Name | Ritual | Level | Classical Spell School Sort ascending | Spell Schools | Summary | Source |
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Water Walk |
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3rd | Transmutation | Arcane, Divine, Enhancement, Movement, Utility, Water | Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour. | Adventurer's Guide |
Control Water | 4th | Transmutation | Arcane, Divine, Nature, Terrain, Water | A body of water moves at your command. | Adventurer's Guide | |
Writhing Transformation |
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9th | Transmutation | Arcane, Evil, Transformation | Permanently transform your body into a mass of wriggling worms. | Adventurer's Guide |
Flesh to Stone | 6th | Transmutation | Arcane, Earth, Transformation | Turn a creature to stone. | Adventurer's Guide | |
Etherealness | 7th | Transmutation | Movement, Obscurement, Planar | Enter the border of the Ethereal Plane. | Adventurer's Guide | |
Enrage Architecture | 7th | Transmutation | Earth, Terrain | Animate a building and make it lash out at its inhabitants and surroundings. | Adventurer's Guide | |
Expeditious Retreat | 1st | Transmutation | Arcane, Movement | Move much faster than normal. | Adventurer's Guide | |
Animate Dead | 3rd | Necromancy | Necrotic, Summoning, Undead | Create undead to do your bidding. | Adventurer's Guide | |
Clone | 8th | Necromancy | Arcane | Create a duplicate of a creature that awakens upon the original’s death. | Adventurer's Guide | |
Circle of Death | 6th | Necromancy | Necrotic | Suck the life force from an area, dealing necrotic damage in a large sphere. | Adventurer's Guide | |
Astral Projection | 9th | Necromancy | Movement, Planar, Utility | Travel the astral plane. | Adventurer's Guide | |
Vampiric Touch | 3rd | Necromancy | Arcane, Attack, Healing, Necrotic | Make a touch attack that drains life force and heals your wounds. | Adventurer's Guide | |
Draining Nova | 4th | Necromancy | Affliction, Healing, Necrotic | Heal 1d8 hit points for each level of fatigue you inflict. | Gate Pass Gazette | |
Create Undead | 6th | Necromancy | Arcane, Divine, Undead | Raise three or fewer humanoid corpses as ghouls. | Adventurer's Guide | |
Ray of Enfeeblement | 2nd | Necromancy | Arcane, Necrotic | Shoot a ray of necrotic damage that weakens a creature. | Adventurer's Guide | |
Blight | 4th | Necromancy | Arcane, Nature, Necrotic, Plants | Attack a creature by drawing the moisture from it, harming most and devastating plants. | Adventurer's Guide | |
Bestow Curse | 3rd | Necromancy | Affliction, Arcane, Divine, Necrotic | Lay a curse upon a creature, giving it potentially long-lasting penalties. | Adventurer's Guide | |
Magic Jar | 6th | Necromancy | Arcane, Compulsion, Evil | Move your soul into a jar in order to possess another creature. | Adventurer's Guide | |
Blindness/Deafness | 2nd | Necromancy | Affliction, Arcane, Divine, Senses | Strike a creature blind or deaf. | Adventurer's Guide | |
Enervating Light | 4th | Necromancy | Affliction, Undead | Inflict fatigue on a creature to heal undead creatures. | Gate Pass Gazette | |
Gentle Repose |
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2nd | Necromancy | Arcane, Divine | Prevent a corpse from decaying or being raised as undead. | Adventurer's Guide |
Eyebite | 6th | Necromancy | Affliction, Arcane, Fear | Use a gaze attack to curse creatures. | Adventurer's Guide | |
False Life | 1st | Necromancy | Arcane, Enhancement | Gain temporary hit points. | Adventurer's Guide | |
Chill Touch | Cantrip | Necromancy | Affliction, Arcane, Attack, Necrotic | Attack with the chill of the grave, injuring and preventing healing. | Adventurer's Guide | |
Inescapable Malady | 7th | Necromancy | Affliction | Infect a creature with an arcane disease. | Adventurer's Guide | |
Finger of Death | 7th | Necromancy | Arcane, Necrotic, Undead | Wrack a creature with negative energy that deals 7d8+30 necrotic damage. | Adventurer's Guide | |
Skeletal Hands | 1st | Necromancy | Arcane, Divine, Necrotic | Skeletal hands grab at targets. | Dungeon Delver's Guide | |
Heart of Dis | 8th | Necromancy | Enhancement, Evil, Fear, Law, Planar, Protection | Magically replace your heart with one forged on the second layer of Hell. | Adventurer's Guide | |
Phantasmal Killer | 4th | Illusion | Arcane, Fear, Psychic | Manifest a creature’s fears, causing it to take damage and become frightened. | Adventurer's Guide | |
Arcanist’s Magic Aura | 2nd | Illusion | Arcane, Obscurement, Scrying | Disguise the true magical nature of an object or creature. | Adventurer's Guide | |
Weird | 9th | Illusion | Arcane, Attack, Fear | Create nightmarish illusions for all creatures in a 30-foot sphere, causing both fright and psychic damage. | Adventurer's Guide | |
Phantom Steed |
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3rd | Illusion | Arcane, Movement, Summoning, Utility | Conjure an ephemeral creature to use as a mount. | Adventurer's Guide |
Color Spray | 1st | Illusion | Arcane, Prismatic, Senses | Create a flash of brilliant colored light, blinding creatures in front of you. | Adventurer's Guide | |
Blur | 2nd | Illusion | Arcane, Protection, Senses | Cloak yourself in distortion, imposing disadvantage on attacks against you. | Adventurer's Guide | |
Dream | 5th | Illusion | Affliction, Communication | Invade a creature’s dreams to communicate with and possibly terrorize it. | Adventurer's Guide | |
Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
Hypnotic Pattern | 3rd | Illusion | Arcane, Prismatic | Create a beguiling pattern in the air that charms and incapacitates its viewers. | Adventurer's Guide | |
Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
Hallucinatory Terrain | 4th | Illusion | Obscurement, Terrain | Cloak natural terrain in an illusion that transforms it. | Adventurer's Guide | |
Simulacrum | 7th | Illusion | Arcane, Transformation | Create a copy of a creature | Adventurer's Guide | |
Silent Image | 1st | Illusion | Arcane, Senses | Create an illusion that can move but has no other sensory details. | Adventurer's Guide | |
Seeming | 5th | Illusion | Arcane, Obscurement, Utility | Craft an illusory appearance for as many creatures as you choose. | Adventurer's Guide | |
Disguise Self | 1st | Illusion | Arcane, Obscurement | Create an illusion that makes you appear like another humanoid. | Adventurer's Guide | |
Silver Shield | 3rd | Illusion | Arcane, Divine, Law | Magically conceal the identity of a shield wearer. | Gate Pass Gazette | |
Magic Mouth |
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2nd | Illusion | Arcane, Communication, Sound | Enchant an object to repeat a message in certain circumstances. | Adventurer's Guide |
Programmed Illusion | 6th | Illusion | Arcane, Senses | Set an illusion that triggers once a specified condition is met. | Adventurer's Guide | |
Fear | 3rd | Illusion | Arcane, Fear | Frighten creatures in a cone-shaped area. | Adventurer's Guide | |
Greater Invisibility | 4th | Illusion | Arcane, Obscurement, Shadow | Turn a creature invisible even while it takes hostile actions. | Adventurer's Guide | |
Creation | 5th | Illusion | Arcane, Shadow | Create from shadow-stuff a physical object no larger than a 5-foot cube. | Adventurer's Guide | |
Major Image | 3rd | Illusion | Arcane, Chaos | Create a large, realistic illusion. | Adventurer's Guide |