Name | Ritual | Level Sort ascending | Classical Spell School | Spell Schools | Summary | Source |
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Metabolic Stasis | 6th | Transmutation | Arcane, Divine, Nature | Create a zone of immortality. | Dungeon Delver's Guide | |
Chain Lightning | 6th | Evocation | Arcane, Lightning | Fire a bolt of lightning that arcs to multiple foes. | Adventurer's Guide | |
Conjure Aberration | 6th | Conjuration | Arcane, Divine, Planar, Summoning | Conjure a hideous being. | Dungeon Delver's Guide | |
Create Undead | 6th | Necromancy | Arcane, Divine, Undead | Raise three or fewer humanoid corpses as ghouls. | Adventurer's Guide | |
Reopen Rift | 6th | Conjuration | Arcane, Divine, Law, Teleportation | Magically follow creatures that teleported within the last 24 hours. | Gate Pass Gazette | |
Contingency | 6th | Evocation | Arcane, Time | Prepare a spell to trigger under certain conditions. | Adventurer's Guide | |
Flesh to Stone | 6th | Transmutation | Arcane, Earth, Transformation | Turn a creature to stone. | Adventurer's Guide | |
Eyebite | 6th | Necromancy | Affliction, Arcane, Fear | Use a gaze attack to curse creatures. | Adventurer's Guide | |
Wormway |
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6th | Enchantment | Movement, Summoning | Call forth a purple worm that carries you and up to 50 creatures across a vast distance. | Adventurer's Guide |
Sunbeam | 6th | Evocation | Arcane, Radiant | A beam of sunlight damages and blinds creatures in its path each turn. | Adventurer's Guide | |
Disintegrate | 6th | Transmutation | Arcane, Attack, Transformation | Use a magical ray to disintegrate a creature or object. | Adventurer's Guide | |
Instant Summons |
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6th | Conjuration | Arcane, Summoning | Enchant an item so that it can be summoned with a word. | Adventurer's Guide |
Guards and Wards | 6th | Abjuration | Arcane, Protection | Ward an area, making it difficult to traverse for those that you do not permit. | Adventurer's Guide | |
Move Earth | 6th | Transmutation | Earth, Nature, Terrain, Utility | Bend the earth to create permanent changes to the terrain. | Adventurer's Guide | |
Globe of Invulnerability | 6th | Abjuration | Negation, Protection | Create a sphere protected from outside magic. | Adventurer's Guide | |
Freezing Sphere | 6th | Evocation | Arcane, Cold, Water | Unleash an arctic blast that deals 8d8 cold damage and freezes water in the area. | Adventurer's Guide | |
Mass Suggestion | 6th | Enchantment | Arcane, Chaos, Compulsion | Convince up to 12 creatures to carry out a simple instruction. | Adventurer's Guide | |
Wall of Ice | 6th | Evocation | Arcane, Attack, Cold, Protection | Create a wall of ice in the shape of a hemisphere, sphere, or flat surface that deals cold damage. | Adventurer's Guide | |
True Seeing | 6th | Divination | Arcane, Divine, Senses | Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane. | Adventurer's Guide | |
Wall of Flesh | 6th | Evocation | Chaos, Evil, Protection | Create a wall of squirming bodies, groping arms and tentacles, and moaning, biting mouths. | Adventurer's Guide | |
Magic Jar | 6th | Necromancy | Arcane, Compulsion, Evil | Move your soul into a jar in order to possess another creature. | Adventurer's Guide | |
Irresistible Dance | 6th | Enchantment | Arcane, Compulsion | Cripple a creature with the urge to dance. | Adventurer's Guide | |
Programmed Illusion | 6th | Illusion | Arcane, Senses | Set an illusion that triggers once a specified condition is met. | Adventurer's Guide | |
Dancing Feet | 5th | Enchantment | Affliction, Arcane, Compulsion | Force creatures to dance | Gate Pass Gazette | |
Conjure Elemental | 5th | Conjuration | Air, Arcane, Earth, Fire, Nature, Summoning, Water | Summon a bound elemental to aid you. | Adventurer's Guide | |
