Name | Ritual | Level | Classical Spell School Sort descending | Spell Schools | Summary | Source |
---|---|---|---|---|---|---|
Tree Stride | 5th | Conjuration | Divine, Nature, Plants, Teleportation | Step into one tree and out from another tree of the same kind within 500 feet. | Adventurer's Guide | |
Create Food and Water | 3rd | Conjuration | Divine, Utility | Conjure food and water to sustain one or more humanoids. | Adventurer's Guide | |
Dimension Door | 4th | Conjuration | Arcane, Teleportation | Teleport yourself and one willing creature great distances. | Adventurer's Guide | |
Word of Recall | 6th | Conjuration | Divine, Teleportation | You and up to 5 willing creatures instantly teleport to a previously designated sanctuary. | Adventurer's Guide | |
Wish | 9th | Conjuration | Arcane | Duplicate any other spell regardless of requirements, choose from a list of other effects, or create your own—be careful. | Adventurer's Guide | |
Black Tentacles | 4th | Conjuration | Arcane, Summoning, Terrain | Summon forth tentacles from the ground to restrain and damage creatures. | Adventurer's Guide | |
Web | 2nd | Conjuration | Arcane, Movement, Obscurement | Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable. | Adventurer's Guide | |
Conjure Animals | 3rd | Conjuration | Beasts, Nature, Summoning | Summon beasts to your aid. | Adventurer's Guide | |
Wall of Thorns | 6th | Conjuration | Attack, Divine, Nature, Obscurement, Plants, Protection | Create a thorny bush in the shape of a line or circle that prevents line of sight and deals damage. | Adventurer's Guide | |
Demiplane | 8th | Conjuration | Arcane, Planar | Create a doorway to a dimension you create. | Adventurer's Guide | |
Fog Cloud | 1st | Conjuration | Arcane, Obscurement, Weather | Create an area of fog. | Adventurer's Guide | |
Mental Grip | 2nd | Conjuration | Affliction | Conjure extensions of your own mental fortitude to keep your foes at bay. | Adventurer's Guide | |
Unseen Servant |
r
|
1st | Conjuration | Arcane, Summoning, Utility | Use an invisible, mindless, shapeless force to perform simple tasks. | Adventurer's Guide |
Unholy Star | 7th | Conjuration | Fire, Necrotic | Explode a meteor ripped from the sky into 4 fiery chunks that rain down fiery unholy energies. | Adventurer's Guide | |
Conjure Minor Elementals | 4th | Conjuration | Air, Arcane, Earth, Fire, Nature, Summoning, Water | Summon one, two, or three elementals. | Adventurer's Guide | |
Conjure Elemental | 5th | Conjuration | Air, Arcane, Earth, Fire, Nature, Summoning, Water | Summon a bound elemental to aid you. | Adventurer's Guide | |
Insect Plague | 5th | Conjuration | Beasts, Nature, Summoning | Summon a biting, stinging swarm of insects. | Adventurer's Guide | |
Infernal Weapon | 6th | Conjuration | Attack, Cold, Evil, Fire | Summon a weapon from Hell. | Adventurer's Guide | |
Teleportation Circle | 5th | Conjuration | Arcane, Teleportation | Draw a circle and open a shimmering portal to another location. | Adventurer's Guide | |
Teleport |
r
|
7th | Conjuration | Arcane, Teleportation | Teleport one or more creatures instantly across vast distances. | Adventurer's Guide |
Pestilence | Cantrip | Conjuration | Nature, Summoning | Fill a 10-foot sphere with biting insects that damage creatures and some objects. | Adventurer's Guide | |
Grease | 1st | Conjuration | Arcane, Earth | Coat an area in grease, making it hard to move through. | Adventurer's Guide | |
Blood-Writ Bargain |
r
|
3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. | Adventurer's Guide |
Storm of Vengeance | 9th | Conjuration | Acid, Cold, Lightning, Nature, Storm, Thunder, Weather | Create a supernatural storm that rages for a minute and produces varying effects in a wide area. | Adventurer's Guide | |
