Water Breathing
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r
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3rd
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Transmutation
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Arcane, Divine, Enhancement, Utility, Water
|
Grant up to 10 willing creatures the ability to breathe underwater for 24 hours.
|
Adventurer's Guide
|
Altered Strike
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Cantrip
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Arcane Muscles
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Cantrip
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Transmutation
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Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
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Adventurer's Guide
|
Whirlwind Kick
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3rd
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Transmutation
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Movement, Thunder, Unarmed
|
Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield.
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Adventurer's Guide
|
Mending
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Cantrip
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Transmutation
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Arcane, Transformation, Utility
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Perform simple repairs on an object.
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Adventurer's Guide
|
Reverse Gravity
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7th
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Transmutation
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Arcane
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Reverse the gravity of a specific area.
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Adventurer's Guide
|
Raise Hell
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9th
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Transmutation
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Evil, Law, Terrain
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Transform the land around you into a blasted hellscape.
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Adventurer's Guide
|
Message
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Cantrip
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Transmutation
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Arcane, Communication
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Send short messages to other creatures.
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Adventurer's Guide
|
Prestidigitation
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Cantrip
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Transmutation
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Arcane, Utility
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Perform various minor magical tricks.
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Adventurer's Guide
|
Move Earth
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6th
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Transmutation
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Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Feather Fall
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1st
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Transmutation
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Arcane, Protection
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Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Lemure Transformation
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2nd
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Transmutation
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Transformation
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Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Jump
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1st
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Transmutation
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Enhancement, Movement
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Imbue a creature with astonish leaping abilities.
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Adventurer's Guide
|
Control Weather
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8th
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Transmutation
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Arcane, Divine, Nature, Weather
|
Alter the weather in a 5-mile radius.
|
Adventurer's Guide
|
Longstrider
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|
1st
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Transmutation
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Movement, Utility
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Increase a creature’s walking speed.
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Adventurer's Guide
|
Darkvision
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2nd
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Transmutation
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Arcane, Nature, Senses
|
Grant a creature the ability to see in the dark.
|
Adventurer's Guide
|
Deadweight
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2nd
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Transmutation
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Movement, Transformation
|
Greatly increase the weight of an object.
|
Adventurer's Guide
|
Time Stop
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9th
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Transmutation
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Arcane, Time
|
Stop time and take extra turns.
|
Adventurer's Guide
|
Enhance Ability
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2nd
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Transmutation
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Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Enlarge/Reduce
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|
2nd
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Transmutation
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Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Telekinesis
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|
5th
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Transmutation
|
Arcane, Movement
|
Use the power of thought to move a creature or object.
|
Adventurer's Guide
|
Soulwrought Fists
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|
2nd
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Magic Weapon
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|
2nd
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Transmutation
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Arcane, Enhancement, Transformation, Weaponry
|
Imbue a weapon with magic, making it more powerful.
|
Adventurer's Guide
|
Slow
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|
3rd
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Transmutation
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Arcane, Movement, Negation, Time
|
Slow time for 6 creatures, making them sluggish and vulnerable.
|
Adventurer's Guide
|
Spider Climb
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|
2nd
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Transmutation
|
Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Blink
|
|
3rd
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Transmutation
|
Arcane, Planar, Protection
|
Have a 50% chance of vanishing each turn to avoid being harmed.
|
Adventurer's Guide
|
Fly
|
|
3rd
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Transmutation
|
Arcane, Movement
|
Grant a creature the ability to fly.
|
Adventurer's Guide
|
Sequester
|
|
7th
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Transmutation
|
Arcane, Obscurement, Utility
|
Place a willing creature in suspended animation and hide them away.
|
Adventurer's Guide
|
Gaseous Form
|
|
3rd
|
Transmutation
|
Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Shapechange
|
|
9th
|
Transmutation
|
Arcane, Nature, Shapechanging
|
Take on the form of another creature.
|
Adventurer's Guide
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Haste
|
|
3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Passwall
|
|
5th
|
Transmutation
|
Arcane, Terrain, Utility
|
Create a hole in certain surfaces for easy passage.
|
Adventurer's Guide
|
Fabricate
|
|
4th
|
Transmutation
|
Arcane, Transformation
|
Magically transform raw materials into finished items.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Rage of the Meek
|
|
4th
|
Transmutation
|
Force, Protection
|
Become a fearsome arcane-empowered warrior.
|
Adventurer's Guide
|
Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Stone Shape
|
|
4th
|
Transmutation
|
Nature, Transformation
|
Reshape stone into something beneficial, like a weapon or door.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Storm Kick
|
|
5th
|
Transmutation
|
Lightning, Movement, Thunder, Unarmed
|
Travel across the battlefield to deliver a thunderous kick.
|
Adventurer's Guide
|
Stone Sentinel
|
|
5th
|
Transmutation
|
Arcane, Divine, Law, Transformation
|
Create a walking statue that enforces the law.
|
Gate Pass Gazette
|
Housekeeping
|
r
|
1st
|
Transmutation
|
Arcane, Utility
|
Clean a 10-foot square area of foreign substances.
|
Gate Pass Gazette
|
Laundry Day
|
r
|
2nd
|
Transmutation
|
Arcane, Divine, Utility
|
Clean and restore items made of cloth.
|
Gate Pass Gazette
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Disintegrate
|
|
6th
|
Transmutation
|
Arcane, Attack, Transformation
|
Use a magical ray to disintegrate a creature or object.
|
Adventurer's Guide
|
Flesh to Stone
|
|
6th
|
Transmutation
|
Arcane, Earth, Transformation
|
Turn a creature to stone.
|
Adventurer's Guide
|
Water Walk
|
r
|
3rd
|
Transmutation
|
Arcane, Divine, Enhancement, Movement, Utility, Water
|
Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour.
|
Adventurer's Guide
|
Control Water
|
|
4th
|
Transmutation
|
Arcane, Divine, Nature, Terrain, Water
|
A body of water moves at your command.
|
Adventurer's Guide
|
Writhing Transformation
|
r
|
9th
|
Transmutation
|
Arcane, Evil, Transformation
|
Permanently transform your body into a mass of wriggling worms.
|
Adventurer's Guide
|