Name | Ritual | Level | Classical Spell School | Spell Schools | Summary | Source |
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Faerie Fire | 1st | Evocation | Arcane, Utility | Highlight creatures with magical radiance. | Adventurer's Guide | |
Fatigued Bargain | 1st | Enchantment | Compulsion, Enhancement, Psychic | Suppress the effects of a creature’s fatigue and grant it an additional action at a cost. | Gate Pass Gazette | |
Fear | 3rd | Illusion | Arcane, Fear | Frighten creatures in a cone-shaped area. | Adventurer's Guide | |
Feather Fall | 1st | Transmutation | Arcane, Protection | Reduce or eliminate damage from falling. | Adventurer's Guide | |
Feeblemind | 8th | Enchantment | Affliction, Arcane, Psychic | Crush a creature’s mind. | Adventurer's Guide | |
Fey Tongue | 1st | Divination | Communication, Knowledge | Better understand the fey tongues and ways of communication. | Gate Pass Gazette | |
Find the Path | 6th | Divination | Divine, Nature, Terrain | Know the way to a location of your choice. | Adventurer's Guide | |
Flex | 2nd | Illusion | Enhancement, Utility | Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. | Adventurer's Guide | |
Forcecage | 7th | Evocation | Arcane, Force, Planar, Teleportation | Creatures in the area are trapped in an invisible cube of force. | Adventurer's Guide | |
Foresight | 9th | Divination | Arcane, Senses, Time | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. | Adventurer's Guide | |
Fortified Will | 1st | Enchantment | Affliction, Divine, Protection | Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws. | Gate Pass Gazette | |
Freedom of Movement | 4th | Abjuration | Divine, Movement, Protection, Water | Free a creature from most constraints on its movement. | Adventurer's Guide | |
Friends | Cantrip | Enchantment | Arcane | Gain an expertise die on a Charisma check. | Adventurer's Guide | |
Geas | 5th | Enchantment | Arcane, Compulsion, Divine, Law | Give a creature a command with an extremely long duration. | Adventurer's Guide | |
Gish Gallop | 1st | Enchantment | Communication, Negation | Repeat a failed Deception, Intimidation, or Perception check with a different one of those skills. | Gate Pass Gazette | |
Glamour | Cantrip | Illusion | Enhancement, Obscurement, Prismatic | Distort light to subtly change your appearance. | Gate Pass Gazette | |
Glibness | 8th | Transmutation | Communication, Enhancement, Obscurement | Gain a bonus to Charisma checks and lie even under magical detection. | Adventurer's Guide | |
Glyph of Warding | 3rd | Abjuration | Utility | Create a magical trap, storing a spell or burst of harmful energy within a rune. | Adventurer's Guide | |
Greater Invisibility | 4th | Illusion | Arcane, Obscurement, Shadow | Turn a creature invisible even while it takes hostile actions. | Adventurer's Guide | |
Greater Restoration | 5th | Abjuration | Divine, Healing | Restore a creature and remove a powerful debilitating effect. | Adventurer's Guide | |
Guards and Wards | 6th | Abjuration | Arcane, Protection | Ward an area, making it difficult to traverse for those that you do not permit. | Adventurer's Guide | |
Hallucinatory Terrain | 4th | Illusion | Obscurement, Terrain | Cloak natural terrain in an illusion that transforms it. | Adventurer's Guide | |
Harmonic Resonance | 1st | Abjuration | Enhancement, Sound | Harmonize with the rhythm of those around you to better help allies. | Adventurer's Guide | |
Healing Word | 1st | Evocation | Divine, Healing | Restore a small number of hit points to a creature at range with only a word. | Adventurer's Guide | |
Heat Metal | 2nd | Transmutation | Affliction, Fire, Nature | Make a metallic object too hot to touch. | Adventurer's Guide | |
Heroism | 1st | Enchantment | Enhancement | Imbue a creature with bravery and vigor. | Adventurer's Guide | |
Hideous Laughter | 1st | Enchantment | Affliction, Arcane, Compulsion | Cripple a creature with humor. | Adventurer's Guide | |
Hold Monster | 5th | Enchantment | Affliction, Arcane | Paralyze a creature. | Adventurer's Guide | |
Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
Housekeeping |
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1st | Transmutation | Arcane, Utility | Clean a 10-foot square area of foreign substances. | Gate Pass Gazette |
Hypnotic Pattern | 3rd | Illusion | Arcane, Prismatic | Create a beguiling pattern in the air that charms and incapacitates its viewers. | Adventurer's Guide | |
Identify |
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1st | Divination | Arcane, Knowledge | Divine the nature of an enchanted item. | Adventurer's Guide |
Illusory Script | 1st | Illusion | Arcane, Communication | Hide a message with illusion. | Adventurer's Guide | |
Inflict Paranoia | 3rd | Enchantment | Affliction, Chaos, Compulsion | Weaken your enemy’s resolve to eliminate their comradery. | Gate Pass Gazette | |
Inner Solace | 3rd | Transmutation | Enhancement | Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers. | Gate Pass Gazette | |
Instant Window | 2nd | Conjuration | Arcane, Utility | Create a temporary window. | Gate Pass Gazette | |
Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
Irresistible Dance | 6th | Enchantment | Arcane, Compulsion | Cripple a creature with the urge to dance. | Adventurer's Guide | |
Knock | 2nd | Transmutation | Utility | Open a locked object. | Adventurer's Guide | |
Legend Lore | 5th | Divination | Arcane, Communication, Knowledge, Time | Magically obtain knowledge about a creature or topic. | Adventurer's Guide | |
Lesser Restoration | 2nd | Abjuration | Divine, Good, Healing | Remove one affliction from a creature. | Adventurer's Guide | |
Light | Cantrip | Evocation | Arcane, Utility | Enchant one object to emit light. | Adventurer's Guide | |
Locate Animals or Plants |
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2nd | Divination | Arcane, Beasts, Knowledge, Nature, Plants, Utility | Gain knowledge about the location of flora and fauna. | Adventurer's Guide |
Locate Creature | 4th | Divination | Arcane, Beasts, Knowledge, Plants | Know the whereabouts of a specific, nearby creature. | Adventurer's Guide | |
Locate Object | 2nd | Divination | Arcane, Knowledge, Utility | Know the whereabouts of a specific, nearby object. | Adventurer's Guide | |
Magic Map | 2nd | Divination | Arcane, Knowledge, Nature | Create a map showing the route you’ve traveled. | Dungeon Delver's Guide | |
Magic Mouth |
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2nd | Illusion | Arcane, Communication, Sound | Enchant an object to repeat a message in certain circumstances. | Adventurer's Guide |
Magnificent Mansion | 7th | Conjuration | Arcane, Planar | Create a magnificent extradimensional dwelling. | Adventurer's Guide | |
Map Marker | 3rd | Divination | Knowledge, Utility | Accurately mark your current position on a map depicting your location. | Gate Pass Gazette |