Misty Step | 2nd | Conjuration | Arcane, Chaos, Movement, Teleportation | Teleport short distances in a puff of shimmering mist. | Adventurer's Guide | |
Flaming Sphere | 2nd | Conjuration | Arcane, Fire | Create and control a 5-foot diameter burning sphere. | Adventurer's Guide | |
Stinking Cloud | 3rd | Conjuration | Arcane, Poison | Make a thick, noxious cloud that leaves foes retching and unable to act. | Adventurer's Guide | |
Forest Army | 9th | Conjuration | Nature, Plants | Awaken and control an army of trees and plants. | Adventurer's Guide | |
Spirit Guardians | 3rd | Conjuration | Divine, Necrotic, Radiant | Spectral spirits surround you, damaging and slowing enemies in the area. | Adventurer's Guide | |
Maze | 8th | Conjuration | Arcane, Chaos, Compulsion, Planar | Banish a creature to a maze contained within its own demiplane. | Adventurer's Guide | |
Call Lightning | 3rd | Conjuration | Lightning, Nature, Storm, Weather | Create a storm cloud and call upon bolts of lightning every round. | Adventurer's Guide | |
Produce Flame | Cantrip | Conjuration | Attack, Fire, Nature, Utility | Create a fierce flame for utility or attack. | Adventurer's Guide | |
Sleet Storm | 2nd | Conjuration | Cold, Nature, Terrain, Weather | Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it. | Adventurer's Guide | |
Entangle | 1st | Conjuration | Nature, Plants, Terrain | Fill an area with plants that impede or prevent movement. | Adventurer's Guide | |
Magnificent Mansion | 7th | Conjuration | Arcane, Planar | Create a magnificent extradimensional dwelling. | Adventurer's Guide | |
Instant Summons |
r
|
6th | Conjuration | Arcane, Summoning | Enchant an item so that it can be summoned with a word. | Adventurer's Guide |
Incendiary Cloud | 8th | Conjuration | Arcane, Fire | Create a roiling cloud of fire and ash that immolates all within it. | Adventurer's Guide | |
Plane Shift | 7th | Conjuration | Arcane, Divine, Nature, Planar, Teleportation, Utility | Transport yourself and allies to another plane of existence or banish an enemy there instead. | Adventurer's Guide | |
Eldritch Cube | 5th | Conjuration | Law, Psychic | Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it. | Adventurer's Guide | |
Mage Hand | Cantrip | Conjuration | Arcane, Utility | Conjure a hand to manipulate small objects. | Adventurer's Guide | |
Cobra’s Spit | 3rd | Conjuration | Attack, Poison | Spit venom at a creature within 30 feet. | Adventurer's Guide | |
Seed Bomb | 2nd | Conjuration | Nature, Weaponry | Conjure 4 seeds and imbue them with a variety of explosive effects. | Adventurer's Guide | |
Secret Chest | 4th | Conjuration | Arcane, Planar, Utility | Hide a storage chest in the Ethereal Plane and recall it at will. | Adventurer's Guide | |
Faithful Hound | 4th | Conjuration | Arcane, Protection, Sound | Summon a stationary, invisible magical guard dog. | Adventurer's Guide | |
Cloudkill | 5th | Conjuration | Arcane, Obscurement, Poison | Create a cloud of poisonous fog that obscures the area and damages creatures. | Adventurer's Guide | |
Heroes’ Feast | 6th | Conjuration | Enhancement | Create a fabulous feast that feeds and bolsters those that eat it. | Adventurer's Guide | |
Find Familiar |
r
|
1st | Conjuration | Arcane, Summoning | Summon a magical creature to aid you. | Adventurer's Guide |
Find Steed | 2nd | Conjuration | Beasts, Divine, Summoning | Summon a spirit that takes the form of a mount. | Adventurer's Guide | |
Gate | 9th | Conjuration | Arcane, Planar | Create a portal to another plane. | Adventurer's Guide | |
Floating Disk |
r
|
1st | Conjuration | Arcane, Movement | Create a floating platform which can carry up to 500 pounds. | Adventurer's Guide |