Speak with Plants
|
|
3rd
|
Transmutation
|
Communication, Nature, Plants, Utility
|
Awaken nearby plants, bestowing intelligence and animation.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Polymorph
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|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Beautify Creature
|
|
1st
|
Transmutation
|
Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
Housekeeping
|
r
|
1st
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Transmutation
|
Arcane, Utility
|
Clean a 10-foot square area of foreign substances.
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Gate Pass Gazette
|
Awaken Portal
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|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Heat Metal
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|
2nd
|
Transmutation
|
Affliction, Fire, Nature
|
Make a metallic object too hot to touch.
|
Adventurer's Guide
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Metabolic Stasis
|
|
6th
|
Transmutation
|
Arcane, Divine, Nature
|
Create a zone of immortality.
|
Dungeon Delver's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Prestidigitation
|
|
Cantrip
|
Transmutation
|
Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
Message
|
|
Cantrip
|
Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Altered Strike
|
|
Cantrip
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Accelerando
|
|
4th
|
Transmutation
|
Enhancement, Movement, Sound, Time
|
Play a jaunty tune that instills swiftness into up to 6 creatures.
|
Adventurer's Guide
|
True Polymorph
|
|
9th
|
Transmutation
|
Arcane, Shapechanging, Transformation
|
Change a creature into another creature or object, or an object into a creature.
|
Adventurer's Guide
|
Plant Growth
|
|
3rd
|
Transmutation
|
Nature, Plants, Terrain
|
Use magic to increase the yield of plants or create difficult terrain.
|
Adventurer's Guide
|
Abstraction
|
|
2nd
|
Transmutation
|
Affliction, Prismatic, Transformation
|
Hamper a creature’s reactions by transforming it into a simplistic version of itself.
|
Gate Pass Gazette
|
Animate Painting
|
|
6th
|
Transmutation
|
Planar, Prismatic, Transformation, Utility
|
Create an extraplanar space from an existing painting
|
Gate Pass Gazette
|
Resplendent Refraction
|
|
4th
|
Transmutation
|
Prismatic, Protection, Radiant
|
Cause a creature’s skin to become reflective, enabling it to shoot beams of fire
|
Gate Pass Gazette
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|
Inner Solace
|
|
3rd
|
Transmutation
|
Enhancement
|
Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
|
Gate Pass Gazette
|
Reckless March
|
|
2nd
|
Transmutation
|
Enhancement, Movement
|
Suppress the effects of exhaustion at the cost of suffering more later.
|
Gate Pass Gazette
|
Regenerate
|
|
7th
|
Transmutation
|
Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Transmute Exhaustion
|
|
2nd
|
Transmutation
|
Affliction, Divine, Healing
|
Turn a target’s levels of fatigue into strife or vice-versa.
|
Gate Pass Gazette
|
Glibness
|
|
8th
|
Transmutation
|
Communication, Enhancement, Obscurement
|
Gain a bonus to Charisma checks and lie even under magical detection.
|
Adventurer's Guide
|
Transfer Exhaustion
|
|
2nd
|
Transmutation
|
Affliction, Divine, Healing
|
Transfer levels of fatigue or strife from a creature to yourself.
|
Gate Pass Gazette
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Awaken
|
|
5th
|
Transmutation
|
Beasts, Enhancement, Nature, Plants
|
Impart sentience to a creature or plant.
|
Adventurer's Guide
|
Circular Breathing
|
|
Cantrip
|
Transmutation
|
Air, Enhancement, Water
|
Breathe and sing underwater, and regulate your breath to avoid harmful gases.
|
Adventurer's Guide
|
Aspect of the Moon
|
|
3rd
|
Transmutation
|
Enhancement, Nature, Transformation, Unarmed, Weaponry
|
Adopt a number of traits similar to a werewolf.
|
Adventurer's Guide
|
Bestow Curse
|
|
3rd
|
Necromancy
|
Affliction, Arcane, Divine, Necrotic
|
Lay a curse upon a creature, giving it potentially long-lasting penalties.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Speak with Dead
|
|
3rd
|
Necromancy
|
Communication, Divine, Knowledge, Utility
|
Call forth memories from a corpse, compelling it to answer questions.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Raise Dead
|
|
5th
|
Necromancy
|
Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Resurrection
|
|
7th
|
Necromancy
|
Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|
Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Glamour
|
|
Cantrip
|
Illusion
|
Enhancement, Obscurement, Prismatic
|
Distort light to subtly change your appearance.
|
Gate Pass Gazette
|
Flex
|
|
2nd
|
Illusion
|
Enhancement, Utility
|
Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
|
Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Silent Image
|
|
1st
|
Illusion
|
Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Silence
|
r
|
2nd
|
Illusion
|
Arcane, Divine, Negation, Senses
|
Create a bubble of magical silence.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Programmed Illusion
|
|
6th
|
Illusion
|
Arcane, Senses
|
Set an illusion that triggers once a specified condition is met.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Project Image
|
|
7th
|
Illusion
|
Arcane, Senses
|
Create an illusionary duplicate you can sense through.
|
Adventurer's Guide
|