| Name | Ritual | Level | Classical Spell School | Spell Schools | Summary | Source |
|---|---|---|---|---|---|---|
| Animal Friendship | 1st | Enchantment | Beasts, Compulsion, Nature | Befriend an animal. | Adventurer's Guide | |
| Animal Messenger |
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2nd | Enchantment | Beasts, Communication, Nature | Use a Tiny creature as a magical messenger. | Adventurer's Guide |
| Antipathy/Sympathy | 8th | Enchantment | Compulsion | Create an attraction or distaste in intelligent creatures. | Adventurer's Guide | |
| Bane | 1st | Enchantment | Affliction | Cause enemies to be distracted from their attacks. | Adventurer's Guide | |
| Bless | 1st | Enchantment | Divine, Enhancement | Bless a number of creatures, improving their attack rolls and saving throws. | Adventurer's Guide | |
| Calm Emotions | 2nd | Enchantment | Divine, Negation | Suppress strong and harmful emotions, negating effects or sapping aggression. | Adventurer's Guide | |
| Charm Crowd | 7th | Enchantment | Arcane, Compulsion | Force a group of humanoids within 60 feet of you to view you as a trusted friend for a short time. | Gate Pass Gazette | |
| Charm Monster | 4th | Enchantment | Arcane, Compulsion | Make a creature view you as a trusted friend. | Adventurer's Guide | |
| Charm Person | 1st | Enchantment | Arcane, Compulsion | Force a humanoid to view you as a trusted friend for a short time. | Adventurer's Guide | |
| Command | 1st | Enchantment | Compulsion, Divine | Compel a creature to follow a one-word command. | Adventurer's Guide | |
| Compulsive Urge | 3rd | Enchantment | Affliction, Compulsion | Imbed a chronic, compulsive habit in a creature. | Gate Pass Gazette | |
| Confusion | 4th | Enchantment | Affliction, Chaos, Compulsion | Strike confusion into the minds of your enemies, making them act randomly. | Adventurer's Guide | |
| Dancing Feet | 5th | Enchantment | Affliction, Arcane, Compulsion | Force creatures to dance | Gate Pass Gazette | |
| Deadly Beckoning | 4th | Enchantment | Compulsion, Movement, Psychic | Charm a creature into approaching you. Touching them deals 6d10 psychic damage. | Gate Pass Gazette | |
| Dementing Touch | 5th | Enchantment | Affliction, Evil | Plague a creature’s mind to inflict strife. | Gate Pass Gazette | |
| Dizziness | Cantrip | Enchantment | Affliction | Make knocking a target prone easier and more damaging. | Gate Pass Gazette | |
| Dominate Beast | 4th | Enchantment | Beasts, Compulsion, Nature | Take over the mind of a beast. | Adventurer's Guide | |
| Dominate Monster | 8th | Enchantment | Arcane, Compulsion | Take over the mind of a creature. | Adventurer's Guide | |
| Dominate Person | 5th | Enchantment | Compulsion | Take over the mind of a humanoid. | Adventurer's Guide | |
| Dramatic Sting | 1st | Enchantment | Fear, Psychic, Sound | Frighten a creature by echoing its movements with ominous music and terrifying sound effects. | Adventurer's Guide | |
| Enthrall | 2nd | Enchantment | Compulsion | Monopolize a creature’s attention. | Adventurer's Guide | |
| Fatigued Bargain | 1st | Enchantment | Compulsion, Enhancement, Psychic | Suppress the effects of a creature’s fatigue and grant it an additional action at a cost. | Gate Pass Gazette | |
| Feeblemind | 8th | Enchantment | Affliction, Arcane, Psychic | Crush a creature’s mind. | Adventurer's Guide | |
| Fortified Will | 1st | Enchantment | Affliction, Divine, Protection | Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws. | Gate Pass Gazette | |
| Friends | Cantrip | Enchantment | Arcane | Gain an expertise die on a Charisma check. | Adventurer's Guide | |
