Animal Friendship
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1st
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Enchantment
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Beasts, Compulsion, Nature
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Befriend an animal.
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Adventurer's Guide
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Animal Messenger
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r
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2nd
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Enchantment
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Beasts, Communication, Nature
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Use a Tiny creature as a magical messenger.
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Adventurer's Guide
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Antipathy/Sympathy
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8th
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Enchantment
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Compulsion
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Create an attraction or distaste in intelligent creatures.
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Adventurer's Guide
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Bane
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1st
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Enchantment
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Affliction
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Cause enemies to be distracted from their attacks.
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Adventurer's Guide
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Bless
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1st
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Enchantment
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Divine, Enhancement
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Bless a number of creatures, improving their attack rolls and saving throws.
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Adventurer's Guide
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Calm Emotions
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2nd
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Enchantment
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Divine, Negation
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Suppress strong and harmful emotions, negating effects or sapping aggression.
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Adventurer's Guide
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Charm Monster
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4th
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Enchantment
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Arcane, Compulsion
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Make a creature view you as a trusted friend.
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Adventurer's Guide
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Charm Person
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1st
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Enchantment
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Arcane, Compulsion
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Force a humanoid to view you as a trusted friend for a short time.
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Adventurer's Guide
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Command
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1st
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Enchantment
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Compulsion, Divine
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Compel a creature to follow a one-word command.
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Adventurer's Guide
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Confusion
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4th
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Enchantment
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Affliction, Chaos, Compulsion
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Strike confusion into the minds of your enemies, making them act randomly.
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Adventurer's Guide
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Dancing Feet
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5th
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Enchantment
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Affliction, Arcane, Compulsion
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Force creatures to dance
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Gate Pass Gazette
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Dementing Touch
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5th
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Enchantment
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Affliction, Evil
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Plague a creature’s mind to inflict strife.
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Gate Pass Gazette
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Dominate Beast
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4th
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Enchantment
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Beasts, Compulsion, Nature
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Take over the mind of a beast.
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Adventurer's Guide
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Dominate Monster
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8th
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Enchantment
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Arcane, Compulsion
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Take over the mind of a creature.
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Adventurer's Guide
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Dominate Person
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5th
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Enchantment
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Compulsion
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Take over the mind of a humanoid.
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Adventurer's Guide
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Dramatic Sting
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1st
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Enchantment
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Fear, Psychic, Sound
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Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
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Adventurer's Guide
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Enthrall
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2nd
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Enchantment
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Compulsion
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Monopolize a creature’s attention.
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Adventurer's Guide
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Fatigued Bargain
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1st
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Enchantment
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Compulsion, Enhancement, Psychic
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Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
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Gate Pass Gazette
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Feeblemind
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8th
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Enchantment
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Affliction, Arcane, Psychic
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Crush a creature’s mind.
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Adventurer's Guide
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Fortified Will
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1st
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Enchantment
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Affliction, Divine, Protection
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Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws.
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Gate Pass Gazette
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Friends
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Cantrip
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Enchantment
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Arcane
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Gain an expertise die on a Charisma check.
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Adventurer's Guide
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Geas
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5th
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Enchantment
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Arcane, Compulsion, Divine, Law
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Give a creature a command with an extremely long duration.
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Adventurer's Guide
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Heroism
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1st
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Enchantment
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Enhancement
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Imbue a creature with bravery and vigor.
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Adventurer's Guide
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Hex
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1st
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Enchantment
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Affliction
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Lay a mild curse which weakens one ability score.
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Other
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Hideous Laughter
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1st
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Enchantment
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Affliction, Arcane, Compulsion
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Cripple a creature with humor.
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Adventurer's Guide
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Hold Monster
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5th
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Enchantment
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Affliction, Arcane
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Paralyze a creature.
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Adventurer's Guide
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Hold Person
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2nd
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Enchantment
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Affliction, Arcane
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Paralyze a humanoid.
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Adventurer's Guide
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Irresistible Dance
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6th
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Enchantment
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Arcane, Compulsion
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Cripple a creature with the urge to dance.
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Adventurer's Guide
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Mass Suggestion
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6th
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Enchantment
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Arcane, Chaos, Compulsion
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Convince up to 12 creatures to carry out a simple instruction.
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Adventurer's Guide
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Modify Memory
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5th
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Enchantment
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Communication, Compulsion, Utility
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Alter a creature’s memory.
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Adventurer's Guide
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Muddle
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Cantrip
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Enchantment
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Affliction, Psychic
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Inflict a temporary level of strife or fatigue.
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Gate Pass Gazette
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Phantasmal Talons
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1st
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Enchantment
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Psychic, Unarmed
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Sprout invisible talons of pure will from your fingers.
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Adventurer's Guide
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Power Word Kill
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9th
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Enchantment
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Arcane, Attack
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Slay a creature with a single word.
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Adventurer's Guide
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Power Word Stun
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8th
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Enchantment
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Affliction, Arcane
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Stun a creature with a single word.
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Adventurer's Guide
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Searing Equation
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1st
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Enchantment
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Affliction, Law, Psychic
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Whisper an alien equation that injures the minds of creatures and deafens them.
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Adventurer's Guide
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Sleep
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1st
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Enchantment
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Arcane, Compulsion
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Cause enemies to fall into a magical slumber.
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Adventurer's Guide
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Sleeplessness
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r
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3rd
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Enchantment
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Compulsion, Nature
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Grant a creature supernatural vigor that keeps it awake.
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Gate Pass Gazette
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Spellbound Oath
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6th
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Enchantment
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Arcane, Compulsion
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Bind two creatures in an arcane agreement
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Gate Pass Gazette
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Suggestion
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2nd
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Enchantment
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Arcane, Compulsion
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Magically influence a creature, compelling it to follow a simple suggestion.
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Adventurer's Guide
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Tearful Sonnet
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4th
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Enchantment
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Compulsion, Psychic, Sound
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Quietly play a tragic tune that fills those around you with magical sorrow.
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Adventurer's Guide
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Vicious Mockery
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Cantrip
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Enchantment
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Arcane, Attack, Psychic
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Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll.
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Adventurer's Guide
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Wormway
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r
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6th
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Enchantment
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Movement, Summoning
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Call forth a purple worm that carries you and up to 50 creatures across a vast distance.
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Adventurer's Guide
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Zone of Truth
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2nd
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Enchantment
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Communication, Compulsion, Law
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Create a zone that minimizes spoken deceptions.
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Adventurer's Guide
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