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Calculate

Calculate

-level (
)
Duration:

You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain an expertise die on Engineering checks made during the duration of the spell.

Note: Using the calculate cantrip allows a player to make use of a calculator at the table in order to rapidly answer mathematical equations.

Calculated Retribution

Calculated Retribution

-level (
)
Duration:

You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.

Charm Monster

Charm Monster

-level (
)
Duration:

You only require line of sight to the target (not line of effect) and it has

Charm Person

Charm Person

-level (
)
Duration:

You only require line of sight to the target (not line of effect) and it has

Chill Touch

Chill Touch

-level (
)
Duration:

You reach out with a spectral hand that carries the chill of death.

Circle of Death

Circle of Death

-level (
)
Duration:

A sphere of negative energy sucks life from the area. Creatures in the area take 9d6 necrotic damage.

Commune

Commune

-level (
)
r
Duration:

You contact your deity, a divine proxy, or a personified source of divine power and ask up to 3 questions that could be answered with a yes or a no. You must complete your questions before the spell ends. You receive a correct answer for each question, unless the being does not know. When the being does not know, you receive “unclear” as an answer. The being does not try to deceive, and the Narrator may offer a short phrase as an answer if necessary.

r
This spell may be cast as a ritual

Commune with Nature

Commune with Nature

-level (
)
r
Duration:

Until the spell ends, your spirit bonds with that of nature and you learn about the surrounding land. When cast outdoors the spell reaches 3 miles around you, and in natural underground settings it reaches only 300 feet. The spell fails if you are in a heavily constructed area, such as a dungeon or town.

You learn up to 3 facts of your choice about the surrounding Region:

r
This spell may be cast as a ritual

Comprehend Languages

Comprehend Languages

-level (
)
r
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken language that you hear, or any written language that you can touch. Typically interpreting an unknown language is a DC 20 check, but the Narrator may use DC 15 for a language closely related to one you know, DC 25 for a language that is particularly unfamiliar or ancient, or DC 30 for a lost or dead language. This spell doesn’t uncover secret messages or decode cyphers, and it does not assist in uncovering lies.

r
This spell may be cast as a ritual

Conjure Fey

Conjure Fey

-level (
)
Duration:

You summon a creature from the Dreaming. This creature uses the statistics of a fey creature (detailed below) with certain traits determined by your choice of its type: hag, hound, or redcap

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.