Enhance Ability
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2nd
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Transmutation
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Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Burst of Strength
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1st
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Transmutation
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Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
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Gate Pass Gazette
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Regenerate
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7th
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Transmutation
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Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Metabolic Stasis
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6th
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Transmutation
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Arcane, Divine, Nature
|
Create a zone of immortality.
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Dungeon Delver's Guide
|
Soulwrought Fists
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2nd
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
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Adventurer's Guide
|
Thaumaturgy
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Cantrip
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Transmutation
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Divine, Enhancement
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Manifest a minor magical effect to display divine power.
|
Adventurer's Guide
|
Inner Solace
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3rd
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Transmutation
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Enhancement
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Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
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Gate Pass Gazette
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Awaken Portal
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4th
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Transmutation
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Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Storm Kick
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5th
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Transmutation
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Lightning, Movement, Thunder, Unarmed
|
Travel across the battlefield to deliver a thunderous kick.
|
Adventurer's Guide
|
Stone Shape
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4th
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Transmutation
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Nature, Transformation
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Reshape stone into something beneficial, like a weapon or door.
|
Adventurer's Guide
|
Reckless March
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2nd
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Transmutation
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Enhancement, Movement
|
Suppress the effects of exhaustion at the cost of suffering more later.
|
Gate Pass Gazette
|
Transmute Exhaustion
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2nd
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Transmutation
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Affliction, Divine, Healing
|
Turn a target’s levels of fatigue into strife or vice-versa.
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Gate Pass Gazette
|
Enrage Architecture
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7th
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Transmutation
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Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Etherealness
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7th
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Transmutation
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Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Control Water
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|
4th
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Transmutation
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Arcane, Divine, Nature, Terrain, Water
|
A body of water moves at your command.
|
Adventurer's Guide
|
Create or Destroy Water
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1st
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Transmutation
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Divine, Utility, Water
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Create or destroy up to 10 gallons of water.
|
Adventurer's Guide
|
Transfer Exhaustion
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2nd
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Transmutation
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Affliction, Divine, Healing
|
Transfer levels of fatigue or strife from a creature to yourself.
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Gate Pass Gazette
|
Stone Sentinel
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5th
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Transmutation
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Arcane, Divine, Law, Transformation
|
Create a walking statue that enforces the law.
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Gate Pass Gazette
|
Arcane Muscles
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Cantrip
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Transmutation
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Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|
Fertilize Field
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|
4th
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Transmutation
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Divine, Earth, Plants, Utility
|
Alter a square mile of soil for optimal growth of a chosen crop.
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Gate Pass Gazette
|
Beautify Creature
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1st
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Transmutation
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Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
Control Weather
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8th
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Transmutation
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Arcane, Divine, Nature, Weather
|
Alter the weather in a 5-mile radius.
|
Adventurer's Guide
|
Mending
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|
Cantrip
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Transmutation
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Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Laundry Day
|
r
|
2nd
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Transmutation
|
Arcane, Divine, Utility
|
Clean and restore items made of cloth.
|
Gate Pass Gazette
|
True Resurrection
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|
9th
|
Necromancy
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Divine, Healing
|
Return to life a creature that has been dead up to 200 years without any of its remains.
|
Adventurer's Guide
|
Consume Vigor
|
|
4th
|
Necromancy
|
Healing, Necrotic
|
Deal necrotic damage and potentially reduce your own strife and fatigue.
|
Gate Pass Gazette
|
Raise Dead
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|
5th
|
Necromancy
|
Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Draining Nova
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|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Resurrection
|
|
7th
|
Necromancy
|
Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Skeletal Hands
|
|
1st
|
Necromancy
|
Arcane, Divine, Necrotic
|
Skeletal hands grab at targets.
|
Dungeon Delver's Guide
|
Speak with Dead
|
|
3rd
|
Necromancy
|
Communication, Divine, Knowledge, Utility
|
Call forth memories from a corpse, compelling it to answer questions.
|
Adventurer's Guide
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Gentle Repose
|
r
|
2nd
|
Necromancy
|
Arcane, Divine
|
Prevent a corpse from decaying or being raised as undead.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
|
Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Spare the Dying
|
|
Cantrip
|
Necromancy
|
Divine, Healing
|
Stabilize a dying creature with a jolt of healing energy.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Create Undead
|
|
6th
|
Necromancy
|
Arcane, Divine, Undead
|
Raise three or fewer humanoid corpses as ghouls.
|
Adventurer's Guide
|
Animate Dead
|
|
3rd
|
Necromancy
|
Necrotic, Summoning, Undead
|
Create undead to do your bidding.
|
Adventurer's Guide
|
Contagion
|
|
5th
|
Necromancy
|
Affliction, Arcane, Nature
|
Afflict a creature with disease.
|
Adventurer's Guide
|
Astral Projection
|
|
9th
|
Necromancy
|
Movement, Planar, Utility
|
Travel the astral plane.
|
Adventurer's Guide
|
Bestow Curse
|
|
3rd
|
Necromancy
|
Affliction, Arcane, Divine, Necrotic
|
Lay a curse upon a creature, giving it potentially long-lasting penalties.
|
Adventurer's Guide
|
Harm
|
|
6th
|
Necromancy
|
Attack, Divine
|
Wither a creature, dealing damage and reducing its maximum health.
|
Adventurer's Guide
|
Inflict Wounds
|
|
1st
|
Necromancy
|
Attack, Divine, Necrotic
|
Assail a creature with necrotic energy.
|
Adventurer's Guide
|
Silver Shield
|
|
3rd
|
Illusion
|
Arcane, Divine, Law
|
Magically conceal the identity of a shield wearer.
|
Gate Pass Gazette
|
Silence
|
r
|
2nd
|
Illusion
|
Arcane, Divine, Negation, Senses
|
Create a bubble of magical silence.
|
Adventurer's Guide
|
Earthquake
|
|
8th
|
Evocation
|
Earth, Terrain
|
Shake the ground to damage creatures and structures.
|
Adventurer's Guide
|
Corpse Explosion
|
|
1st
|
Evocation
|
Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Flame Strike
|
|
5th
|
Evocation
|
Divine, Fire
|
Call forth divine flames that descend from on high.
|
Adventurer's Guide
|
Sacred Flame
|
|
Cantrip
|
Evocation
|
Attack, Divine, Radiant
|
Use radiant energy to scorch an enemy.
|
Adventurer's Guide
|
Wind Up
|
|
1st
|
Evocation
|
Enhancement
|
Magically ensure that your next melee attack strikes true.
|
Adventurer's Guide
|