Legend Lore | 5th | Divination | Arcane, Communication, Knowledge, Time | Magically obtain knowledge about a creature or topic. | Adventurer's Guide | |
Dementing Touch | 5th | Enchantment | Affliction, Evil | Plague a creature’s mind to inflict strife. | Gate Pass Gazette | |
Wall of Force | 5th | Evocation | Arcane, Force, Planar, Protection, Utility | Create a wall of invisible force in the shape of a hemisphere, sphere, or flat surface that is almost invulnerable. | Adventurer's Guide | |
Escape | 5th | Conjuration | Arcane, Teleportation | Escape to the surface. | Dungeon Delver's Guide | |
Stone Sentinel | 5th | Transmutation | Arcane, Divine, Law, Transformation | Create a walking statue that enforces the law. | Gate Pass Gazette | |
Wall of Stone | 5th | Evocation | Arcane, Divine, Earth, Obscurement, Protection, Terrain, Utility | Create a wall, bridge, or ramp of nonmagical stone. | Adventurer's Guide | |
Teleportation Circle | 5th | Conjuration | Arcane, Teleportation | Draw a circle and open a shimmering portal to another location. | Adventurer's Guide | |
Storm Kick | 5th | Transmutation | Lightning, Movement, Thunder, Unarmed | Travel across the battlefield to deliver a thunderous kick. | Adventurer's Guide | |
Eldritch Cube | 5th | Conjuration | Law, Psychic | Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it. | Adventurer's Guide | |
Creation | 5th | Illusion | Arcane, Shadow | Create from shadow-stuff a physical object no larger than a 5-foot cube. | Adventurer's Guide | |
Animate Objects | 5th | Transmutation | Arcane, Transformation, Weaponry | Create constructs to smite foes. | Adventurer's Guide | |
Cloudkill | 5th | Conjuration | Arcane, Obscurement, Poison | Create a cloud of poisonous fog that obscures the area and damages creatures. | Adventurer's Guide | |
Arcane Hand | 5th | Evocation | Arcane, Attack, Protection | Conjure a magical hand that crushes, grapples, slaps, and wards away enemies. | Adventurer's Guide | |
Warrior’s Instincts | 5th | Divination | Enhancement, Protection, Senses | Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes. | Adventurer's Guide | |
Telekinesis | 5th | Transmutation | Arcane, Movement | Use the power of thought to move a creature or object. | Adventurer's Guide | |
Telepathic Bond |
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5th | Evocation | Arcane, Communication, Telepathy | Create a telepathic link between creatures. | Adventurer's Guide |
Seeming | 5th | Illusion | Arcane, Obscurement, Utility | Craft an illusory appearance for as many creatures as you choose. | Adventurer's Guide | |
Planar Binding | 5th | Abjuration | Arcane, Compulsion, Divine, Nature, Planar, Utility | Force a creature from another plane of existence to become your servant. | Adventurer's Guide | |
Mislead | 5th | Illusion | Arcane, Chaos, Obscurement, Transformation | Confuse those around you by replacing yourself with a duplicate. | Adventurer's Guide | |
Dream | 5th | Illusion | Affliction, Communication | Invade a creature’s dreams to communicate with and possibly terrorize it. | Adventurer's Guide | |
Cone of Cold | 5th | Evocation | Arcane, Attack, Cold | Create a blast of frigid air, dealing damage in a cone. | Adventurer's Guide | |
Passwall | 5th | Transmutation | Arcane, Terrain, Utility | Create a hole in certain surfaces for easy passage. | Adventurer's Guide | |
Dominate Person | 5th | Enchantment | Compulsion | Take over the mind of a humanoid. | Adventurer's Guide | |
Modify Memory | 5th | Enchantment | Communication, Compulsion, Utility | Alter a creature’s memory. | Adventurer's Guide | |
Contact Other Plane |
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5th | Divination | Arcane, Knowledge, Planar | Risk your sanity in order to question an otherworldly being. | Adventurer's Guide |