Devoted Assault
|
3
|
4th degree
|
Tempered Iron
|
Bonus Action
|
Ignoring other enemies allows you to strike one foe more accurately.
|
Adventurer's Guide
|
Dimensional Strike
|
2
|
4th degree
|
Arcane Knight
|
Action
|
You teleport mid-attack, taking your enemy off guard.
|
Gate Pass Gazette
|
Disarm
|
None
|
Basic maneuver
|
None
|
Action
|
Knock your target's weapon from their grasp.
|
Adventurer's Guide
|
Disarming Assault
|
1
|
3rd degree
|
Unending Wheel
|
Action
|
Knock your enemy’s weapon or shield from their grasp.
|
Adventurer's Guide
|
Disarming Counter
|
2
|
3rd degree
|
Rapid Current
|
Reaction
|
Your enemy drops their weapon when they miss you.
|
Adventurer's Guide
|
Discerning Strike
|
2
|
4th degree
|
Mirror’s Glint
|
Action
|
Learn the health and defenses of opponents you damage.
|
Adventurer's Guide
|
Dispelling Assault
|
2
|
3rd degree
|
Tempered Iron
|
Action
|
Your attacks are critical hits on rolls of 19–20 and they end spells.
|
Adventurer's Guide
|
Disrupting Charge
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
|
Adventurer's Guide
|
Dive Bomb
|
2
|
3rd degree
|
Ace Starfighter
|
Action
|
Make an attack with advantage but risk collision.
|
Voidrunner's Codex
|
Dive For Cover
|
2
|
4th degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to take cover behind a creature or object when a ranged attack misses you.
|
Adventurer's Guide
|
Don't Hit Me
|
2
|
1st degree
|
Comedic Jabs
|
Reaction
|
A well-timed absurdity can save your life
|
Gate Pass Gazette
|
Double Tackle
|
3
|
2nd degree
|
Sanguine Knot
|
Action
|
You and an ally knock a creature prone.
|
Adventurer's Guide
|
Doubleshot
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Fire two missiles and do extra damage.
|
Adventurer's Guide
|
Doubleteam
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action
|
A nearby ally can push a creature as a bonus action.
|
Adventurer's Guide
|
Doubletime
|
2
|
4th degree
|
Sanguine Knot
|
Action
|
You and up to 3 allies can disengage and move their Speed.
|
Adventurer's Guide
|
Douse
|
1
|
3rd degree
|
Mist and Shade
|
Bonus Action
|
Dash a container of liquid over a nearby foe.
|
Adventurer's Guide
|
Dreadful Edge
|
1
|
1st degree
|
Eldritch Blackguard
|
Action
|
Foul magic makes your strikes unnerving
|
Gate Pass Gazette
|
Drive Back
|
2
|
3rd degree
|
Razor’s Edge
|
Action
|
Push your foe 10 feet on a hit.
|
Adventurer's Guide
|
Dual Grapple
|
2
|
2nd degree
|
Sanguine Knot
|
Bonus Action
|
You and an ally restrain a creature.
|
Adventurer's Guide
|
Duelist's Sigil
|
1
|
2nd degree
|
Arcane Knight
|
Bonus Action (Stance)
|
Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others.
|
Gate Pass Gazette
|
Earthstrike
|
2
|
3rd degree
|
Blazing Starglaive
|
Action
|
Knock nearby creatures prone with a psychic shockwave.
|
Voidrunner's Codex
|
Elusive Maneuvering
|
1-3
|
2nd degree
|
Mindful Body
|
Bonus Action
|
Use Dash or Disengage as a bonus action.
|
Voidrunner's Codex
|
Engender Doubt
|
1
|
1st degree
|
Gallant Heart
|
Reaction
|
You second-guess your enemies as they flounder, worsening their resolve.
|
Gate Pass Gazette
|
Escort Formation
|
1
|
2nd degree
|
Ace Starfighter
|
Bonus Action (Stance)
|
Protect a single ship but make the escorts more vulnerable.
|
Voidrunner's Codex
|
Expert Sidestep
|
2
|
3rd degree
|
Unending Wheel
|
Reaction
|
Gain an AC bonus when you are hit.
|
Adventurer's Guide
|
Expert Tumble
|
2
|
2nd degree
|
Tooth and Claw
|
Bonus Action
|
Increase your AC as long as you move at full Speed
|
Adventurer's Guide
|
Exploit Footing
|
2
|
1st degree
|
Razor’s Edge
|
Reaction
|
Trip a creature which misses you.
|
Adventurer's Guide
|
Eye Slash
|
2
|
1st degree
|
Rapid Current
|
Action
|
Blind your enemy with a well-aimed strike.
|
Adventurer's Guide
|
Faith Within
|
1
|
2nd degree
|
Tempered Iron
|
Reaction
|
Reroll a saving throw when charmed, frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Farshot Stance
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Increase the range of your missiles.
|
Adventurer's Guide
|