Get Back!
|
2
|
1st degree
|
Beast Unity
|
Reaction
|
Your beloved companion won’t die today—not if you can help it.
|
Gate Pass Gazette
|
Goad
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Enrage your opponent
|
Gate Pass Gazette
|
Goading Stance
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action (Stance)
|
Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
|
Gate Pass Gazette
|
Grab On
|
None
|
Basic maneuver
|
None
|
Action
|
Jump onto a creature's back.
|
Adventurer's Guide
|
Grapple
|
None
|
Basic maneuver
|
None
|
Action
|
Grab or wrestle a creature.
|
Adventurer's Guide
|
Grasp of the Storm
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a sharp gesture, you reach out toward a nearby foe, sending a hand made of lightning to violently draw them in.
|
Gate Pass Gazette
|
Grasping Gauntlet
|
3
|
4th degree
|
Arcane Knight
|
Action
|
Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy.
|
Gate Pass Gazette
|
Grasping Shadows
|
2
|
1st degree
|
Eldritch Blackguard
|
Action
|
At your behest, the shadows themselves grip at your foes, pulling and dragging like quicksand.
|
Gate Pass Gazette
|
Green-Flame Strike
|
1
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
You draw your hand along your blade, limning it in hellish flame.
|
Gate Pass Gazette
|
Groundshatter
|
3
|
3rd degree
|
Arcane Knight
|
Action
|
With a mighty swing, you strike the ground and unleash a powerful burst of energy.
|
Gate Pass Gazette
|
Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
Hear the Wind
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
|
Adventurer's Guide
|
Heart of the Sword
|
3
|
5th degree
|
Unending Wheel
|
Bonus Action
|
Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
|
Adventurer's Guide
|
Heartseeker
|
2
|
4th degree
|
Biting Zephyr
|
Action
|
Aim for and exploit a foe’s weak spot with a dangerous shot.
|
Adventurer's Guide
|
Heavy Stance
|
1
|
1st degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
|
Adventurer's Guide
|
Heightened Concentration
|
3
|
5th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to retain concentration when you would otherwise lose it.
|
Adventurer's Guide
|
Heightened Reflexes
|
1-3
|
3rd degree
|
Mirror’s Glint
|
Bonus Action
|
Gain additional reactions for this round.
|
Adventurer's Guide
|
Honourable Bout
|
3
|
2nd degree
|
Gallant Heart
|
Bonus Action
|
You lock eyes with a worthy foe and challenge them to an honest trade of blows
|
Gate Pass Gazette
|
Horizon Shot
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Use a ranged weapon to attack to shoot a creature from as far away as you can see.
|
Adventurer's Guide
|
Howl of Challenge
|
2
|
3rd degree
|
Beast Unity
|
Bonus Action
|
The fierce cry of your animal companion draws enemies to battle.
|
Gate Pass Gazette
|
Hungry Ghosts
|
3
|
4th degree
|
Eldritch Blackguard
|
Bonus Action (Stance)
|
You draw up the dead to do your horrible bidding.
|
Gate Pass Gazette
|
Hurl Ally
|
3
|
3rd degree
|
Sanguine Knot
|
Bonus Action
|
Throw a smaller ally at a creature within 20 feet.
|
Adventurer's Guide
|
Impeccable Presence
|
4
|
4th degree
|
Gallant Heart
|
Bonus Action (Stance)
|
The icon of decorum, your presence leaves no doubt of your whereabouts.
|
Gate Pass Gazette
|
Imposing Glare
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action
|
Frighten a nearby foe.
|
Adventurer's Guide
|
Instant Allyship
|
3
|
5th degree
|
Comedic Jabs
|
Reaction
|
Baffle your enemies to throw them off their rhythm
|
Gate Pass Gazette
|
Instant Strike
|
3
|
2nd degree
|
Unending Wheel
|
Bonus Action
|
Quickly draw a melee weapon and attack a creature.
|
Adventurer's Guide
|
Instinctive Counterattack
|
2
|
3rd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to make a melee attack.
|
Adventurer's Guide
|
Iron Will
|
1
|
1st degree
|
Razor’s Edge
|
Reaction
|
Get advantage to resist being charmed or frightened.
|
Adventurer's Guide
|
Jovial Stance
|
1
|
1st degree
|
Comedic Jabs
|
Bonus Action (Stance)
|
Adopt a bouncing, jovial stance
|
Gate Pass Gazette
|
Just A Giggle
|
3
|
3rd degree
|
Comedic Jabs
|
Action
|
The perfect joke can even incapacitate your direst enemies
|
Gate Pass Gazette
|