Bounding Strike
|
1
|
1st degree
|
Tooth and Claw
|
Action
|
Jump at an enemy and use your ability check as your attack roll.
|
Adventurer's Guide
|
Branding Steel
|
3
|
5th degree
|
Tempered Iron
|
Bonus Action
|
Brand a foe to make it reticent to approach or attack you.
|
Adventurer's Guide
|
Bravado Taunt
|
2
|
4th degree
|
Gallant Heart
|
Action
|
You open your guard in a brazen display of confidence, daring your foes to strike you.
|
Gate Pass Gazette
|
Break Spell
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Bring the Mighty Low
|
3
|
4th degree
|
Beast Unity
|
Reaction
|
With the right tactics it is possible even for small creatures to topple mighty foes.
|
Gate Pass Gazette
|
Brotherhood Stance
|
3
|
4th degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
|
Adventurer's Guide
|
Burning Embers of Faith
|
3
|
5th degree
|
Tempered Iron
|
Reaction
|
Use a reaction when you would be reduced to 0 hit points to heal yourself.
|
Adventurer's Guide
|
Calculated Trajectory
|
1
|
3rd degree
|
Mindful Body
|
Reaction
|
Gain expertise and ignore cover on a ranged weapon attack.
|
Voidrunner's Codex
|
Captivating Speech
|
5
|
5th degree
|
Gallant Heart
|
Action
|
Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.
|
Gate Pass Gazette
|
Catch Your Breath
|
2
|
1st degree
|
Adamant Mountain
|
Bonus Action
|
Pause to regain hit points.
|
Adventurer's Guide
|
Cavalier Stance
|
1
|
1st degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Increase your mount’s AC.
|
Adventurer's Guide
|
Center
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Take a moment to consider
|
Gate Pass Gazette
|
Challenger's Strike
|
2
|
1st degree
|
Gallant Heart
|
Action
|
With a confident blow, you taunt your foe into rapt attention.
|
Gate Pass Gazette
|
Charge
|
1
|
1st degree
|
Rapid Current
|
Action
|
Move and make a melee attack.
|
Adventurer's Guide
|
Cleaving Swing
|
2
|
1st degree
|
Adamant Mountain
|
Reaction
|
Cleaving Swing
|
Adventurer's Guide
|
Coordinated Trip
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
Working together, you are able to more easily topple creatures than either of you could alone.
|
Gate Pass Gazette
|
Countershot
|
1
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Shoot a missile out of the air.
|
Adventurer's Guide
|
Covering Fire
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Protect an ally from opportunity attack.
|
Adventurer's Guide
|
Crushing Blow
|
2
|
3rd degree
|
Adamant Mountain
|
Action
|
Paralyze your opponent with a heavy weapon.
|
Adventurer's Guide
|
Dangerous Signature
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Cut a symbol into your target in order to frighten it.
|
Adventurer's Guide
|
Dangerous Strikes
|
1
|
1st degree
|
Razor’s Edge
|
Action
|
Score critical hits on a roll of 19–20 for one round.
|
Adventurer's Guide
|
Darkstalkers
|
3
|
5th degree
|
Eldritch Blackguard
|
Other
|
You draw forth the unquiet dead and force them to your bidding.
|
Gate Pass Gazette
|
Dashing Razor
|
1
|
4th degree
|
Razor’s Edge
|
Action
|
Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed.
|
Adventurer's Guide
|
Death Blow
|
3
|
5th degree
|
Razor’s Edge
|
Action
|
Make an attack that critically hits and possibly even incapacitates your opponent.
|
Adventurer's Guide
|
Deathgrip
|
3
|
4th degree
|
Eldritch Blackguard
|
Action
|
A phantasmal force manifests around your weapon, waiting to wrap itself around a foe.
|
Gate Pass Gazette
|
Deceptive Stance
|
1
|
1st degree
|
Mist and Shade
|
Bonus Action (Stance)
|
Gain an expertise die on Deception and Sleight of Hand checks in combat.
|
Adventurer's Guide
|
Deflect
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Intuit your enemy's movements
|
Gate Pass Gazette
|
Deflect Missile
|
1
|
4th degree
|
Blazing Starglaive
|
Other
|
Reflect a ranged attack back at the attacker.
|
Voidrunner's Codex
|
Deflect Strike
|
1
|
2nd degree
|
Unending Wheel
|
Reaction
|
Reduce damage from an attack.
|
Adventurer's Guide
|
Defy Magic
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a spellcaster miss you with its spell attack.
|
Adventurer's Guide
|