Acid Splash
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Cantrip
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Conjuration
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Acid, Arcane
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Conjure a localized bubble of acid that splashes over creatures.
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Adventurer's Guide
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Air Wave
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1st
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Conjuration
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Air, Weaponry
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Cut through the air with a melee weapon to damage a creature within 30 feet.
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Adventurer's Guide
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Black Tentacles
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4th
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Conjuration
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Arcane, Summoning, Terrain
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Summon forth tentacles from the ground to restrain and damage creatures.
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Adventurer's Guide
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Blood-Writ Bargain
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r
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3rd
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Conjuration
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Evil, Good, Law, Planar, Summoning
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Create a pact enforced by celestials or fiends.
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Adventurer's Guide
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Call Lightning
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3rd
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Conjuration
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Lightning, Nature, Storm, Weather
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Create a storm cloud and call upon bolts of lightning every round.
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Adventurer's Guide
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Cloudkill
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5th
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Conjuration
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Arcane, Obscurement, Poison
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Create a cloud of poisonous fog that obscures the area and damages creatures.
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Adventurer's Guide
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Cobra's Spit
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3rd
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Conjuration
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Attack, Poison
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Spit venom at a creature within 30 feet.
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Adventurer's Guide
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Conjure Aberration
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6th
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Conjuration
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Arcane, Divine, Planar, Summoning
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Conjure a hideous being.
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Dungeon Delver's Guide
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Conjure Animals
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3rd
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Conjuration
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Beasts, Nature, Summoning
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Summon beasts to your aid.
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Adventurer's Guide
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Conjure Celestial
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7th
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Conjuration
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Divine, Good, Summoning
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Summon an angelic being to your aid.
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Adventurer's Guide
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Conjure Elemental
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5th
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Conjuration
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Air, Arcane, Earth, Fire, Nature, Summoning, Water
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Summon a bound elemental to aid you.
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Adventurer's Guide
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Conjure Fey
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6th
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Conjuration
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Arcane, Nature, Summoning
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Summon a hag, hound, or redcap.
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Adventurer's Guide
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Conjure Minor Elementals
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4th
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Conjuration
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Air, Arcane, Earth, Fire, Nature, Summoning, Water
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Summon one, two, or three elementals.
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Adventurer's Guide
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Conjure Woodland Beings
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4th
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Conjuration
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Nature
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Summon up to three blink dogs, satyrs, or sprites.
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Adventurer's Guide
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Convenient Retrieval
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Cantrip
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Conjuration
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Arcane, Utility
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Instantly retrieve an item from a container.
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Gate Pass Gazette
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Create Food and Water
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3rd
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Conjuration
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Divine, Utility
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Conjure food and water to sustain one or more humanoids.
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Adventurer's Guide
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Demiplane
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8th
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Conjuration
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Arcane, Planar
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Create a doorway to a dimension you create.
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Adventurer's Guide
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Dimension Door
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4th
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Conjuration
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Arcane, Teleportation
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Teleport yourself and one willing creature great distances.
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Adventurer's Guide
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Eldritch Cube
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5th
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Conjuration
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Law, Psychic
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Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it.
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Adventurer's Guide
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Entangle
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1st
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Conjuration
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Nature, Plants, Terrain
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Fill an area with plants that impede or prevent movement.
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Adventurer's Guide
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Escape
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5th
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Conjuration
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Arcane, Teleportation
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Escape to the surface.
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Dungeon Delver's Guide
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Faithful Hound
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4th
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Conjuration
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Arcane, Protection, Sound
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Summon a stationary, invisible magical guard dog.
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Adventurer's Guide
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Find Familiar
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r
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1st
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Conjuration
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Arcane, Summoning
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Summon a magical creature to aid you.
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Adventurer's Guide
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Find Steed
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2nd
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Conjuration
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Beasts, Divine, Summoning
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Summon a spirit that takes the form of a mount.
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Adventurer's Guide
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Flaming Sphere
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2nd
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Conjuration
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Arcane, Fire
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Create and control a 5-foot diameter burning sphere.
