Mass Suggestion
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6th
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Enchantment
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Arcane, Chaos, Compulsion
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Convince up to 12 creatures to carry out a simple instruction.
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Adventurer's Guide
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Mage Armor
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1st
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Abjuration
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Arcane, Protection
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Magically increase your AC.
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Adventurer's Guide
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Major Image
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3rd
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Illusion
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Arcane, Chaos
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Create a large, realistic illusion.
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Adventurer's Guide
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Knock
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2nd
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Transmutation
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Utility
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Open a locked object.
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Adventurer's Guide
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Scorching Ray
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2nd
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Evocation
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Arcane, Attack, Fire
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Shoot rays of fire damage able to target multiple creatures.
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Adventurer's Guide
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Shattering Barrage
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2nd
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Evocation
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Air, Terrain
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Hurl orbs of jagged broken glass at up to 3 creatures.
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Adventurer's Guide
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Prismatic Spray
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7th
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Evocation
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Arcane, Prismatic
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Unleash a kaleidoscopic cone of energy that deals various types of damage and harmful effects.
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Adventurer's Guide
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Power Word Stun
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8th
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Enchantment
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Affliction, Arcane
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Stun a creature with a single word.
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Adventurer's Guide
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Seeming
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5th
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Illusion
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Arcane, Obscurement, Utility
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Craft an illusory appearance for as many creatures as you choose.
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Adventurer's Guide
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Silent Image
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1st
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Illusion
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Arcane, Senses
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Create an illusion that can move but has no other sensory details.
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Adventurer's Guide
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Slow
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3rd
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Transmutation
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Arcane, Movement, Negation, Time
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Slow time for 6 creatures, making them sluggish and vulnerable.
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Adventurer's Guide
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Sporesight
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7th
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Evocation
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Nature, Obscurement, Senses
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Create a 50-foot radius cloud of spores that allow you to see everything in the area.
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Adventurer's Guide
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Stinking Cloud
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3rd
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Conjuration
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Arcane, Poison
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Make a thick, noxious cloud that leaves foes retching and unable to act.
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Adventurer's Guide
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Sleep
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1st
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Enchantment
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Arcane, Compulsion
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Cause enemies to fall into a magical slumber.
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Adventurer's Guide
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Soulwrought Fists
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2nd
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
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Adventurer's Guide
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True Seeing
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6th
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Divination
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Arcane, Divine, Senses
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Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
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Adventurer's Guide
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Telekinesis
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5th
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Transmutation
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Arcane, Movement
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Use the power of thought to move a creature or object.
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Adventurer's Guide
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Suggestion
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2nd
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Enchantment
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Arcane, Compulsion
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Magically influence a creature, compelling it to follow a simple suggestion.
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Adventurer's Guide
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Sunburst
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8th
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Evocation
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Arcane, Radiant
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A burst of radiant sunlight damages and blinds creatures caught in its area.
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Adventurer's Guide
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Time Stop
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9th
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Transmutation
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Arcane, Time
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Stop time and take extra turns.
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Adventurer's Guide
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Warrior’s Instincts
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5th
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Divination
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Enhancement, Protection, Senses
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Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
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Adventurer's Guide
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Wind Up
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1st
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Evocation
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Enhancement
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Magically ensure that your next melee attack strikes true.
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Adventurer's Guide
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Wish
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9th
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Conjuration
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Arcane
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Duplicate any other spell regardless of requirements, choose from a list of other effects, or create your own—be careful.
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Adventurer's Guide
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True Strike
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Cantrip
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Divination
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Arcane, Attack, Enhancement
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Gain advantage on attacks against a single creature.
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Adventurer's Guide
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Confusion
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4th
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Enchantment
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Affliction, Chaos, Compulsion
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Strike confusion into the minds of your enemies, making them act randomly.
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Adventurer's Guide
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Cloudkill
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5th
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Conjuration
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Arcane, Obscurement, Poison
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Create a cloud of poisonous fog that obscures the area and damages creatures.
