Name | Ritual | Level | Classical Spell School | Spell Schools | Summary | Source |
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Mass Cure Wounds | 5th | Evocation | Divine, Healing | Heal several allies a moderate amount. | Adventurer's Guide | |
Mass Suggestion | 6th | Enchantment | Arcane, Chaos, Compulsion | Convince up to 12 creatures to carry out a simple instruction. | Adventurer's Guide | |
Mending | Cantrip | Transmutation | Arcane, Transformation, Utility | Perform simple repairs on an object. | Adventurer's Guide | |
Message | Cantrip | Transmutation | Arcane, Communication | Send short messages to other creatures. | Adventurer's Guide | |
Metabolic Stasis | 6th | Transmutation | Arcane, Divine, Nature | Create a zone of immortality. | Dungeon Delver's Guide | |
Mind Blank | 8th | Abjuration | Arcane, Negation | Prevent a creature’s mind from being read. | Adventurer's Guide | |
Minor Illusion | Cantrip | Illusion | Arcane, Chaos | Create a small, limited illusion. | Adventurer's Guide | |
Mislead | 5th | Illusion | Arcane, Chaos, Obscurement, Transformation | Confuse those around you by replacing yourself with a duplicate. | Adventurer's Guide | |
Modify Memory | 5th | Enchantment | Communication, Compulsion, Utility | Alter a creature’s memory. | Adventurer's Guide | |
Nervous Recoil | 1st | Enchantment | Negation, Psychic | When a creature succeeds on an attack roll, you cloud its perception, forcing it to either treat the attack roll as a failure or keep its success and suffer damage from cognitive dissonance. | Gate Pass Gazette | |
Nondetection | 3rd | Abjuration | Arcane, Negation, Obscurement, Scrying, Utility | Hide a person, place, or thing from divination magic for 8 hours. | Adventurer's Guide | |
Object of Fascination | 2nd | Enchantment | Compulsion | Enchant a valuable item to distract or lure a now fixated creature. | Gate Pass Gazette | |
Phantasmal Talons | 1st | Enchantment | Psychic, Unarmed | Sprout invisible talons of pure will from your fingers. | Adventurer's Guide | |
Pigment Cloud | 2nd | Evocation | Arcane, Obscurement, Prismatic | Create a cloud of colorful pigment, causing affected creatures to leave a trail. | Gate Pass Gazette | |
Planar Binding | 5th | Abjuration | Arcane, Compulsion, Divine, Nature, Planar, Utility | Force a creature from another plane of existence to become your servant. | Adventurer's Guide | |
Plant Growth | 3rd | Transmutation | Nature, Plants, Terrain | Use magic to increase the yield of plants or create difficult terrain. | Adventurer's Guide | |
Polymorph | 4th | Transmutation | Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation | Temporarily transform a creature into another creature. | Adventurer's Guide | |
Power Word Kill | 9th | Enchantment | Arcane, Attack | Slay a creature with a single word. | Adventurer's Guide | |
Power Word Stun | 8th | Enchantment | Affliction, Arcane | Stun a creature with a single word. | Adventurer's Guide | |
Prestidigitation | Cantrip | Transmutation | Arcane, Utility | Perform various minor magical tricks. | Adventurer's Guide | |
Prismatic Mess | 5th | Evocation | Arcane, Prismatic | Unleash a disorderly burst of colorful energy that deals various types of damage and harmful effects | Gate Pass Gazette | |
Programmed Illusion | 6th | Illusion | Arcane, Senses | Set an illusion that triggers once a specified condition is met. | Adventurer's Guide | |
Project Image | 7th | Illusion | Arcane, Senses | Create an illusionary duplicate you can sense through. | Adventurer's Guide | |
Raise Dead | 5th | Necromancy | Divine, Healing | Return a recently-dead creature to life. | Adventurer's Guide | |
Reckless March | 2nd | Transmutation | Enhancement, Movement | Suppress the effects of exhaustion at the cost of suffering more later. | Gate Pass Gazette | |
