
Living Shadow
|
3
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
Severing yourself from your own shadow, you place it at your opponent’s back!
|
Gate Pass Gazette
|
Fell Spines
|
3
|
3rd degree
|
Eldritch Blackguard
|
Action
|
Flesh and bone obey your command and form spines along your forearm.
|
Gate Pass Gazette
|
Deathgrip
|
3
|
4th degree
|
Eldritch Blackguard
|
Action
|
A phantasmal force manifests around your weapon, waiting to wrap itself around a foe.
|
Gate Pass Gazette
|
Hungry Ghosts
|
3
|
4th degree
|
Eldritch Blackguard
|
Bonus Action (Stance)
|
You draw up the dead to do your horrible bidding.
|
Gate Pass Gazette
|
Darkstalkers
|
3
|
5th degree
|
Eldritch Blackguard
|
Other
|
You draw forth the unquiet dead and force them to your bidding.
|
Gate Pass Gazette
|
Skull Taker
|
3
|
5th degree
|
Eldritch Blackguard
|
Action
|
Channeling your dark power into a single brutal attack, you attempt to decapitate your target.
|
Gate Pass Gazette
|
Just A Giggle
|
3
|
3rd degree
|
Comedic Jabs
|
Action
|
The perfect joke can even incapacitate your direst enemies
|
Gate Pass Gazette
|
Rolling With The Punches
|
3
|
3rd degree
|
Comedic Jabs
|
Bonus Action (Stance)
|
Pain is easier to bear when you can laugh it off.
|
Gate Pass Gazette
|
Quick, Drink This
|
3
|
4th degree
|
Comedic Jabs
|
Action
|
Splash a liquid down a creature's throat
|
Gate Pass Gazette
|
Triumphant Return
|
3
|
4th degree
|
Gallant Heart
|
Reaction
|
Not to be kept down, you return to the battle, defiant and ready for more.
|
Gate Pass Gazette
|
Instant Allyship
|
3
|
5th degree
|
Comedic Jabs
|
Reaction
|
Baffle your enemies to throw them off their rhythm
|
Gate Pass Gazette
|
Honourable Bout
|
3
|
2nd degree
|
Gallant Heart
|
Bonus Action
|
You lock eyes with a worthy foe and challenge them to an honest trade of blows
|
Gate Pass Gazette
|
Sporting Chance
|
3
|
3rd degree
|
Gallant Heart
|
Reaction
|
Confident in your ability to prevail, you handicap yourself
|
Gate Pass Gazette
|
Heightened Reflexes
|
1-3
|
3rd degree
|
Mirror’s Glint
|
Bonus Action
|
Gain additional reactions for this round.
|
Adventurer's Guide
|
Reactive Ward
|
1-3
|
3rd degree
|
Arcane Knight
|
Reaction
|
At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies.
|
Gate Pass Gazette
|
Disarm
|
None
|
Basic maneuver
|
None
|
Action
|
Knock your target's weapon from their grasp.
|
Adventurer's Guide
|
Grab On
|
None
|
Basic maneuver
|
None
|
Action
|
Jump onto a creature's back.
|
Adventurer's Guide
|
Grapple
|
None
|
Basic maneuver
|
None
|
Action
|
Grab or wrestle a creature.
|
Adventurer's Guide
|
Knockdown
|
None
|
Basic maneuver
|
None
|
Action
|
Trip or push a creature down.
|
Adventurer's Guide
|
Taunt
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Force an emotional mistake
|
Gate Pass Gazette
|