Air Wave
|
|
1st
|
Conjuration
|
Air, Weaponry
|
Cut through the air with a melee weapon to damage a creature within 30 feet.
|
Adventurer's Guide
|
Cure Wounds
|
|
1st
|
Evocation
|
Divine, Healing, Nature
|
Heal hit points equal to 1d8 + your spellcasting ability modifier.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Thunderwave
|
|
1st
|
Evocation
|
Arcane, Nature, Thunder
|
Unleash a wave of thunderous force that damages creatures and pushes them back.
|
Adventurer's Guide
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Heat Metal
|
|
2nd
|
Transmutation
|
Affliction, Fire, Nature
|
Make a metallic object too hot to touch.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Lesser Restoration
|
|
2nd
|
Abjuration
|
Divine, Good, Healing
|
Remove one affliction from a creature.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Glyph of Warding
|
|
3rd
|
Abjuration
|
Utility
|
Create a magical trap, storing a spell or burst of harmful energy within a rune.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Freedom of Movement
|
|
4th
|
Abjuration
|
Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Greater Restoration
|
|
5th
|
Abjuration
|
Divine, Healing
|
Restore a creature and remove a powerful debilitating effect.
|
Adventurer's Guide
|
Teleportation Circle
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Draw a circle and open a shimmering portal to another location.
|
Adventurer's Guide
|
Convenient Retrieval
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Instantly retrieve an item from a container.
|
Gate Pass Gazette
|
Beautify Creature
|
|
1st
|
Transmutation
|
Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
Chef's Plate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
|
Gate Pass Gazette
|
Map Marker
|
|
3rd
|
Divination
|
Knowledge, Utility
|
Accurately mark your current position on a map depicting your location.
|
Gate Pass Gazette
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Magic Map
|
|
2nd
|
Divination
|
Arcane, Knowledge, Nature
|
Create a map showing the route you’ve traveled.
|
Dungeon Delver's Guide
|
Thunder Bolt
|
|
4th
|
Evocation
|
Arcane, Attack, Nature, Sound, Storm, Thunder
|
Thunder deals damage and deafens.
|
Dungeon Delver's Guide
|
Metabolic Stasis
|
|
6th
|
Transmutation
|
Arcane, Divine, Nature
|
Create a zone of immortality.
|
Dungeon Delver's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Forcecage
|
|
7th
|
Evocation
|
Arcane, Force, Planar, Teleportation
|
Creatures in the area are trapped in an invisible cube of force.
|
Adventurer's Guide
|
True Polymorph
|
|
9th
|
Transmutation
|
Arcane, Shapechanging, Transformation
|
Change a creature into another creature or object, or an object into a creature.
|
Adventurer's Guide
|
Abstraction
|
|
2nd
|
Transmutation
|
Affliction, Prismatic, Transformation
|
Hamper a creature’s reactions by transforming it into a simplistic version of itself.
|
Gate Pass Gazette
|
Pigment Cloud
|
|
2nd
|
Evocation
|
Arcane, Obscurement, Prismatic
|
Create a cloud of colorful pigment, causing affected creatures to leave a trail.
|
Gate Pass Gazette
|
Prismatic Mess
|
|
5th
|
Evocation
|
Arcane, Prismatic
|
Unleash a disorderly burst of colorful energy that deals various types of damage and harmful effects
|
Gate Pass Gazette
|
Chromatic Beam
|
|
2nd
|
Evocation
|
Arcane, Prismatic
|
Refract light through a gemstone to produce a ray of the chosen energy type.
|
Gate Pass Gazette
|
Glamour
|
|
Cantrip
|
Illusion
|
Enhancement, Obscurement, Prismatic
|
Distort light to subtly change your appearance.
|
Gate Pass Gazette
|
Animate Painting
|
|
6th
|
Transmutation
|
Planar, Prismatic, Transformation, Utility
|
Create an extraplanar space from an existing painting
|
Gate Pass Gazette
|
Resplendent Refraction
|
|
4th
|
Transmutation
|
Prismatic, Protection, Radiant
|
Cause a creature’s skin to become reflective, enabling it to shoot beams of fire
|
Gate Pass Gazette
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|
Dementing Touch
|
|
5th
|
Enchantment
|
Affliction, Evil
|
Plague a creature’s mind to inflict strife.
|
Gate Pass Gazette
|
Fatigued Bargain
|
|
1st
|
Enchantment
|
Compulsion, Enhancement, Psychic
|
Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
|
Gate Pass Gazette
|
Fortified Will
|
|
1st
|
Enchantment
|
Affliction, Divine, Protection
|
Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws.
|
Gate Pass Gazette
|
Inner Solace
|
|
3rd
|
Transmutation
|
Enhancement
|
Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
|
Gate Pass Gazette
|
Reckless March
|
|
2nd
|
Transmutation
|
Enhancement, Movement
|
Suppress the effects of exhaustion at the cost of suffering more later.
|
Gate Pass Gazette
|
Sufferer's Pact
|
|
3rd
|
Evocation
|
Divine, Force, Healing
|
Deal force damage to a creature in order to grant it temporary hit points.
|
Gate Pass Gazette
|