Regenerate | 7th | Transmutation | Divine, Healing, Nature | Cause a creature to heal itself over time and can regrow lost limbs. | Adventurer's Guide | |
Resplendent Refraction | 4th | Transmutation | Prismatic, Protection, Radiant | Cause a creature’s skin to become reflective, enabling it to shoot beams of fire | Gate Pass Gazette | |
Resurrection | 7th | Necromancy | Divine, Healing | Return a long-dead creature to life. | Adventurer's Guide | |
Scrying | 5th | Divination | Arcane, Divine, Nature, Scrying | Observe a creature on the same plane of existence as you. | Adventurer's Guide | |
See Invisibility | 2nd | Divination | Arcane, Enhancement, Senses | See invisible creatures and objects. | Adventurer's Guide | |
Seeming | 5th | Illusion | Arcane, Obscurement, Utility | Craft an illusory appearance for as many creatures as you choose. | Adventurer's Guide | |
Sending | 3rd | Evocation | Arcane, Communication, Divine | Send a short message to another creature, no matter their location. | Adventurer's Guide | |
Shatter | 2nd | Evocation | Arcane, Sound, Thunder | Create a painful ringing sound that damages all creatures and objects in an area. | Adventurer's Guide | |
Shattering Barrage | 2nd | Evocation | Air, Terrain | Hurl orbs of jagged broken glass at up to 3 creatures. | Adventurer's Guide | |
Silence |
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2nd | Illusion | Arcane, Divine, Negation, Senses | Create a bubble of magical silence. | Adventurer's Guide |
Silent Image | 1st | Illusion | Arcane, Senses | Create an illusion that can move but has no other sensory details. | Adventurer's Guide | |
Sleep | 1st | Enchantment | Arcane, Compulsion | Cause enemies to fall into a magical slumber. | Adventurer's Guide | |
Sleeplessness |
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3rd | Enchantment | Compulsion, Nature | Grant a creature supernatural vigor that keeps it awake. | Gate Pass Gazette |
Speak with Animals |
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1st | Divination | Beasts, Communication, Nature, Utility | Gain the ability to talk with animals. | Adventurer's Guide |
Speak with Dead | 3rd | Necromancy | Communication, Divine, Knowledge, Utility | Call forth memories from a corpse, compelling it to answer questions. | Adventurer's Guide | |
Speak with Plants | 3rd | Transmutation | Communication, Nature, Plants, Utility | Awaken nearby plants, bestowing intelligence and animation. | Adventurer's Guide | |
Spellbound Oath | 6th | Enchantment | Arcane, Compulsion | Bind two creatures in an arcane agreement | Gate Pass Gazette | |
Stinking Cloud | 3rd | Conjuration | Arcane, Poison | Make a thick, noxious cloud that leaves foes retching and unable to act. | Adventurer's Guide | |
Sufferer's Pact | 3rd | Evocation | Divine, Force, Healing | Deal force damage to a creature in order to grant it temporary hit points. | Gate Pass Gazette | |
Suggestion | 2nd | Enchantment | Arcane, Compulsion | Magically influence a creature, compelling it to follow a simple suggestion. | Adventurer's Guide | |
Symbol | 7th | Abjuration | Arcane, Protection | Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures. | Adventurer's Guide | |
Tearful Sonnet | 4th | Enchantment | Compulsion, Psychic, Sound | Quietly play a tragic tune that fills those around you with magical sorrow. | Adventurer's Guide | |
Teleport |
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7th | Conjuration | Arcane, Teleportation | Teleport one or more creatures instantly across vast distances. | Adventurer's Guide |
Teleportation Circle | 5th | Conjuration | Arcane, Teleportation | Draw a circle and open a shimmering portal to another location. | Adventurer's Guide | |
Thunder Bolt | 4th | Evocation | Arcane, Attack, Nature, Sound, Storm, Thunder | Thunder deals damage and deafens. | Dungeon Delver's Guide |