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Spells

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Name Ritual Level Classical Spell School Spell Schools Summary
Accelerando 4th Transmutation Enhancement, Movement, Sound, Time Play a jaunty tune that instills swiftness into up to 6 creatures.
Air Wave 1st Conjuration Air, Weaponry Cut through the air with a melee weapon to damage a creature within 30 feet.
Altered Strike Cantrip Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it.
Animal Friendship 1st Enchantment Beasts, Compulsion, Nature Befriend an animal.
Animal Messenger
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2nd Enchantment Beasts, Communication, Nature Use a Tiny creature as a magical messenger.
Animate Objects 5th Transmutation Arcane, Transformation, Weaponry Create constructs to smite foes.
Arcane Riposte 1st Evocation Arcane, Attack Respond to a melee attack with a damaging blast of elemental magic.
Arcane Sword 7th Evocation Arcane, Attack, Force, Summoning, Weaponry Create a deadly sword-shaped force that attacks at your command.
Aspect of the Moon 3rd Transmutation Enhancement, Nature, Transformation, Unarmed, Weaponry Adopt a number of traits similar to a werewolf.
Awaken 5th Transmutation Beasts, Enhancement, Nature, Plants Impart sentience to a creature or plant.
Bane 1st Enchantment Affliction Cause enemies to be distracted from their attacks.
Battlecry Ballad 3rd Abjuration Enhancement, Sound Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
Bestow Curse 3rd Necromancy Affliction, Arcane, Divine, Necrotic Lay a curse upon a creature, giving it potentially long-lasting penalties.
Blindness/Deafness 2nd Necromancy Affliction, Arcane, Divine, Senses Strike a creature blind or deaf.
Calm Emotions 2nd Enchantment Divine, Negation Suppress strong and harmful emotions, negating effects or sapping aggression.
Charm Monster 4th Enchantment Arcane, Compulsion Make a creature view you as a trusted friend.
Charm Person 1st Enchantment Arcane, Compulsion Force a humanoid to view you as a trusted friend for a short time.
Circular Breathing Cantrip Transmutation Air, Enhancement, Water Breathe and sing underwater, and regulate your breath to avoid harmful gases.
Clairvoyance 3rd Divination Arcane, Divine, Scrying Create a sensor at a distance, allowing you to see or hear through it.
Comprehend Languages
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1st Divination Communication, Knowledge Use magic to better interpret languages you do not understand.
Confusion 4th Enchantment Affliction, Chaos, Compulsion Strike confusion into the minds of your enemies, making them act randomly.
Cure Wounds 1st Evocation Divine, Healing, Nature Heal hit points equal to 1d8 + your spellcasting ability modifier.
Dancing Lights Cantrip Evocation Arcane, Utility Create up to four floating, magical lights.
Detect Magic
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1st Divination Arcane, Divine, Nature, Senses Sense the presence and school of magical auras.
Detect Thoughts 2nd Divination Arcane, Senses, Telepathy Read the minds of nearby thinking creatures.
Dimension Door 4th Conjuration Arcane, Teleportation Teleport yourself and one willing creature great distances.
Disguise Self 1st Illusion Arcane, Obscurement Create an illusion that makes you appear like another humanoid.
Dispel Magic 3rd Abjuration Arcane, Negation, Protection, Utility End ongoing magical effects.
Dominate Monster 8th Enchantment Arcane, Compulsion Take over the mind of a creature.
Dominate Person 5th Enchantment Compulsion Take over the mind of a humanoid.
Dramatic Sting 1st Enchantment Fear, Psychic, Sound Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
Dream 5th Illusion Affliction, Communication Invade a creature’s dreams to communicate with and possibly terrorize it.
Enhance Ability 2nd Transmutation Enhancement Increase the effectiveness of one ability score for a creature.
Enthrall 2nd Enchantment Compulsion Monopolize a creature’s attention.
Etherealness 7th Transmutation Movement, Obscurement, Planar Enter the border of the Ethereal Plane.
Eyebite 6th Necromancy Affliction, Arcane, Fear Use a gaze attack to curse creatures.
Faerie Fire 1st Evocation Arcane, Utility Highlight creatures with magical radiance.
Fear 3rd Illusion Arcane, Fear Frighten creatures in a cone-shaped area.
Feather Fall 1st Transmutation Arcane, Protection Reduce or eliminate damage from falling.
Feeblemind 8th Enchantment Affliction, Arcane, Psychic Crush a creature’s mind.
Find the Path 6th Divination Divine, Nature, Terrain Know the way to a location of your choice.
Flex 2nd Illusion Enhancement, Utility Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
Forcecage 7th Evocation Arcane, Force, Planar, Teleportation Creatures in the area are trapped in an invisible cube of force.
Foresight 9th Divination Arcane, Senses Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
Freedom of Movement 4th Abjuration Divine, Movement, Protection, Water Free a creature from most constraints on its movement.
Friends Cantrip Enchantment Arcane Gain an expertise die on a Charisma check.
Geas 5th Enchantment Arcane, Compulsion, Divine, Law Give a creature a command with an extremely long duration.
Glibness 8th Transmutation Communication, Enhancement, Obscurement Gain a bonus to Charisma checks and lie even under magical detection.
Glyph of Warding 3rd Abjuration Utility Create a magical trap, storing a spell or burst of harmful energy within a rune.
Greater Invisibility 4th Illusion Arcane, Obscurement, Shadow Turn a creature invisible even while it takes hostile actions.