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Adventurer's Guide
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Corpse Explosion
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1st
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Evocation
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Poison, Thunder
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Make a corpse explode in a poisonous cloud.
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Adventurer's Guide
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Darkness
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2nd
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Evocation
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Arcane, Shadow
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Shroud an area in magical darkness.
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Adventurer's Guide
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Detect Thoughts
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2nd
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Divination
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Arcane, Senses, Telepathy
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Read the minds of nearby thinking creatures.
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Adventurer's Guide
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Earthquake
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8th
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Evocation
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Earth, Terrain
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Shake the ground to damage creatures and structures.
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Adventurer's Guide
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Ice Storm
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4th
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Evocation
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Cold, Nature, Storm
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Batter an area with massive shards of ice.
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Adventurer's Guide
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Insect Plague
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5th
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Conjuration
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Beasts, Nature, Summoning
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Summon a biting, stinging swarm of insects.
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Adventurer's Guide
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Lemure Transformation
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2nd
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Transmutation
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Transformation
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Melt your body into a humanoid-shaped mass of liquid flesh.
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Adventurer's Guide
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Meteor Swarm
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9th
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Evocation
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Affliction, Arcane, Attack, Fire, Storm
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Cause fiery spheres to fall from the sky for up to a mile.
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Adventurer's Guide
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Move Earth
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6th
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Transmutation
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Earth, Nature, Terrain, Utility
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Bend the earth to create permanent changes to the terrain.
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Adventurer's Guide
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Plane Shift
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7th
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Conjuration
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Arcane, Divine, Nature, Planar, Teleportation, Utility
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Transport yourself and allies to another plane of existence or banish an enemy there instead.
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Adventurer's Guide
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Reverse Gravity
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7th
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Transmutation
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Arcane
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Reverse the gravity of a specific area.
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Adventurer's Guide
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Shield
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1st
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Abjuration
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Arcane, Protection
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Create a temporary barrier of arcane energy around yourself.
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Adventurer's Guide
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Sleet Storm
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2nd
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Conjuration
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Cold, Nature, Terrain, Weather
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Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it.
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Adventurer's Guide
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Sunbeam
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6th
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Evocation
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Arcane, Radiant
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A beam of sunlight damages and blinds creatures in its path each turn.
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Adventurer's Guide
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Whirlwind Kick
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3rd
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Transmutation
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Movement, Thunder, Unarmed
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Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield.
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Adventurer's Guide
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Unholy Star
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7th
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Conjuration
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Fire, Necrotic
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Explode a meteor ripped from the sky into 4 fiery chunks that rain down fiery unholy energies.
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Adventurer's Guide
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Acid Splash
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Cantrip
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Conjuration
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Acid, Arcane
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Conjure a localized bubble of acid that splashes over creatures.
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Adventurer's Guide
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Altered Strike
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Cantrip
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Briefly transform your weapon or fist into another material and strike with it.
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Adventurer's Guide
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Arcane Muscles
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Cantrip
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Transmutation
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Arcane, Enhancement, Transformation, Unarmed
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Bulk your muscles to deliver lethal unarmed strikes.
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Adventurer's Guide
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Calculate
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Cantrip
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Divination
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Enhancement, Law, Technological
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Instantly know the answer to any mathematical equation.
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Adventurer's Guide
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Chill Touch
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Cantrip
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Necromancy
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Affliction, Arcane, Attack, Necrotic
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Attack with the chill of the grave, injuring and preventing healing.
|
Adventurer's Guide
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Dancing Lights
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Cantrip
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Evocation
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Arcane, Utility
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Create up to four floating, magical lights.
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Adventurer's Guide
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Fire Bolt
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Cantrip
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Evocation
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Arcane, Fire
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Shoot a flame at a creature to deal fire damage.
|
Adventurer's Guide
|
Light
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Cantrip
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Evocation
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Arcane, Utility
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Enchant one object to emit light.
|
Adventurer's Guide
|