Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Spinning Parry
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them.
|
Adventurer's Guide
|
Spirited Whistle
|
2
|
4th degree
|
Spirited Steed
|
Action
|
As long as you can see your mount, with but a whistle it rushes to your side.
|
Adventurer's Guide
|
Splash of Humor
|
2
|
2nd degree
|
Comedic Jabs
|
Action
|
Splash liquid onto a target
|
Gate Pass Gazette
|
Sporting Chance
|
3
|
3rd degree
|
Gallant Heart
|
Reaction
|
Confident in your ability to prevail, you handicap yourself
|
Gate Pass Gazette
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Spur Mount
|
1
|
2nd degree
|
Spirited Steed
|
Reaction
|
Grant advantage to your mount’s ability checks and saving throws.
|
Adventurer's Guide
|
Stand Tall Stance
|
1
|
4th degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Be bigger than you really are.
|
Adventurer's Guide
|
Starfield Vision
|
3
|
5th degree
|
Mindful Body
|
Action
|
Gain advantage on a capital ship system action.
|
Voidrunner's Codex
|
Steal Momentum
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Make a quick strike against a foe that moves within your reach and arrest their movement.
|
Adventurer's Guide
|
Stealth Formation
|
3
|
3rd degree
|
Ace Starfighter
|
Bonus Action (Stance)
|
You and your allies gain expertise on Stealth checks in your starfighter.
|
Voidrunner's Codex
|
Steely Steed Stance
|
3
|
4th degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
|
Adventurer's Guide
|
Stormrider
|
3
|
5th degree
|
Arcane Knight
|
Action
|
Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes.
|
Gate Pass Gazette
|
Striding Swings
|
1
|
1st degree
|
Tempered Iron
|
Action
|
Move up to 15 feet though hostile spaces.
|
Adventurer's Guide
|
Strike from Below
|
3
|
5th degree
|
Beast Unity
|
Bonus Action
|
Flying creatures once posed a distinct threat to grounded creatures—until now
|
Gate Pass Gazette
|
Strike the Cracks Stance
|
2
|
4th degree
|
Mirror’s Glint
|
Bonus Action (Stance)
|
Focus on weak spots to deal more critical hits that inflict more damage.
|
Adventurer's Guide
|
Stunning Assault
|
3
|
2nd degree
|
Tempered Iron
|
Action
|
Stun your target with a successful attack.
|
Adventurer's Guide
|
Stylish Tumble
|
2
|
1st degree
|
Gallant Heart
|
Bonus Action
|
You dive past your enemy with such grace that they are left gawking.
|
Gate Pass Gazette
|
Swift Stance
|
1
|
1st degree
|
Rapid Current
|
Bonus Action (Stance)
|
Increase your Speed by 5 feet.
|
Adventurer's Guide
|
Sympathetic Heart Stop
|
2
|
5th degree
|
Mindful Body
|
Action
|
Deal psychic damage with a touch and stun your target.
|
Voidrunner's Codex
|
Tactical Retreat
|
3
|
4th degree
|
Mindful Body
|
Reaction
|
Use your reaction to grant the Disengage action to you and your allies.
|
Voidrunner's Codex
|
Take Weapon
|
2
|
2nd degree
|
Mirror’s Glint
|
Reaction
|
Snatch your foe’s weapon away when they miss you.
|
Adventurer's Guide
|
Targeted Fire
|
2
|
2nd degree
|
Ace Starfighter
|
Action
|
Target a capital ship’s weapon or deck.
|
Voidrunner's Codex
|
Taunt
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Force an emotional mistake
|
Gate Pass Gazette
|
This is Yours
|
2
|
2nd degree
|
Comedic Jabs
|
Action
|
A gift in the mdist of combat unbalances your opponent
|
Gate Pass Gazette
|
Thoughtful Assistance
|
1
|
2nd degree
|
Mindful Body
|
Bonus Action
|
Take the Help action as a bonus action.
|
Voidrunner's Codex
|
Throwing Stance
|
1
|
1st degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Give your weapon the rebounding and thrown properties.
|
Adventurer's Guide
|
Tidal Parry
|
2
|
5th degree
|
Rapid Current
|
Reaction
|
Use a reaction when hit with an attack to possibly turn it into a miss.
|
Adventurer's Guide
|
To My Side
|
2
|
3rd degree
|
Gallant Heart
|
Action
|
You beckon someone to your side with infectious fervor, be they stranger or comrade-in-arms.
|
Gate Pass Gazette
|
To The Death
|
4
|
5th degree
|
Gallant Heart
|
Bonus Action
|
A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.
|
Gate Pass Gazette
|