Abstraction
|
|
2nd
|
Transmutation
|
Affliction, Prismatic, Transformation
|
Hamper a creature’s reactions by transforming it into a simplistic version of itself.
|
Gate Pass Gazette
|
Accelerando
|
|
4th
|
Transmutation
|
Enhancement, Movement, Sound, Time
|
Play a jaunty tune that instills swiftness into up to 6 creatures.
|
Adventurer's Guide
|
Air Wave
|
|
1st
|
Conjuration
|
Air, Weaponry
|
Cut through the air with a melee weapon to damage a creature within 30 feet.
|
Adventurer's Guide
|
Altered Strike
|
|
Cantrip
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Animal Friendship
|
|
1st
|
Enchantment
|
Beasts, Compulsion, Nature
|
Befriend an animal.
|
Adventurer's Guide
|
Animal Messenger
|
r
|
2nd
|
Enchantment
|
Beasts, Communication, Nature
|
Use a Tiny creature as a magical messenger.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Animate Painting
|
|
6th
|
Transmutation
|
Planar, Prismatic, Transformation, Utility
|
Create an extraplanar space from an existing painting
|
Gate Pass Gazette
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Arcane Riposte
|
|
1st
|
Evocation
|
Arcane, Attack
|
Respond to a melee attack with a damaging blast of elemental magic.
|
Adventurer's Guide
|
Arcane Sword
|
|
7th
|
Evocation
|
Arcane, Attack, Force, Summoning, Weaponry
|
Create a deadly sword-shaped force that attacks at your command.
|
Adventurer's Guide
|
Aspect of the Moon
|
|
3rd
|
Transmutation
|
Enhancement, Nature, Transformation, Unarmed, Weaponry
|
Adopt a number of traits similar to a werewolf.
|
Adventurer's Guide
|
Awaken
|
|
5th
|
Transmutation
|
Beasts, Enhancement, Nature, Plants
|
Impart sentience to a creature or plant.
|
Adventurer's Guide
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Bane
|
|
1st
|
Enchantment
|
Affliction
|
Cause enemies to be distracted from their attacks.
|
Adventurer's Guide
|
Battlecry Ballad
|
|
3rd
|
Abjuration
|
Enhancement, Sound
|
Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
|
Adventurer's Guide
|
Beautify Creature
|
|
1st
|
Transmutation
|
Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
Bestow Curse
|
|
3rd
|
Necromancy
|
Affliction, Arcane, Divine, Necrotic
|
Lay a curse upon a creature, giving it potentially long-lasting penalties.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|
Calm Emotions
|
|
2nd
|
Enchantment
|
Divine, Negation
|
Suppress strong and harmful emotions, negating effects or sapping aggression.
|
Adventurer's Guide
|
Charm Monster
|
|
4th
|
Enchantment
|
Arcane, Compulsion
|
Make a creature view you as a trusted friend.
|
Adventurer's Guide
|
Charm Person
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Force a humanoid to view you as a trusted friend for a short time.
|
Adventurer's Guide
|
Chef's Plate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Chromatic Beam
|
|
2nd
|
Evocation
|
Arcane, Prismatic
|
Refract light through a gemstone to produce a ray of the chosen energy type.
|
Gate Pass Gazette
|
Circular Breathing
|
|
Cantrip
|
Transmutation
|
Air, Enhancement, Water
|
Breathe and sing underwater, and regulate your breath to avoid harmful gases.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
|
Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
|
Adventurer's Guide
|
Confusion
|
|
4th
|
Enchantment
|
Affliction, Chaos, Compulsion
|
Strike confusion into the minds of your enemies, making them act randomly.
|
Adventurer's Guide
|
Convenient Retrieval
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Instantly retrieve an item from a container.
|
Gate Pass Gazette
|
Cure Wounds
|
|
1st
|
Evocation
|
Divine, Healing, Nature
|
Heal hit points equal to 1d8 + your spellcasting ability modifier.
|
Adventurer's Guide
|
Dancing Feet
|
|
5th
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Force creatures to dance
|
Gate Pass Gazette
|
Dancing Lights
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Create up to four floating, magical lights.
|
Adventurer's Guide
|
Dementing Touch
|
|
5th
|
Enchantment
|
Affliction, Evil
|
Plague a creature’s mind to inflict strife.
|
Gate Pass Gazette
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Dominate Monster
|
|
8th
|
Enchantment
|
Arcane, Compulsion
|
Take over the mind of a creature.
|
Adventurer's Guide
|
Dominate Person
|
|
5th
|
Enchantment
|
Compulsion
|
Take over the mind of a humanoid.
|
Adventurer's Guide
|
Dramatic Sting
|
|
1st
|
Enchantment
|
Fear, Psychic, Sound
|
Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
|
Adventurer's Guide
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Enthrall
|
|
2nd
|
Enchantment
|
Compulsion
|
Monopolize a creature’s attention.
|
Adventurer's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Faerie Fire
|
|
1st
|
Evocation
|
Arcane, Utility
|
Highlight creatures with magical radiance.
|
Adventurer's Guide
|
Fatigued Bargain
|
|
1st
|
Enchantment
|
Compulsion, Enhancement, Psychic
|
Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
|
Gate Pass Gazette
|