Ray of Frost
|
|
Cantrip
|
Evocation
|
Arcane, Cold, Movement
|
Shoot a ray of cold damage that slows a creature.
|
Adventurer's Guide
|
Burning Hands
|
|
1st
|
Evocation
|
Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
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Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Fog Cloud
|
|
1st
|
Conjuration
|
Arcane, Obscurement, Weather
|
Create an area of fog.
|
Adventurer's Guide
|
Grease
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|
1st
|
Conjuration
|
Arcane, Earth
|
Coat an area in grease, making it hard to move through.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Longstrider
|
|
1st
|
Transmutation
|
Movement, Utility
|
Increase a creature’s walking speed.
|
Adventurer's Guide
|
Searing Equation
|
|
1st
|
Enchantment
|
Affliction, Law, Psychic
|
Whisper an alien equation that injures the minds of creatures and deafens them.
|
Adventurer's Guide
|
Thunderwave
|
|
1st
|
Evocation
|
Arcane, Nature, Thunder
|
Unleash a wave of thunderous force that damages creatures and pushes them back.
|
Adventurer's Guide
|
Arcane Lock
|
|
2nd
|
Abjuration
|
Arcane, Protection
|
Make a nearly permanent magical lock.
|
Adventurer's Guide
|
Blur
|
|
2nd
|
Illusion
|
Arcane, Protection, Senses
|
Cloak yourself in distortion, imposing disadvantage on attacks against you.
|
Adventurer's Guide
|
Continual Flame
|
|
2nd
|
Evocation
|
Arcane, Divine, Fire
|
Create a torch-like flame that can’t be extinguished.
|
Adventurer's Guide
|
Darkvision
|
|
2nd
|
Transmutation
|
Arcane, Nature, Senses
|
Grant a creature the ability to see in the dark.
|
Adventurer's Guide
|
Deadweight
|
|
2nd
|
Transmutation
|
Movement, Transformation
|
Greatly increase the weight of an object.
|
Adventurer's Guide
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Enlarge/Reduce
|
|
2nd
|
Transmutation
|
Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Gust of Wind
|
|
2nd
|
Evocation
|
Air, Nature
|
Create a powerful gust of wind that disperses clouds and pushes creatures.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Magic Weapon
|
|
2nd
|
Transmutation
|
Arcane, Enhancement, Transformation, Weaponry
|
Imbue a weapon with magic, making it more powerful.
|
Adventurer's Guide
|
Misty Step
|
|
2nd
|
Conjuration
|
Arcane, Chaos, Movement, Teleportation
|
Teleport short distances in a puff of shimmering mist.
|
Adventurer's Guide
|
Protection from Energy
|
|
2nd
|
Abjuration
|
Arcane, Divine, Protection
|
Grant a creature resistance to one damage type of your choice.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Spider Climb
|
|
2nd
|
Transmutation
|
Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Web
|
|
2nd
|
Conjuration
|
Arcane, Movement, Obscurement
|
Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable.
|
Adventurer's Guide
|
Blink
|
|
3rd
|
Transmutation
|
Arcane, Planar, Protection
|
Have a 50% chance of vanishing each turn to avoid being harmed.
|
Adventurer's Guide
|
True Polymorph
|
|
9th
|
Transmutation
|
Arcane, Shapechanging, Transformation
|
Change a creature into another creature or object, or an object into a creature.
|
Adventurer's Guide
|
Map Marker
|
|
3rd
|
Divination
|
Knowledge, Utility
|
Accurately mark your current position on a map depicting your location.
|
Gate Pass Gazette
|
Stonesense
|
|
3rd
|
Divination
|
Arcane, Divine, Earth, Nature
|
Gain a preternatural understanding of stone.
|
Dungeon Delver's Guide
|
Antimagic Zone
|
|
9th
|
Abjuration
|
Arcane, Divine, Negation, Planar, Protection
|
Negate magic permanently.
|
Dungeon Delver's Guide
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Magic Map
|
|
2nd
|
Divination
|
Arcane, Knowledge, Nature
|
Create a map showing the route you’ve traveled.
|
Dungeon Delver's Guide
|
Shocking Grasp
|
|
Cantrip
|
Evocation
|
Affliction, Arcane, Attack, Lightning
|
Deal lightning damage to a creature within reach.
|
Adventurer's Guide
|
Conjure Aberration
|
|
6th
|
Conjuration
|
Arcane, Divine, Planar, Summoning
|
Conjure a hideous being.
|
Dungeon Delver's Guide
|
Thunder Bolt
|
|
4th
|
Evocation
|
Arcane, Attack, Nature, Sound, Storm, Thunder
|
Thunder deals damage and deafens.
|
Dungeon Delver's Guide
|
Metabolic Stasis
|
|
6th
|
Transmutation
|
Arcane, Divine, Nature
|
Create a zone of immortality.
|
Dungeon Delver's Guide
|
Skeletal Hands
|
|
1st
|
Necromancy
|
Arcane, Divine, Necrotic
|
Skeletal hands grab at targets.
|
Dungeon Delver's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Resilient Sphere
|
|
4th
|
Evocation
|
Arcane, Protection
|
Create an impenetrable sphere of energy around a creature.
|
Adventurer's Guide
|
Forcecage
|
|
7th
|
Evocation
|
Arcane, Force, Planar, Teleportation
|
Creatures in the area are trapped in an invisible cube of force.
|
Adventurer's Guide
|
Wall of Force
|
|
5th
|
Evocation
|
Arcane, Force, Planar, Protection, Utility
|
Create a wall of invisible force in the shape of a hemisphere, sphere, or flat surface that is almost invulnerable.
|
Adventurer's Guide
|
Trace Magic Aura
|
|
3rd
|
Divination
|
Arcane, Divine, Law, Senses
|
Discover what spells were cast within the last few hours.
|
Gate Pass Gazette
|
Legend Lore
|
|
5th
|
Divination
|
Arcane, Communication, Knowledge, Time
|
Magically obtain knowledge about a creature or topic.
|
Adventurer's Guide
|
Conjure Elemental
|
|
5th
|
Conjuration
|
Air, Arcane, Earth, Fire, Nature, Summoning, Water
|
Summon a bound elemental to aid you.
|
Adventurer's Guide
|
Conjure Minor Elementals
|
|
4th
|
Conjuration
|
Air, Arcane, Earth, Fire, Nature, Summoning, Water
|
Summon one, two, or three elementals.
|
Adventurer's Guide
|
Spellbound Oath
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Bind two creatures in an arcane agreement
|
Gate Pass Gazette
|
Dancing Feet
|
|
5th
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Force creatures to dance
|
Gate Pass Gazette
|