Floating Disk
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r
|
1st
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Conjuration
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Arcane, Movement
|
Create a floating platform which can carry up to 500 pounds.
|
Adventurer's Guide
|
Fly
|
|
3rd
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Transmutation
|
Arcane, Movement
|
Grant a creature the ability to fly.
|
Adventurer's Guide
|
Fog Cloud
|
|
1st
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Conjuration
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Arcane, Obscurement, Weather
|
Create an area of fog.
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Adventurer's Guide
|
Forcecage
|
|
7th
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Evocation
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Arcane, Force, Planar, Teleportation
|
Creatures in the area are trapped in an invisible cube of force.
|
Adventurer's Guide
|
Foresight
|
|
9th
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Divination
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Arcane, Senses, Time
|
Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
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Adventurer's Guide
|
Freezing Sphere
|
|
6th
|
Evocation
|
Arcane, Cold, Water
|
Unleash an arctic blast that deals 8d8 cold damage and freezes water in the area.
|
Adventurer's Guide
|
Friends
|
|
Cantrip
|
Enchantment
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Arcane
|
Gain an expertise die on a Charisma check.
|
Adventurer's Guide
|
Gaseous Form
|
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3rd
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Transmutation
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Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Gate
|
|
9th
|
Conjuration
|
Arcane, Planar
|
Create a portal to another plane.
|
Adventurer's Guide
|
Gate from Beyond
|
|
3rd
|
Conjuration
|
Arcane, Teleportation
|
Create a short-range portal for multiple creatures in exchange for suffering strife.
|
Gate Pass Gazette
|
Geas
|
|
5th
|
Enchantment
|
Arcane, Compulsion, Divine, Law
|
Give a creature a command with an extremely long duration.
|
Adventurer's Guide
|
Gentle Repose
|
r
|
2nd
|
Necromancy
|
Arcane, Divine
|
Prevent a corpse from decaying or being raised as undead.
|
Adventurer's Guide
|
Globe of Invulnerability
|
|
6th
|
Abjuration
|
Negation, Protection
|
Create a sphere protected from outside magic.
|
Adventurer's Guide
|
Glyph of Warding
|
|
3rd
|
Abjuration
|
Utility
|
Create a magical trap, storing a spell or burst of harmful energy within a rune.
|
Adventurer's Guide
|
Grease
|
|
1st
|
Conjuration
|
Arcane, Earth
|
Coat an area in grease, making it hard to move through.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Guards and Wards
|
|
6th
|
Abjuration
|
Arcane, Protection
|
Ward an area, making it difficult to traverse for those that you do not permit.
|
Adventurer's Guide
|
Gust of Wind
|
|
2nd
|
Evocation
|
Air, Nature
|
Create a powerful gust of wind that disperses clouds and pushes creatures.
|
Adventurer's Guide
|
Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Haste
|
|
3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Heart of Dis
|
|
8th
|
Necromancy
|
Enhancement, Evil, Fear, Law, Planar, Protection
|
Magically replace your heart with one forged on the second layer of Hell.
|
Adventurer's Guide
|
Hideous Laughter
|
|
1st
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Cripple a creature with humor.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Housekeeping
|
r
|
1st
|
Transmutation
|
Arcane, Utility
|
Clean a 10-foot square area of foreign substances.
|
Gate Pass Gazette
|
Hypnotic Pattern
|
|
3rd
|
Illusion
|
Arcane, Prismatic
|
Create a beguiling pattern in the air that charms and incapacitates its viewers.
|
Adventurer's Guide
|
Ice Storm
|
|
4th
|
Evocation
|
Cold, Nature, Storm
|
Batter an area with massive shards of ice.
|
Adventurer's Guide
|
Identify
|
r
|
1st
|
Divination
|
Arcane, Knowledge
|
Divine the nature of an enchanted item.
|
Adventurer's Guide
|
Identify Weapon
|
|
1st
|
Divination
|
Arcane, Divine, Knowledge, Law, Weaponry
|
Learn what weapon that was used to inflict a wound.
|
Gate Pass Gazette
|
Illusory Script
|
|
1st
|
Illusion
|
Arcane, Communication
|
Hide a message with illusion.
|
Adventurer's Guide
|
Imprisonment
|
|
9th
|
Abjuration
|
Affliction, Arcane
|
Imprison a creature with one of several powerful binding effects.
|
Adventurer's Guide
|
Incendiary Cloud
|
|
8th
|
Conjuration
|
Arcane, Fire
|
Create a roiling cloud of fire and ash that immolates all within it.
|
Adventurer's Guide
|
Inescapable Malady
|
|
7th
|
Necromancy
|
Affliction
|
Infect a creature with an arcane disease.
|
Adventurer's Guide
|
Instant Summons
|
r
|
6th
|
Conjuration
|
Arcane, Summoning
|
Enchant an item so that it can be summoned with a word.
|
Adventurer's Guide
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
|
Gate Pass Gazette
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Irresistible Dance
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Cripple a creature with the urge to dance.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Laundry Day
|
r
|
2nd
|
Transmutation
|
Arcane, Divine, Utility
|
Clean and restore items made of cloth.
|
Gate Pass Gazette
|
Legend Lore
|
|
5th
|
Divination
|
Arcane, Communication, Knowledge, Time
|
Magically obtain knowledge about a creature or topic.
|
Adventurer's Guide
|
Lemure Transformation
|
|
2nd
|
Transmutation
|
Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Light
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Lightning Bolt
|
|
3rd
|
Evocation
|
Arcane, Lightning, Nature, Storm
|
Shoot lighting through multiple enemies.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Longstrider
|
|
1st
|
Transmutation
|
Movement, Utility
|
Increase a creature’s walking speed.
|
Adventurer's Guide
|
Mage Armor
|
|
1st
|
Abjuration
|
Arcane, Protection
|
Magically increase your AC.
|
Adventurer's Guide
|