Harmonic Resonance
|
|
1st
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Abjuration
|
Enhancement, Sound
|
Harmonize with the rhythm of those around you to better help allies.
|
Adventurer's Guide
|
Haste
|
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3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Heal
|
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6th
|
Evocation
|
Divine, Healing
|
Channel positive energy into a creature, restoring a large number of hit points and removing negative conditions.
|
Adventurer's Guide
|
Healing Word
|
|
1st
|
Evocation
|
Divine, Healing
|
Restore a small number of hit points to a creature at range with only a word.
|
Adventurer's Guide
|
Heart of Dis
|
|
8th
|
Necromancy
|
Enhancement, Evil, Fear, Law, Planar, Protection
|
Magically replace your heart with one forged on the second layer of Hell.
|
Adventurer's Guide
|
Heat Metal
|
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2nd
|
Transmutation
|
Affliction, Fire, Nature
|
Make a metallic object too hot to touch.
|
Adventurer's Guide
|
Heroes’ Feast
|
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6th
|
Conjuration
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Enhancement
|
Create a fabulous feast that feeds and bolsters those that eat it.
|
Adventurer's Guide
|
Heroism
|
|
1st
|
Enchantment
|
Enhancement
|
Imbue a creature with bravery and vigor.
|
Adventurer's Guide
|
Hex
|
|
1st
|
Enchantment
|
Affliction
|
Lay a mild curse which weakens one ability score.
|
Other
|
Hideous Laughter
|
|
1st
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Cripple a creature with humor.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Holy Aura
|
|
8th
|
Abjuration
|
Divine, Enhancement, Protection
|
Create a powerful aura that aids allies and hinders outsiders.
|
Adventurer's Guide
|
Housekeeping
|
r
|
1st
|
Transmutation
|
Arcane, Utility
|
Clean a 10-foot square area of foreign substances.
|
Gate Pass Gazette
|
Hypnotic Pattern
|
|
3rd
|
Illusion
|
Arcane, Prismatic
|
Create a beguiling pattern in the air that charms and incapacitates its viewers.
|
Adventurer's Guide
|
Ice Storm
|
|
4th
|
Evocation
|
Cold, Nature, Storm
|
Batter an area with massive shards of ice.
|
Adventurer's Guide
|
Identify
|
r
|
1st
|
Divination
|
Arcane, Knowledge
|
Divine the nature of an enchanted item.
|
Adventurer's Guide
|
Identify Weapon
|
|
1st
|
Divination
|
Arcane, Divine, Knowledge, Law, Weaponry
|
Learn what weapon that was used to inflict a wound.
|
Gate Pass Gazette
|
Illusory Script
|
|
1st
|
Illusion
|
Arcane, Communication
|
Hide a message with illusion.
|
Adventurer's Guide
|
Imprisonment
|
|
9th
|
Abjuration
|
Affliction, Arcane
|
Imprison a creature with one of several powerful binding effects.
|
Adventurer's Guide
|
Incendiary Cloud
|
|
8th
|
Conjuration
|
Arcane, Fire
|
Create a roiling cloud of fire and ash that immolates all within it.
|
Adventurer's Guide
|
Inescapable Malady
|
|
7th
|
Necromancy
|
Affliction
|
Infect a creature with an arcane disease.
|
Adventurer's Guide
|
Infernal Weapon
|
|
6th
|
Conjuration
|
Attack, Cold, Evil, Fire
|
Summon a weapon from Hell.
|
Adventurer's Guide
|
Inflict Wounds
|
|
1st
|
Necromancy
|
Attack, Divine, Necrotic
|
Assail a creature with necrotic energy.
|
Adventurer's Guide
|
Inner Solace
|
|
3rd
|
Transmutation
|
Enhancement
|
Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
|
Gate Pass Gazette
|
Insect Plague
|
|
5th
|
Conjuration
|
Beasts, Nature, Summoning
|
Summon a biting, stinging swarm of insects.
|
Adventurer's Guide
|
Instant Summons
|
r
|
6th
|
Conjuration
|
Arcane, Summoning
|
Enchant an item so that it can be summoned with a word.
|
Adventurer's Guide
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
|
Gate Pass Gazette
|
Invigorated Strikes
|
|
2nd
|
Transmutation
|
Attack, Enhancement, Unarmed
|
Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Irresistible Dance
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Cripple a creature with the urge to dance.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Laundry Day
|
r
|
2nd
|
Transmutation
|
Arcane, Divine, Utility
|
Clean and restore items made of cloth.
|
Gate Pass Gazette
|
Legend Lore
|
|
5th
|
Divination
|
Arcane, Communication, Knowledge, Time
|
Magically obtain knowledge about a creature or topic.
|
Adventurer's Guide
|
Leila's Devastating Daylight
|
|
3rd
|
Evocation
|
Arcane, Divine, Nature
|
Fill an area with magical daylight.
|
To Save A Kingdom
|
Lemure Transformation
|
|
2nd
|
Transmutation
|
Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Lesser Restoration
|
|
2nd
|
Abjuration
|
Divine, Good, Healing
|
Remove one affliction from a creature.
|
Adventurer's Guide
|
Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Light
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Lightning Bolt
|
|
3rd
|
Evocation
|
Arcane, Lightning, Nature, Storm
|
Shoot lighting through multiple enemies.
|
Adventurer's Guide
|
Locate Animals or Plants
|
r
|
2nd
|
Divination
|
Arcane, Beasts, Knowledge, Nature, Plants, Utility
|
Gain knowledge about the location of flora and fauna.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Longstrider
|
|
1st
|
Transmutation
|
Movement, Utility
|
Increase a creature’s walking speed.
|
Adventurer's Guide
|
Mage Armor
|
|
1st
|
Abjuration
|
Arcane, Protection
|
Magically increase your AC.
|
Adventurer's Guide
|
Mage Hand
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Conjure a hand to manipulate small objects.
|
Adventurer's Guide
|
Magic Circle
|
|
3rd
|
Abjuration
|
Compulsion, Protection
|
Create a protective cylinder of magic.
|
Adventurer's Guide
|
Magic Jar
|
|
6th
|
Necromancy
|
Arcane, Compulsion, Evil
|
Move your soul into a jar in order to possess another creature.
|
Adventurer's Guide
|