Invigorated Strikes
|
|
2nd
|
Transmutation
|
Attack, Enhancement, Unarmed
|
Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
|
Adventurer's Guide
|
Infernal Weapon
|
|
6th
|
Conjuration
|
Attack, Cold, Evil, Fire
|
Summon a weapon from Hell.
|
Adventurer's Guide
|
Imprisonment
|
|
9th
|
Abjuration
|
Affliction, Arcane
|
Imprison a creature with one of several powerful binding effects.
|
Adventurer's Guide
|
Illusory Script
|
|
1st
|
Illusion
|
Arcane, Communication
|
Hide a message with illusion.
|
Adventurer's Guide
|
Hypnotic Pattern
|
|
3rd
|
Illusion
|
Arcane, Prismatic
|
Create a beguiling pattern in the air that charms and incapacitates its viewers.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Hex
|
|
1st
|
Enchantment
|
Affliction
|
Lay a mild curse which weakens one ability score.
|
Other
|
Heart of Dis
|
|
8th
|
Necromancy
|
Enhancement, Evil, Fear, Law, Planar, Protection
|
Magically replace your heart with one forged on the second layer of Hell.
|
Adventurer's Guide
|
Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Glibness
|
|
8th
|
Transmutation
|
Communication, Enhancement, Obscurement
|
Gain a bonus to Charisma checks and lie even under magical detection.
|
Adventurer's Guide
|
Glamour
|
|
Cantrip
|
Illusion
|
Enhancement, Obscurement, Prismatic
|
Distort light to subtly change your appearance.
|
Gate Pass Gazette
|
Gate from Beyond
|
|
3rd
|
Conjuration
|
Arcane, Teleportation
|
Create a short-range portal for multiple creatures in exchange for suffering strife.
|
Gate Pass Gazette
|
Gaseous Form
|
|
3rd
|
Transmutation
|
Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Friends
|
|
Cantrip
|
Enchantment
|
Arcane
|
Gain an expertise die on a Charisma check.
|
Adventurer's Guide
|
Foresight
|
|
9th
|
Divination
|
Arcane, Senses, Time
|
Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
|
Adventurer's Guide
|
Forcecage
|
|
7th
|
Evocation
|
Arcane, Force, Planar, Teleportation
|
Creatures in the area are trapped in an invisible cube of force.
|
Adventurer's Guide
|
Force Punch
|
|
1st
|
Evocation
|
Attack, Force, Unarmed
|
Use a blast of magic to punch a creature.
|
Adventurer's Guide
|
Fly
|
|
3rd
|
Transmutation
|
Arcane, Movement
|
Grant a creature the ability to fly.
|
Adventurer's Guide
|
Flex
|
|
2nd
|
Illusion
|
Enhancement, Utility
|
Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
|
Adventurer's Guide
|
Flesh to Stone
|
|
6th
|
Transmutation
|
Arcane, Earth, Transformation
|
Turn a creature to stone.
|
Adventurer's Guide
|
Finger of Death
|
|
7th
|
Necromancy
|
Arcane, Necrotic, Undead
|
Wrack a creature with negative energy that deals 7d8+30 necrotic damage.
|
Adventurer's Guide
|
Feeblemind
|
|
8th
|
Enchantment
|
Affliction, Arcane, Psychic
|
Crush a creature’s mind.
|
Adventurer's Guide
|
Fear
|
|
3rd
|
Illusion
|
Arcane, Fear
|
Frighten creatures in a cone-shaped area.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Expeditious Retreat
|
|
1st
|
Transmutation
|
Arcane, Movement
|
Move much faster than normal.
|
Adventurer's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Enthrall
|
|
2nd
|
Enchantment
|
Compulsion
|
Monopolize a creature’s attention.
|
Adventurer's Guide
|
Enrage Architecture
|
|
7th
|
Transmutation
|
Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Eldritch Cube
|
|
5th
|
Conjuration
|
Law, Psychic
|
Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it.
|
Adventurer's Guide
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|
Draining Nova
|
|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Dominate Monster
|
|
8th
|
Enchantment
|
Arcane, Compulsion
|
Take over the mind of a creature.
|
Adventurer's Guide
|
Divination
|
r
|
4th
|
Divination
|
Communication, Divine, Knowledge, Time
|
Ask a higher power about the future.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Demiplane
|
|
8th
|
Conjuration
|
Arcane, Planar
|
Create a doorway to a dimension you create.
|
Adventurer's Guide
|
Dementing Touch
|
|
5th
|
Enchantment
|
Affliction, Evil
|
Plague a creature’s mind to inflict strife.
|
Gate Pass Gazette
|
Darkness
|
|
2nd
|
Evocation
|
Arcane, Shadow
|
Shroud an area in magical darkness.
|
Adventurer's Guide
|
Dancing Lights
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Create up to four floating, magical lights.
|
Adventurer's Guide
|
Crushing Haymaker
|
|
3rd
|
Evocation
|
Attack, Thunder, Unarmed, Weaponry
|
Deliver a devastating strike that deals thunder damage and lays your target low.
|
Adventurer's Guide
|
Create Undead
|
|
6th
|
Necromancy
|
Arcane, Divine, Undead
|
Raise three or fewer humanoid corpses as ghouls.
|
Adventurer's Guide
|
Counterspell
|
|
3rd
|
Abjuration
|
Arcane, Negation
|
Interrupt another spellcaster as they cast a spell.
|
Adventurer's Guide
|
Corpse Explosion
|
|
1st
|
Evocation
|
Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Convenient Retrieval
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Instantly retrieve an item from a container.
|
Gate Pass Gazette
|
Contact Other Plane
|
r
|
5th
|
Divination
|
Arcane, Knowledge, Planar
|
Risk your sanity in order to question an otherworldly being.
|
Adventurer's Guide
|
Consume Vigor
|
|
4th
|
Necromancy
|
Healing, Necrotic
|
Deal necrotic damage and potentially reduce your own strife and fatigue.
|
Gate Pass Gazette
|
Conjure Fey
|
|
6th
|
Conjuration
|
Arcane, Nature, Summoning
|
Summon a hag, hound, or redcap.
|
Adventurer's Guide
|
Conjure Aberration
|
|
6th
|
Conjuration
|
Arcane, Divine, Planar, Summoning
|
Conjure a hideous being.
|
Dungeon Delver's Guide
|