Name | Ritual | Level | Classical Spell School | Spell Schools | Summary | Source |
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Alarm |
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1st | Abjuration | Arcane, Protection, Scrying, Utility | Set a magical warning against intrusion. | Adventurer's Guide |
Arcane Riposte | 1st | Evocation | Arcane, Attack | Respond to a melee attack with a damaging blast of elemental magic. | Adventurer's Guide | |
Burning Hands | 1st | Evocation | Arcane, Fire | Shoot forth a sheet of flames from your hands, damaging creatures in a cone. | Adventurer's Guide | |
Burst of Strength | 1st | Transmutation | Enhancement, Movement, Protection | Take a level of fatigue in order to break a grapple. | Gate Pass Gazette | |
Charm Person | 1st | Enchantment | Arcane, Compulsion | Force a humanoid to view you as a trusted friend for a short time. | Adventurer's Guide | |
Chef's Palate | 1st | Divination | Arcane, Divine, Protection, Utility | Learn how to prepare targeted food or drink. | Gate Pass Gazette | |
Color Spray | 1st | Illusion | Arcane, Prismatic, Senses | Create a flash of brilliant colored light, blinding creatures in front of you. | Adventurer's Guide | |
Comprehend Languages |
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1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. | Adventurer's Guide |
Conjoinment | 1st | Transmutation | Arcane, Law, Technological, Utility | Bind two objects to move in unison | Gate Pass Gazette | |
Corpse Explosion | 1st | Evocation | Poison, Thunder | Make a corpse explode in a poisonous cloud. | Adventurer's Guide | |
Detect Magic |
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1st | Divination | Arcane, Divine, Nature, Senses | Sense the presence and school of magical auras. | Adventurer's Guide |
Disguise Self | 1st | Illusion | Arcane, Obscurement | Create an illusion that makes you appear like another humanoid. | Adventurer's Guide | |
Expeditious Retreat | 1st | Transmutation | Arcane, Movement | Move much faster than normal. | Adventurer's Guide | |
False Life | 1st | Necromancy | Arcane, Enhancement | Gain temporary hit points. | Adventurer's Guide | |
Feather Fall | 1st | Transmutation | Arcane, Protection | Reduce or eliminate damage from falling. | Adventurer's Guide | |
Fey Tongue | 1st | Divination | Communication, Knowledge | Better understand the fey tongues and ways of communication. | Gate Pass Gazette | |
Find Familiar |
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1st | Conjuration | Arcane, Summoning | Summon a magical creature to aid you. | Adventurer's Guide |
Floating Disk |
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1st | Conjuration | Arcane, Movement | Create a floating platform which can carry up to 500 pounds. | Adventurer's Guide |
Fog Cloud | 1st | Conjuration | Arcane, Obscurement, Weather | Create an area of fog. | Adventurer's Guide | |
Gish Gallop | 1st | Enchantment | Communication, Negation | Repeat a failed Deception, Intimidation, or Perception check with a different one of those skills. | Gate Pass Gazette | |
Grease | 1st | Conjuration | Arcane, Earth | Coat an area in grease, making it hard to move through. | Adventurer's Guide | |
Hideous Laughter | 1st | Enchantment | Affliction, Arcane, Compulsion | Cripple a creature with humor. | Adventurer's Guide | |
Housekeeping |
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1st | Transmutation | Arcane, Utility | Clean a 10-foot square area of foreign substances. | Gate Pass Gazette |
Identify |
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1st | Divination | Arcane, Knowledge | Divine the nature of an enchanted item. | Adventurer's Guide |
Identify Weapon | 1st | Divination | Arcane, Divine, Knowledge, Law, Weaponry | Learn what weapon that was used to inflict a wound. | Gate Pass Gazette | |
Illusory Script | 1st | Illusion | Arcane, Communication | Hide a message with illusion. | Adventurer's Guide | |
Jump | 1st | Transmutation | Enhancement, Movement | Imbue a creature with astonish leaping abilities. | Adventurer's Guide | |
Lesser Repair | 1st | Transmutation | Arcane, Technological, Utility | Heal hit points equal to 1d8 + your spellcasting ability modifier to a construct or object. | Gate Pass Gazette | |
Longstrider | 1st | Transmutation | Movement, Utility | Increase a creature’s walking speed. | Adventurer's Guide | |
Mage Armor | 1st | Abjuration | Arcane, Protection | Magically increase your AC. | Adventurer's Guide | |
Magic Missile | 1st | Evocation | Arcane, Attack, Force | Shoot bolts of arcane energy certain to hit one or more creatures. | Adventurer's Guide | |
Nervous Recoil | 1st | Enchantment | Negation, Psychic | When a creature succeeds on an attack roll, you cloud its perception, forcing it to either treat the attack roll as a failure or keep its success and suffer damage from cognitive dissonance. | Gate Pass Gazette | |
Protection from Evil and Good | 1st | Abjuration | Arcane, Divine, Protection | Protect a creature from certain creature types. | Adventurer's Guide | |
Searing Equation | 1st | Enchantment | Affliction, Law, Psychic | Whisper an alien equation that injures the minds of creatures and deafens them. | Adventurer's Guide | |
Shield | 1st | Abjuration | Arcane, Protection | Create a temporary barrier of arcane energy around yourself. | Adventurer's Guide | |
Silent Image | 1st | Illusion | Arcane, Senses | Create an illusion that can move but has no other sensory details. | Adventurer's Guide | |
Skeletal Hands | 1st | Necromancy | Arcane, Divine, Necrotic | Skeletal hands grab at targets. | Dungeon Delver's Guide | |
Sleep | 1st | Enchantment | Arcane, Compulsion | Cause enemies to fall into a magical slumber. | Adventurer's Guide | |
Stumble | 1st | Enchantment | Affliction, Movement | Make a creature stumble in a direction, potentially knocking them prone and dealing damage. | Gate Pass Gazette | |
Thunderwave | 1st | Evocation | Arcane, Nature, Thunder | Unleash a wave of thunderous force that damages creatures and pushes them back. | Adventurer's Guide | |
Traveler’s Ward | 1st | Abjuration | Protection, Sound | Protect a creature from pickpockets. | Adventurer's Guide | |
Unseen Servant |
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1st | Conjuration | Arcane, Summoning, Utility | Use an invisible, mindless, shapeless force to perform simple tasks. | Adventurer's Guide |
Wind Up | 1st | Evocation | Enhancement | Magically ensure that your next melee attack strikes true. | Adventurer's Guide |