Name | Ritual | Level | Classical Spell School | Spell Schools | Summary |
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Accelerando | 4th | Transmutation | Enhancement, Movement, Sound, Time | Play a jaunty tune that instills swiftness into up to 6 creatures. | |
Air Wave | 1st | Conjuration | Air, Weaponry | Cut through the air with a melee weapon to damage a creature within 30 feet. | |
Altered Strike | Cantrip | Transmutation | Enhancement, Transformation, Unarmed, Weaponry | Briefly transform your weapon or fist into another material and strike with it. | |
Animal Friendship | 1st | Enchantment | Beasts, Compulsion, Nature | Befriend an animal. | |
Animal Messenger |
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2nd | Enchantment | Beasts, Communication, Nature | Use a Tiny creature as a magical messenger. |
Animate Objects | 5th | Transmutation | Arcane, Transformation, Weaponry | Create constructs to smite foes. | |
Arcane Mirror | 4th | Divination | Arcane, Communication, Divine, Scrying, Utility | Scry through a distant mirror. | |
Arcane Riposte | 1st | Evocation | Arcane, Attack | Respond to a melee attack with a damaging blast of elemental magic. | |
Arcane Sword | 7th | Evocation | Arcane, Attack, Force, Summoning, Weaponry | Create a deadly sword-shaped force that attacks at your command. | |
Aspect of the Moon | 3rd | Transmutation | Enhancement, Nature, Transformation, Unarmed, Weaponry | Adopt a number of traits similar to a werewolf. | |
Awaken | 5th | Transmutation | Beasts, Enhancement, Nature, Plants | Impart sentience to a creature or plant. | |
Awaken Portal | 4th | Transmutation | Arcane, Divine, Protection | Impart sentience to a door. | |
Bane | 1st | Enchantment | Affliction | Cause enemies to be distracted from their attacks. | |
Battlecry Ballad | 3rd | Abjuration | Enhancement, Sound | Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies. | |
Beautify Creature | 1st | Transmutation | Arcane, Divine, Enhancement, Utility | Grant the target an expertise die to Persuasion and Performance by beautifully grooming it. | |
Bestow Curse | 3rd | Necromancy | Affliction, Arcane, Divine, Necrotic | Lay a curse upon a creature, giving it potentially long-lasting penalties. | |
Blindness/Deafness | 2nd | Necromancy | Affliction, Arcane, Divine, Senses | Strike a creature blind or deaf. | |
Calm Emotions | 2nd | Enchantment | Divine, Negation | Suppress strong and harmful emotions, negating effects or sapping aggression. | |
Charm Monster | 4th | Enchantment | Arcane, Compulsion | Make a creature view you as a trusted friend. | |
Charm Person | 1st | Enchantment | Arcane, Compulsion | Force a humanoid to view you as a trusted friend for a short time. | |
Chef's Plate | 1st | Divination | Arcane, Divine, Protection, Utility | Learn how to prepare targeted food or drink. | |
Circular Breathing | Cantrip | Transmutation | Air, Enhancement, Water | Breathe and sing underwater, and regulate your breath to avoid harmful gases. | |
Clairvoyance | 3rd | Divination | Arcane, Divine, Scrying | Create a sensor at a distance, allowing you to see or hear through it. | |
Comprehend Languages |
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1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. |
Confusion | 4th | Enchantment | Affliction, Chaos, Compulsion | Strike confusion into the minds of your enemies, making them act randomly. | |
Convenient Retrieval | Cantrip | Conjuration | Arcane, Utility | Instantly retrieve an item from a container. | |
Cure Wounds | 1st | Evocation | Divine, Healing, Nature | Heal hit points equal to 1d8 + your spellcasting ability modifier. | |
Dancing Lights | Cantrip | Evocation | Arcane, Utility | Create up to four floating, magical lights. | |
Detect Magic |
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1st | Divination | Arcane, Divine, Nature, Senses | Sense the presence and school of magical auras. |
Detect Thoughts | 2nd | Divination | Arcane, Senses, Telepathy | Read the minds of nearby thinking creatures. | |
Dimension Door | 4th | Conjuration | Arcane, Teleportation | Teleport yourself and one willing creature great distances. | |
Disguise Self | 1st | Illusion | Arcane, Obscurement | Create an illusion that makes you appear like another humanoid. | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | |
Dominate Monster | 8th | Enchantment | Arcane, Compulsion | Take over the mind of a creature. | |
Dominate Person | 5th | Enchantment | Compulsion | Take over the mind of a humanoid. | |
Dramatic Sting | 1st | Enchantment | Fear, Psychic, Sound | Frighten a creature by echoing its movements with ominous music and terrifying sound effects. | |
Dream | 5th | Illusion | Affliction, Communication | Invade a creature’s dreams to communicate with and possibly terrorize it. | |
Enhance Ability | 2nd | Transmutation | Enhancement | Increase the effectiveness of one ability score for a creature. | |
Enthrall | 2nd | Enchantment | Compulsion | Monopolize a creature’s attention. | |
Escape | 5th | Conjuration | Arcane, Teleportation | Escape to the surface. | |
Etherealness | 7th | Transmutation | Movement, Obscurement, Planar | Enter the border of the Ethereal Plane. | |
Eyebite | 6th | Necromancy | Affliction, Arcane, Fear | Use a gaze attack to curse creatures. | |
Faerie Fire | 1st | Evocation | Arcane, Utility | Highlight creatures with magical radiance. | |
Fear | 3rd | Illusion | Arcane, Fear | Frighten creatures in a cone-shaped area. | |
Feather Fall | 1st | Transmutation | Arcane, Protection | Reduce or eliminate damage from falling. | |
Feeblemind | 8th | Enchantment | Affliction, Arcane, Psychic | Crush a creature’s mind. | |
Find the Path | 6th | Divination | Divine, Nature, Terrain | Know the way to a location of your choice. | |
Flex | 2nd | Illusion | Enhancement, Utility | Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. | |
Forcecage | 7th | Evocation | Arcane, Force, Planar, Teleportation | Creatures in the area are trapped in an invisible cube of force. | |
Foresight | 9th | Divination | Arcane, Senses | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. |