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Spells

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Name Ritual Level Classical Spell School Spell Schools Summary
Acid Arrow 2nd Evocation Acid, Arcane Create a magical arrow that covers a creature or object in acid.
Acid Splash Cantrip Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures.
Alter Self 2nd Transmutation Arcane, Movement, Shapechanging, Weaponry Use magic to warp your body.
Altered Strike Cantrip Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it.
Animate Objects 5th Transmutation Arcane, Transformation, Weaponry Create constructs to smite foes.
Arcane Muscles Cantrip Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to deliver lethal unarmed strikes.
Arcane Riposte 1st Evocation Arcane, Attack Respond to a melee attack with a damaging blast of elemental magic.
Banishment 4th Abjuration Affliction, Planar Send a creature to another plane.
Blight 4th Necromancy Arcane, Nature, Necrotic, Plants Attack a creature by drawing the moisture from it, harming most and devastating plants.
Blindness/Deafness 2nd Necromancy Affliction, Arcane, Divine, Senses Strike a creature blind or deaf.
Blink 3rd Transmutation Arcane, Planar, Protection Have a 50% chance of vanishing each turn to avoid being harmed.
Blur 2nd Illusion Arcane, Protection, Senses Cloak yourself in distortion, imposing disadvantage on attacks against you.
Burning Hands 1st Evocation Arcane, Fire Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
Calculate Cantrip Divination Enhancement, Law, Technological Instantly know the answer to any mathematical equation.
Chain Lightning 6th Evocation Arcane, Lightning Fire a bolt of lightning that arcs to multiple foes.
Charm Monster 4th Enchantment Arcane, Compulsion Make a creature view you as a trusted friend.
Charm Person 1st Enchantment Arcane, Compulsion Force a humanoid to view you as a trusted friend for a short time.
Chill Touch Cantrip Necromancy Affliction, Arcane, Attack, Necrotic Attack with the chill of the grave, injuring and preventing healing.
Circle of Death 6th Necromancy Necrotic Suck the life force from an area, dealing necrotic damage in a large sphere.
Clairvoyance 3rd Divination Arcane, Divine, Scrying Create a sensor at a distance, allowing you to see or hear through it.
Cloudkill 5th Conjuration Arcane, Obscurement, Poison Create a cloud of poisonous fog that obscures the area and damages creatures.
Color Spray 1st Illusion Arcane, Prismatic, Senses Create a flash of brilliant colored light, blinding creatures in front of you.
Comprehend Languages
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1st Divination Communication, Knowledge Use magic to better interpret languages you do not understand.
Cone of Cold 5th Evocation Arcane, Attack, Cold Create a blast of frigid air, dealing damage in a cone.
Confusion 4th Enchantment Affliction, Chaos, Compulsion Strike confusion into the minds of your enemies, making them act randomly.
Corpse Explosion 1st Evocation Poison, Thunder Make a corpse explode in a poisonous cloud.
Counterspell 3rd Abjuration Arcane, Negation Interrupt another spellcaster as they cast a spell.
Creation 5th Illusion Arcane, Shadow Create from shadow-stuff a physical object no larger than a 5-foot cube.
Crushing Haymaker 3rd Evocation Attack, Thunder, Unarmed, Weaponry Deliver a devastating strike that deals thunder damage and lays your target low.
Dancing Lights Cantrip Evocation Arcane, Utility Create up to four floating, magical lights.
Darklight 3rd Evocation Utility Create a heatless flame that sheds light only you and creatures you choose are able to see.
Darkness 2nd Evocation Arcane, Shadow Shroud an area in magical darkness.
Darkvision 2nd Transmutation Arcane, Nature, Senses Grant a creature the ability to see in the dark.
Daylight 3rd Evocation Arcane, Divine, Nature Fill an area with magical daylight.
Deadweight 2nd Transmutation Movement, Transformation Greatly increase the weight of an object.
Delayed Blast Fireball 7th Evocation Arcane, Fire Create a fiery explosion that deals more damage the longer it is held before release.
Detect Magic
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1st Divination Arcane, Divine, Nature, Senses Sense the presence and school of magical auras.
Detect Thoughts 2nd Divination Arcane, Senses, Telepathy Read the minds of nearby thinking creatures.
Dimension Door 4th Conjuration Arcane, Teleportation Teleport yourself and one willing creature great distances.
Disguise Self 1st Illusion Arcane, Obscurement Create an illusion that makes you appear like another humanoid.
Disintegrate 6th Transmutation Arcane, Attack, Transformation Use a magical ray to disintegrate a creature or object.
Dispel Magic 3rd Abjuration Arcane, Negation, Protection, Utility End ongoing magical effects.
Dominate Beast 4th Enchantment Beasts, Compulsion, Nature Take over the mind of a beast.
Dominate Monster 8th Enchantment Arcane, Compulsion Take over the mind of a creature.
Dominate Person 5th Enchantment Compulsion Take over the mind of a humanoid.
Earthquake 8th Evocation Earth, Terrain Shake the ground to damage creatures and structures.
Enlarge/Reduce 2nd Transmutation Affliction, Arcane, Enhancement, Transformation Increase or decrease a creature’s size.
Enrage Architecture 7th Transmutation Earth, Terrain Animate a building and make it lash out at its inhabitants and surroundings.
Etherealness 7th Transmutation Movement, Obscurement, Planar Enter the border of the Ethereal Plane.
Expeditious Retreat 1st Transmutation Arcane, Movement Move much faster than normal.