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Adventurer's Guide
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Floating Disk
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r
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1st
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Conjuration
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Arcane, Movement
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Create a floating platform which can carry up to 500 pounds.
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Adventurer's Guide
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Fog Cloud
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1st
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Conjuration
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Arcane, Obscurement, Weather
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Create an area of fog.
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Adventurer's Guide
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Forest Army
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9th
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Conjuration
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Nature, Plants
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Awaken and control an army of trees and plants.
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Adventurer's Guide
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Gate
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9th
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Conjuration
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Arcane, Planar
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Create a portal to another plane.
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Adventurer's Guide
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Gate from Beyond
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3rd
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Conjuration
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Arcane, Teleportation
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Create a short-range portal for multiple creatures in exchange for suffering strife.
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Gate Pass Gazette
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Grease
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1st
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Conjuration
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Arcane, Earth
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Coat an area in grease, making it hard to move through.
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Adventurer's Guide
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Heroes’ Feast
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6th
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Conjuration
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Enhancement
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Create a fabulous feast that feeds and bolsters those that eat it.
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Adventurer's Guide
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Incendiary Cloud
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8th
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Conjuration
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Arcane, Fire
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Create a roiling cloud of fire and ash that immolates all within it.
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Adventurer's Guide
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Infernal Weapon
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6th
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Conjuration
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Attack, Cold, Evil, Fire
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Summon a weapon from Hell.
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Adventurer's Guide
|
Insect Plague
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5th
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Conjuration
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Beasts, Nature, Summoning
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Summon a biting, stinging swarm of insects.
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Adventurer's Guide
|
Instant Summons
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r
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6th
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Conjuration
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Arcane, Summoning
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Enchant an item so that it can be summoned with a word.
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Adventurer's Guide
|
Instant Window
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2nd
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Conjuration
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Arcane, Utility
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Create a temporary window.
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Gate Pass Gazette
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Mage Hand
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Cantrip
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Conjuration
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Arcane, Utility
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Conjure a hand to manipulate small objects.
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Adventurer's Guide
|
Magnificent Mansion
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7th
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Conjuration
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Arcane, Planar
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Create a magnificent extradimensional dwelling.
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Adventurer's Guide
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Maze
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8th
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Conjuration
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Arcane, Chaos, Compulsion, Planar
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Banish a creature to a maze contained within its own demiplane.
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Adventurer's Guide
|
Mental Grip
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2nd
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Conjuration
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Affliction
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Conjure extensions of your own mental fortitude to keep your foes at bay.
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Adventurer's Guide
|
Misty Step
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2nd
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Conjuration
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Arcane, Chaos, Movement, Teleportation
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Teleport short distances in a puff of shimmering mist.
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Adventurer's Guide
|
Pestilence
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Cantrip
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Conjuration
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Nature, Summoning
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Fill a 10-foot sphere with biting insects that damage creatures and some objects.
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Adventurer's Guide
|
Planar Ally
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6th
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Conjuration
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Divine, Planar, Summoning
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Entreat cosmic forces for assistance and summon forth an ally—for a price.
|
Adventurer's Guide
|
Plane Shift
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7th
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Conjuration
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Arcane, Divine, Nature, Planar, Teleportation, Utility
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Transport yourself and allies to another plane of existence or banish an enemy there instead.
|
Adventurer's Guide
|
Produce Flame
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Cantrip
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Conjuration
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Attack, Fire, Nature, Utility
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Create a fierce flame for utility or attack.
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Adventurer's Guide
|
Reopen Rift
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6th
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Conjuration
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Arcane, Divine, Law, Teleportation
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Magically follow creatures that teleported within the last 24 hours.
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Gate Pass Gazette
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Secret Chest
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4th
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Conjuration
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Arcane, Planar, Utility
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Hide a storage chest in the Ethereal Plane and recall it at will.
|
Adventurer's Guide
|
Seed Bomb
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2nd
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Conjuration
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Nature, Weaponry
|
Conjure 4 seeds and imbue them with a variety of explosive effects.
|
Adventurer's Guide
|
Sleet Storm
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|
2nd
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Conjuration
|
Cold, Nature, Terrain, Weather
|
Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it.
|
Adventurer's Guide
|