Name | Ritual | Level | Classical Spell School | Spell Schools | Summary | Source |
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Feeblemind | 8th | Enchantment | Affliction, Arcane, Psychic | Crush a creature’s mind. | Adventurer's Guide | |
Fey Tongue | 1st | Divination | Communication, Knowledge | Better understand the fey tongues and ways of communication. | Gate Pass Gazette | |
Find Familiar |
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1st | Conjuration | Arcane, Summoning | Summon a magical creature to aid you. | Adventurer's Guide |
Finger of Death | 7th | Necromancy | Arcane, Necrotic, Undead | Wrack a creature with negative energy that deals 7d8+30 necrotic damage. | Adventurer's Guide | |
Fire Bolt | Cantrip | Evocation | Arcane, Fire | Shoot a flame at a creature to deal fire damage. | Adventurer's Guide | |
Fire Shield | 4th | Evocation | Arcane, Cold, Fire, Protection | Gain resistance to and deal fire or cold damage to creatures that hit you. | Adventurer's Guide | |
Fireball | 3rd | Evocation | Arcane, Fire | Engulf an area in a blast of flame that deals 6d6 fire damage. | Adventurer's Guide | |
Flaming Sphere | 2nd | Conjuration | Arcane, Fire | Create and control a 5-foot diameter burning sphere. | Adventurer's Guide | |
Flesh to Stone | 6th | Transmutation | Arcane, Earth, Transformation | Turn a creature to stone. | Adventurer's Guide | |
Floating Disk |
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1st | Conjuration | Arcane, Movement | Create a floating platform which can carry up to 500 pounds. | Adventurer's Guide |
Fly | 3rd | Transmutation | Arcane, Movement | Grant a creature the ability to fly. | Adventurer's Guide | |
Fog Cloud | 1st | Conjuration | Arcane, Obscurement, Weather | Create an area of fog. | Adventurer's Guide | |
Forcecage | 7th | Evocation | Arcane, Force, Planar, Teleportation | Creatures in the area are trapped in an invisible cube of force. | Adventurer's Guide | |
Foresight | 9th | Divination | Arcane, Senses, Time | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. | Adventurer's Guide | |
Freezing Sphere | 6th | Evocation | Arcane, Cold, Water | Unleash an arctic blast that deals 8d8 cold damage and freezes water in the area. | Adventurer's Guide | |
Friends | Cantrip | Enchantment | Arcane | Gain an expertise die on a Charisma check. | Adventurer's Guide | |
Gaseous Form | 3rd | Transmutation | Air, Arcane, Movement | Make a creature insubstantial and able to fly. | Adventurer's Guide | |
Gate | 9th | Conjuration | Arcane, Planar | Create a portal to another plane. | Adventurer's Guide | |
Gate from Beyond | 3rd | Conjuration | Arcane, Teleportation | Create a short-range portal for multiple creatures in exchange for suffering strife. | Gate Pass Gazette | |
Geas | 5th | Enchantment | Arcane, Compulsion, Divine, Law | Give a creature a command with an extremely long duration. | Adventurer's Guide | |
Gentle Repose |
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2nd | Necromancy | Arcane, Divine | Prevent a corpse from decaying or being raised as undead. | Adventurer's Guide |
Gish Gallop | 1st | Enchantment | Communication, Negation | Repeat a failed Deception, Intimidation, or Perception check with a different one of those skills. | Gate Pass Gazette | |
Globe of Invulnerability | 6th | Abjuration | Negation, Protection | Create a sphere protected from outside magic. | Adventurer's Guide | |
Glyph of Warding | 3rd | Abjuration | Utility | Create a magical trap, storing a spell or burst of harmful energy within a rune. | Adventurer's Guide | |
Grease | 1st | Conjuration | Arcane, Earth | Coat an area in grease, making it hard to move through. | Adventurer's Guide | |
Greater Invisibility | 4th | Illusion | Arcane, Obscurement, Shadow | Turn a creature invisible even while it takes hostile actions. | Adventurer's Guide | |
Greater Repair | 3rd | Transmutation | Arcane, Technological, Transformation, Utility | Restore several hit points to an object or construct and end a malfunction affecting it. | Gate Pass Gazette | |
Guards and Wards | 6th | Abjuration | Arcane, Protection | Ward an area, making it difficult to traverse for those that you do not permit. | Adventurer's Guide | |
Gust of Wind | 2nd | Evocation | Air, Nature | Create a powerful gust of wind that disperses clouds and pushes creatures. | Adventurer's Guide | |
Hallucinatory Terrain | 4th | Illusion | Obscurement, Terrain | Cloak natural terrain in an illusion that transforms it. | Adventurer's Guide | |
Haste | 3rd | Transmutation | Enhancement, Time | Allow a creature to move and act more quickly. | Adventurer's Guide | |
Heart of Dis | 8th | Necromancy | Enhancement, Evil, Fear, Law, Planar, Protection | Magically replace your heart with one forged on the second layer of Hell. | Adventurer's Guide | |
Hideous Laughter | 1st | Enchantment | Affliction, Arcane, Compulsion | Cripple a creature with humor. | Adventurer's Guide | |
Hold Monster | 5th | Enchantment | Affliction, Arcane | Paralyze a creature. | Adventurer's Guide | |
Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
Housekeeping |
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1st | Transmutation | Arcane, Utility | Clean a 10-foot square area of foreign substances. | Gate Pass Gazette |
Hypnotic Pattern | 3rd | Illusion | Arcane, Prismatic | Create a beguiling pattern in the air that charms and incapacitates its viewers. | Adventurer's Guide | |
Ice Storm | 4th | Evocation | Cold, Nature, Storm | Batter an area with massive shards of ice. | Adventurer's Guide | |
Identify |
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1st | Divination | Arcane, Knowledge | Divine the nature of an enchanted item. | Adventurer's Guide |
Identify Weapon | 1st | Divination | Arcane, Divine, Knowledge, Law, Weaponry | Learn what weapon that was used to inflict a wound. | Gate Pass Gazette | |
Illusory Script | 1st | Illusion | Arcane, Communication | Hide a message with illusion. | Adventurer's Guide | |
Imprisonment | 9th | Abjuration | Affliction, Arcane | Imprison a creature with one of several powerful binding effects. | Adventurer's Guide | |
Incendiary Cloud | 8th | Conjuration | Arcane, Fire | Create a roiling cloud of fire and ash that immolates all within it. | Adventurer's Guide | |
Inescapable Malady | 7th | Necromancy | Affliction | Infect a creature with an arcane disease. | Adventurer's Guide | |
Instant Summons |
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6th | Conjuration | Arcane, Summoning | Enchant an item so that it can be summoned with a word. | Adventurer's Guide |
Instant Window | 2nd | Conjuration | Arcane, Utility | Create a temporary window. | Gate Pass Gazette | |
Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
Irresistible Dance | 6th | Enchantment | Arcane, Compulsion | Cripple a creature with the urge to dance. | Adventurer's Guide | |
Jump | 1st | Transmutation | Enhancement, Movement | Imbue a creature with astonish leaping abilities. | Adventurer's Guide |