| Geas | 5th | Enchantment | Arcane, Compulsion, Divine, Law | Give a creature a command with an extremely long duration. | Adventurer's Guide | |
| Gish Gallop | 1st | Enchantment | Communication, Negation | Repeat a failed Deception, Intimidation, or Perception check with a different one of those skills. | Gate Pass Gazette | |
| Heroism | 1st | Enchantment | Enhancement | Imbue a creature with bravery and vigor. | Adventurer's Guide | |
| Hex | 1st | Enchantment | Affliction | Lay a mild curse which weakens one ability score. | Other | |
| Hideous Laughter | 1st | Enchantment | Affliction, Arcane, Compulsion | Cripple a creature with humor. | Adventurer's Guide | |
| Hold Monster | 5th | Enchantment | Affliction, Arcane | Paralyze a creature. | Adventurer's Guide | |
| Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
| Inflict Paranoia | 3rd | Enchantment | Affliction, Chaos, Compulsion | Weaken your enemy’s resolve to eliminate their comradery. | Gate Pass Gazette | |
| Irresistible Dance | 6th | Enchantment | Arcane, Compulsion | Cripple a creature with the urge to dance. | Adventurer's Guide | |
| Mass Suggestion | 6th | Enchantment | Arcane, Chaos, Compulsion | Convince up to 12 creatures to carry out a simple instruction. | Adventurer's Guide | |
| Modify Memory | 5th | Enchantment | Communication, Compulsion, Utility | Alter a creature’s memory. | Adventurer's Guide | |
| Muddle | Cantrip | Enchantment | Affliction, Psychic | Inflict a temporary level of strife or fatigue. | Gate Pass Gazette | |
| Nervous Recoil | 1st | Enchantment | Negation, Psychic | When a creature succeeds on an attack roll, you cloud its perception, forcing it to either treat the attack roll as a failure or keep its success and suffer damage from cognitive dissonance. | Gate Pass Gazette | |
| Object of Fascination | 2nd | Enchantment | Compulsion | Enchant a valuable item to distract or lure a now fixated creature. | Gate Pass Gazette | |
| Phantasmal Talons | 1st | Enchantment | Psychic, Unarmed | Sprout invisible talons of pure will from your fingers. | Adventurer's Guide | |
| Power Word Kill | 9th | Enchantment | Arcane, Attack | Slay a creature with a single word. | Adventurer's Guide | |
| Power Word Stun | 8th | Enchantment | Affliction, Arcane | Stun a creature with a single word. | Adventurer's Guide | |
| Searing Equation | 1st | Enchantment | Affliction, Law, Psychic | Whisper an alien equation that injures the minds of creatures and deafens them. | Adventurer's Guide | |
| Sleep | 1st | Enchantment | Arcane, Compulsion | Cause enemies to fall into a magical slumber. | Adventurer's Guide | |
| Sleeplessness |
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3rd | Enchantment | Compulsion, Nature | Grant a creature supernatural vigor that keeps it awake. | Gate Pass Gazette |
| Spellbound Oath | 6th | Enchantment | Arcane, Compulsion | Bind two creatures in an arcane agreement | Gate Pass Gazette | |
| Stumble | 1st | Enchantment | Affliction, Movement | Make a creature stumble in a direction, potentially knocking them prone and dealing damage. | Gate Pass Gazette | |
| Subliminal Messenger | 2nd | Enchantment | Communication, Compulsion | Implant a message in the subconscious of a creature that it recites when certain conditions are met. | Gate Pass Gazette | |
| Suggestion | 2nd | Enchantment | Arcane, Compulsion | Magically influence a creature, compelling it to follow a simple suggestion. | Adventurer's Guide | |
| Tearful Sonnet | 4th | Enchantment | Compulsion, Psychic, Sound | Quietly play a tragic tune that fills those around you with magical sorrow. | Adventurer's Guide |