Continual Flame
|
|
2nd
|
Evocation
|
Arcane, Divine, Fire
|
Create a torch-like flame that can’t be extinguished.
|
Adventurer's Guide
|
Control Water
|
|
4th
|
Transmutation
|
Arcane, Divine, Nature, Terrain, Water
|
A body of water moves at your command.
|
Adventurer's Guide
|
Control Weather
|
|
8th
|
Transmutation
|
Arcane, Divine, Nature, Weather
|
Alter the weather in a 5-mile radius.
|
Adventurer's Guide
|
Corpse Explosion
|
|
1st
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Evocation
|
Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Counterspell
|
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3rd
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Abjuration
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Arcane, Negation
|
Interrupt another spellcaster as they cast a spell.
|
Adventurer's Guide
|
Create Undead
|
|
6th
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Necromancy
|
Arcane, Divine, Undead
|
Raise three or fewer humanoid corpses as ghouls.
|
Adventurer's Guide
|
Creation
|
|
5th
|
Illusion
|
Arcane, Shadow
|
Create from shadow-stuff a physical object no larger than a 5-foot cube.
|
Adventurer's Guide
|
Dancing Feet
|
|
5th
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Force creatures to dance
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Gate Pass Gazette
|
Dancing Lights
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Create up to four floating, magical lights.
|
Adventurer's Guide
|
Darklight
|
|
3rd
|
Evocation
|
Utility
|
Create a heatless flame that sheds light only you and creatures you choose are able to see.
|
Adventurer's Guide
|
Darkness
|
|
2nd
|
Evocation
|
Arcane, Shadow
|
Shroud an area in magical darkness.
|
Adventurer's Guide
|
Darkvision
|
|
2nd
|
Transmutation
|
Arcane, Nature, Senses
|
Grant a creature the ability to see in the dark.
|
Adventurer's Guide
|
Deadweight
|
|
2nd
|
Transmutation
|
Movement, Transformation
|
Greatly increase the weight of an object.
|
Adventurer's Guide
|
Delayed Blast Fireball
|
|
7th
|
Evocation
|
Arcane, Fire
|
Create a fiery explosion that deals more damage the longer it is held before release.
|
Adventurer's Guide
|
Dementing Touch
|
|
5th
|
Enchantment
|
Affliction, Evil
|
Plague a creature’s mind to inflict strife.
|
Gate Pass Gazette
|
Demiplane
|
|
8th
|
Conjuration
|
Arcane, Planar
|
Create a doorway to a dimension you create.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Disintegrate
|
|
6th
|
Transmutation
|
Arcane, Attack, Transformation
|
Use a magical ray to disintegrate a creature or object.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Dominate Monster
|
|
8th
|
Enchantment
|
Arcane, Compulsion
|
Take over the mind of a creature.
|
Adventurer's Guide
|
Dominate Person
|
|
5th
|
Enchantment
|
Compulsion
|
Take over the mind of a humanoid.
|
Adventurer's Guide
|
Draining Nova
|
|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|
Eavesdrop
|
|
4th
|
Divination
|
Arcane, Divine, Law, Scrying, Senses
|
Create a long-lasting magical sensor that transmits sounds.
|
Gate Pass Gazette
|
Eldritch Cube
|
|
5th
|
Conjuration
|
Law, Psychic
|
Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it.
|
Adventurer's Guide
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Enlarge/Reduce
|
|
2nd
|
Transmutation
|
Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Enrage Architecture
|
|
7th
|
Transmutation
|
Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Expeditious Retreat
|
|
1st
|
Transmutation
|
Arcane, Movement
|
Move much faster than normal.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Fabricate
|
|
4th
|
Transmutation
|
Arcane, Transformation
|
Magically transform raw materials into finished items.
|
Adventurer's Guide
|
Faithful Hound
|
|
4th
|
Conjuration
|
Arcane, Protection, Sound
|
Summon a stationary, invisible magical guard dog.
|
Adventurer's Guide
|
False Life
|
|
1st
|
Necromancy
|
Arcane, Enhancement
|
Gain temporary hit points.
|
Adventurer's Guide
|
Fear
|
|
3rd
|
Illusion
|
Arcane, Fear
|
Frighten creatures in a cone-shaped area.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Feeblemind
|
|
8th
|
Enchantment
|
Affliction, Arcane, Psychic
|
Crush a creature’s mind.
|
Adventurer's Guide
|
Fey Tongue
|
|
1st
|
Divination
|
Communication, Knowledge
|
Better understand the fey tongues and ways of communication.
|
Gate Pass Gazette
|
Find Familiar
|
r
|
1st
|
Conjuration
|
Arcane, Summoning
|
Summon a magical creature to aid you.
|
Adventurer's Guide
|
Finger of Death
|
|
7th
|
Necromancy
|
Arcane, Necrotic, Undead
|
Wrack a creature with negative energy that deals 7d8+30 necrotic damage.
|
Adventurer's Guide
|
Fire Bolt
|
|
Cantrip
|
Evocation
|
Arcane, Fire
|
Shoot a flame at a creature to deal fire damage.
|
Adventurer's Guide
|
Fire Shield
|
|
4th
|
Evocation
|
Arcane, Cold, Fire, Protection
|
Gain resistance to and deal fire or cold damage to creatures that hit you.
|
Adventurer's Guide
|
Fireball
|
|
3rd
|
Evocation
|
Arcane, Fire
|
Engulf an area in a blast of flame that deals 6d6 fire damage.
|
Adventurer's Guide
|
Flaming Sphere
|
|
2nd
|
Conjuration
|
Arcane, Fire
|
Create and control a 5-foot diameter burning sphere.
|
Adventurer's Guide
|
Flesh to Stone
|
|
6th
|
Transmutation
|
Arcane, Earth, Transformation
|
Turn a creature to stone.
|
Adventurer's Guide
|