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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Spinning Parry 2 4th degree Mist and Shade Reaction Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them. Adventurer's Guide
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side. Adventurer's Guide
Splash of Humor 2 2nd degree Comedic Jabs Action Splash liquid onto a target Gate Pass Gazette
Sporting Chance 3 3rd degree Gallant Heart Reaction Confident in your ability to prevail, you handicap yourself Gate Pass Gazette
Springing Stance 1 1st degree Tooth and Claw Bonus Action (Stance) Increase your jump distances. Adventurer's Guide
Spur Mount 1 2nd degree Spirited Steed Reaction Grant advantage to your mount’s ability checks and saving throws. Adventurer's Guide
Stand Tall Stance 1 4th degree Adamant Mountain Bonus Action (Stance) Be bigger than you really are. Adventurer's Guide
Starfield Vision 3 5th degree Mindful Body Action Gain advantage on a capital ship system action. Voidrunner's Codex
Steal Momentum 2 4th degree Mist and Shade Reaction Make a quick strike against a foe that moves within your reach and arrest their movement. Adventurer's Guide
Stealth Formation 3 3rd degree Ace Starfighter Bonus Action (Stance) You and your allies gain expertise on Stealth checks in your starfighter. Voidrunner's Codex
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Adventurer's Guide
Stormrider 3 5th degree Arcane Knight Action Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes. Gate Pass Gazette
Striding Swings 1 1st degree Tempered Iron Action Move up to 15 feet though hostile spaces. Adventurer's Guide
Strike from Below 3 5th degree Beast Unity Bonus Action Flying creatures once posed a distinct threat to grounded creatures—until now Gate Pass Gazette
Strike the Cracks Stance 2 4th degree Mirror’s Glint Bonus Action (Stance) Focus on weak spots to deal more critical hits that inflict more damage. Adventurer's Guide
Stunning Assault 3 2nd degree Tempered Iron Action Stun your target with a successful attack. Adventurer's Guide
Stylish Tumble 2 1st degree Gallant Heart Bonus Action You dive past your enemy with such grace that they are left gawking. Gate Pass Gazette
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet. Adventurer's Guide
Sympathetic Heart Stop 2 5th degree Mindful Body Action Deal psychic damage with a touch and stun your target. Voidrunner's Codex
Tactical Retreat 3 4th degree Mindful Body Reaction Use your reaction to grant the Disengage action to you and your allies. Voidrunner's Codex
Take Weapon 2 2nd degree Mirror’s Glint Reaction Snatch your foe’s weapon away when they miss you. Adventurer's Guide
Targeted Fire 2 2nd degree Ace Starfighter Action Target a capital ship’s weapon or deck. Voidrunner's Codex
Taunt None Basic maneuver Dueling Maneuvers Reaction Force an emotional mistake Gate Pass Gazette
This is Yours 2 2nd degree Comedic Jabs Action A gift in the mdist of combat unbalances your opponent Gate Pass Gazette
Thoughtful Assistance 1 2nd degree Mindful Body Bonus Action Take the Help action as a bonus action. Voidrunner's Codex
Throwing Stance 1 1st degree Unending Wheel Bonus Action (Stance) Give your weapon the rebounding and thrown properties. Adventurer's Guide
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss. Adventurer's Guide
To My Side 2 3rd degree Gallant Heart Action You beckon someone to your side with infectious fervor, be they stranger or comrade-in-arms. Gate Pass Gazette
To The Death 4 5th degree Gallant Heart Bonus Action A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory. Gate Pass Gazette