Private Sanctum
|
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4th
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Abjuration
|
Arcane, Obscurement, Scrying, Utility
|
Secure an area from spying and intrusion.
|
Adventurer's Guide
|
Produce Flame
|
|
Cantrip
|
Conjuration
|
Attack, Fire, Nature, Utility
|
Create a fierce flame for utility or attack.
|
Adventurer's Guide
|
Programmed Illusion
|
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6th
|
Illusion
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Arcane, Senses
|
Set an illusion that triggers once a specified condition is met.
|
Adventurer's Guide
|
Project Image
|
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7th
|
Illusion
|
Arcane, Senses
|
Create an illusionary duplicate you can sense through.
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Adventurer's Guide
|
Protection from Energy
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2nd
|
Abjuration
|
Arcane, Divine, Protection
|
Grant a creature resistance to one damage type of your choice.
|
Adventurer's Guide
|
Protection from Evil and Good
|
|
1st
|
Abjuration
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Arcane, Divine, Protection
|
Protect a creature from certain creature types.
|
Adventurer's Guide
|
Protection from Poison
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2nd
|
Abjuration
|
Divine, Nature, Negation, Protection
|
Protect a creature from poison, and purge any poisons from their system.
|
Adventurer's Guide
|
Purify Food and Drink
|
r
|
1st
|
Transmutation
|
Divine, Nature, Negation
|
Cleanse food and drink of poisons and disease.
|
Adventurer's Guide
|
Rage of the Meek
|
|
4th
|
Transmutation
|
Force, Protection
|
Become a fearsome arcane-empowered warrior.
|
Adventurer's Guide
|
Raise Dead
|
|
5th
|
Necromancy
|
Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Raise Hell
|
|
9th
|
Transmutation
|
Evil, Law, Terrain
|
Transform the land around you into a blasted hellscape.
|
Adventurer's Guide
|
Ravaging Roots
|
|
6th
|
Evocation
|
Arcane, Earth, Nature, Plants
|
Roots smash stone and capture creatures.
|
Dungeon Delver's Guide
|
Ray of Enfeeblement
|
|
2nd
|
Necromancy
|
Arcane, Necrotic
|
Shoot a ray of necrotic damage that weakens a creature.
|
Adventurer's Guide
|
Ray of Frost
|
|
Cantrip
|
Evocation
|
Arcane, Cold, Movement
|
Shoot a ray of cold damage that slows a creature.
|
Adventurer's Guide
|
Reckless March
|
|
2nd
|
Transmutation
|
Enhancement, Movement
|
Suppress the effects of exhaustion at the cost of suffering more later.
|
Gate Pass Gazette
|
Regenerate
|
|
7th
|
Transmutation
|
Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Reincarnate
|
|
5th
|
Transmutation
|
Healing, Nature, Transformation
|
Create a new body for a recently dead humanoid.
|
Adventurer's Guide
|
Remove Curse
|
|
3rd
|
Abjuration
|
Arcane, Divine, Negation
|
Remove all curses from a creature.
|
Adventurer's Guide
|
Reopen Rift
|
|
6th
|
Conjuration
|
Arcane, Divine, Law, Teleportation
|
Magically follow creatures that teleported within the last 24 hours.
|
Gate Pass Gazette
|
Resilient Sphere
|
|
4th
|
Evocation
|
Arcane, Protection
|
Create an impenetrable sphere of energy around a creature.
|
Adventurer's Guide
|
Resistance
|
|
Cantrip
|
Abjuration
|
Nature, Protection
|
Give a creature a bonus against one saving throw.
|
Adventurer's Guide
|
Resplendent Refraction
|
|
4th
|
Transmutation
|
Prismatic, Protection, Radiant
|
Cause a creature’s skin to become reflective, enabling it to shoot beams of fire
|
Gate Pass Gazette
|
Resurrection
|
|
7th
|
Necromancy
|
Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Reverse Gravity
|
|
7th
|
Transmutation
|
Arcane
|
Reverse the gravity of a specific area.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
|
Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
Sacred Flame
|
|
Cantrip
|
Evocation
|
Attack, Divine, Radiant
|
Use radiant energy to scorch an enemy.
|
Adventurer's Guide
|
Sanctuary
|
|
1st
|
Abjuration
|
Divine, Protection
|
Guard one creature against attacks.
|
Adventurer's Guide
|
Scorching Ray
|
|
2nd
|
Evocation
|
Arcane, Attack, Fire
|
Shoot rays of fire damage able to target multiple creatures.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Searing Equation
|
|
1st
|
Enchantment
|
Affliction, Law, Psychic
|
Whisper an alien equation that injures the minds of creatures and deafens them.
|
Adventurer's Guide
|
Secret Chest
|
|
4th
|
Conjuration
|
Arcane, Planar, Utility
|
Hide a storage chest in the Ethereal Plane and recall it at will.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Seed Bomb
|
|
2nd
|
Conjuration
|
Nature, Weaponry
|
Conjure 4 seeds and imbue them with a variety of explosive effects.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Sending
|
|
3rd
|
Evocation
|
Arcane, Communication, Divine
|
Send a short message to another creature, no matter their location.
|
Adventurer's Guide
|
Sequester
|
|
7th
|
Transmutation
|
Arcane, Obscurement, Utility
|
Place a willing creature in suspended animation and hide them away.
|
Adventurer's Guide
|
Shapechange
|
|
9th
|
Transmutation
|
Arcane, Nature, Shapechanging
|
Take on the form of another creature.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Shield
|
|
1st
|
Abjuration
|
Arcane, Protection
|
Create a temporary barrier of arcane energy around yourself.
|
Adventurer's Guide
|
Shield of Faith
|
|
1st
|
Abjuration
|
Divine, Protection
|
Bestow holy protection upon a creature.
|
Adventurer's Guide
|
Shillelagh
|
|
Cantrip
|
Transmutation
|
Nature, Transformation, Weaponry
|
Imbue your staff or club with magical essence.
|
Adventurer's Guide
|
Shocking Grasp
|
|
Cantrip
|
Evocation
|
Affliction, Arcane, Attack, Lightning
|
Deal lightning damage to a creature within reach.
|
Adventurer's Guide
|
Silence
|
r
|
2nd
|
Illusion
|
Arcane, Divine, Negation, Senses
|
Create a bubble of magical silence.
|
Adventurer's Guide
|
Silent Image
|
|
1st
|
Illusion
|
Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Silver Shield
|
|
3rd
|
Illusion
|
Arcane, Divine, Law
|
Magically conceal the identity of a shield wearer.
|
Gate Pass Gazette
|
Simulacrum
|
|
7th
|
Illusion
|
Arcane, Transformation
|
Create a copy of a creature
|
Adventurer's Guide
|
Skeletal Hands
|
|
1st
|
Necromancy
|
Arcane, Divine, Necrotic
|
Skeletal hands grab at targets.
|
Dungeon Delver's Guide
|
Sleep
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Cause enemies to fall into a magical slumber.
|
Adventurer's Guide
|