|
Alarm
|
r
|
1st
|
Abjuration
|
Arcane, Protection, Scrying, Utility
|
Set a magical warning against intrusion.
|
Adventurer's Guide
|
|
Animate Painting
|
|
6th
|
Transmutation
|
Planar, Prismatic, Transformation, Utility
|
Create an extraplanar space from an existing painting
|
Gate Pass Gazette
|
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
|
Astral Projection
|
|
9th
|
Necromancy
|
Movement, Planar, Utility
|
Travel the astral plane.
|
Adventurer's Guide
|
|
Beautify Creature
|
|
1st
|
Transmutation
|
Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
|
Chef's Palate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
|
Conjoinment
|
|
1st
|
Transmutation
|
Arcane, Law, Technological, Utility
|
Bind two objects to move in unison
|
Gate Pass Gazette
|
|
Convenient Retrieval
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Instantly retrieve an item from a container.
|
Gate Pass Gazette
|
|
Create Food and Water
|
|
3rd
|
Conjuration
|
Divine, Utility
|
Conjure food and water to sustain one or more humanoids.
|
Adventurer's Guide
|
|
Create or Destroy Water
|
|
1st
|
Transmutation
|
Divine, Utility, Water
|
Create or destroy up to 10 gallons of water.
|
Adventurer's Guide
|
|
Dancing Lights
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Create up to four floating, magical lights.
|
Adventurer's Guide
|
|
Darklight
|
|
3rd
|
Evocation
|
Utility
|
Create a heatless flame that sheds light only you and creatures you choose are able to see.
|
Adventurer's Guide
|
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
|
Druidcraft
|
|
Cantrip
|
Transmutation
|
Nature, Utility
|
Produce a variety of useful minor nature effects.
|
Adventurer's Guide
|
|
Faerie Fire
|
|
1st
|
Evocation
|
Arcane, Utility
|
Highlight creatures with magical radiance.
|
Adventurer's Guide
|
|
Fertilize Field
|
|
4th
|
Transmutation
|
Divine, Earth, Plants, Utility
|
Alter a square mile of soil for optimal growth of a chosen crop.
|
Gate Pass Gazette
|
|
Find Traps
|
|
2nd
|
Divination
|
Divine, Protection, Senses, Technological, Utility
|
Know whether traps are present.
|
Adventurer's Guide
|
|
Flex
|
|
2nd
|
Illusion
|
Enhancement, Utility
|
Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
|
Adventurer's Guide
|
|
Glyph of Warding
|
|
3rd
|
Abjuration
|
Utility
|
Create a magical trap, storing a spell or burst of harmful energy within a rune.
|
Adventurer's Guide
|
|
Greater Repair
|
|
3rd
|
Transmutation
|
Arcane, Technological, Transformation, Utility
|
Restore several hit points to an object or construct and end a malfunction affecting it.
|
Gate Pass Gazette
|
|
Housekeeping
|
r
|
1st
|
Transmutation
|
Arcane, Utility
|
Clean a 10-foot square area of foreign substances.
|
Gate Pass Gazette
|
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
|
Gate Pass Gazette
|
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
|
Laundry Day
|
r
|
2nd
|
Transmutation
|
Arcane, Divine, Utility
|
Clean and restore items made of cloth.
|
Gate Pass Gazette
|
|
Lesser Repair
|
|
1st
|
Transmutation
|
Arcane, Technological, Utility
|
Heal hit points equal to 1d8 + your spellcasting ability modifier to a construct or object.
|
Gate Pass Gazette
|
|
Light
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
|
Locate Animals or Plants
|
r
|
2nd
|
Divination
|
Arcane, Beasts, Knowledge, Nature, Plants, Utility
|
Gain knowledge about the location of flora and fauna.
|
Adventurer's Guide
|
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
|
Longstrider
|
|
1st
|
Transmutation
|
Movement, Utility
|
Increase a creature’s walking speed.
|
Adventurer's Guide
|
|
Mage Hand
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Conjure a hand to manipulate small objects.
|
Adventurer's Guide
|
|
Map Marker
|
|
3rd
|
Divination
|
Knowledge, Utility
|
Accurately mark your current position on a map depicting your location.
|
Gate Pass Gazette
|
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
|
Modify Memory
|
|
5th
|
Enchantment
|
Communication, Compulsion, Utility
|
Alter a creature’s memory.
|
Adventurer's Guide
|
|
Move Earth
|
|
6th
|
Transmutation
|
Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
|
Nondetection
|
|
3rd
|
Abjuration
|
Arcane, Negation, Obscurement, Scrying, Utility
|
Hide a person, place, or thing from divination magic for 8 hours.
|
Adventurer's Guide
|
|
Pass Without Trace
|
|
2nd
|
Abjuration
|
Nature, Obscurement, Utility
|
Give you and allies a bonus to Stealth checks and prevent tracked pursuit.
|
Adventurer's Guide
|
|
Passwall
|
|
5th
|
Transmutation
|
Arcane, Terrain, Utility
|
Create a hole in certain surfaces for easy passage.
|
Adventurer's Guide
|
|
Phantom Steed
|
r
|
3rd
|
Illusion
|
Arcane, Movement, Summoning, Utility
|
Conjure an ephemeral creature to use as a mount.
|
Adventurer's Guide
|
|
Planar Binding
|
|
5th
|
Abjuration
|
Arcane, Compulsion, Divine, Nature, Planar, Utility
|
Force a creature from another plane of existence to become your servant.
|
Adventurer's Guide
|
|
Plane Shift
|
|
7th
|
Conjuration
|
Arcane, Divine, Nature, Planar, Teleportation, Utility
|
Transport yourself and allies to another plane of existence or banish an enemy there instead.
|
Adventurer's Guide
|
|
Prestidigitation
|
|
Cantrip
|
Transmutation
|
Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
|
Private Sanctum
|
|
4th
|
Abjuration
|
Arcane, Obscurement, Scrying, Utility
|
Secure an area from spying and intrusion.
|
Adventurer's Guide
|
|
Produce Flame
|
|
Cantrip
|
Conjuration
|
Attack, Fire, Nature, Utility
|
Create a fierce flame for utility or attack.
|
Adventurer's Guide
|
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
|
Sabotage
|
|
2nd
|
Transmutation
|
Chaos, Technological, Transformation, Utility
|
Compromise the integrity of an object.
|
Gate Pass Gazette
|
|
Secret Chest
|
|
4th
|
Conjuration
|
Arcane, Planar, Utility
|
Hide a storage chest in the Ethereal Plane and recall it at will.
|
Adventurer's Guide
|
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
|
Sequester
|
|
7th
|
Transmutation
|
Arcane, Obscurement, Utility
|
Place a willing creature in suspended animation and hide them away.
|
Adventurer's Guide
|
|
Skeleton Crew
|
r
|
2nd
|
Conjuration
|
Arcane, Summoning, Technological, Utility
|
Summon invisible forces to pilot a vehicle.
|
Gate Pass Gazette
|
|
Speak with Animals
|
r
|
1st
|
Divination
|
Beasts, Communication, Nature, Utility
|
Gain the ability to talk with animals.
|
Adventurer's Guide
|