Clairvoyance
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3rd
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Divination
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Arcane, Divine, Scrying
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Create a sensor at a distance, allowing you to see or hear through it.
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Adventurer's Guide
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Crushing Haymaker
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3rd
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Evocation
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Attack, Thunder, Unarmed, Weaponry
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Deliver a devastating strike that deals thunder damage and lays your target low.
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Adventurer's Guide
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Create Food and Water
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3rd
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Conjuration
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Divine, Utility
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Conjure food and water to sustain one or more humanoids.
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Adventurer's Guide
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Dispel Magic
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3rd
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Abjuration
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Arcane, Negation, Protection, Utility
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End ongoing magical effects.
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Adventurer's Guide
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Glyph of Warding
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3rd
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Abjuration
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Utility
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Create a magical trap, storing a spell or burst of harmful energy within a rune.
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Adventurer's Guide
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Revivify
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3rd
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Necromancy
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Divine, Healing
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Return a creature to life who has been dead for less than a minute.
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Adventurer's Guide
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Freedom of Movement
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4th
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Abjuration
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Divine, Movement, Protection, Water
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Free a creature from most constraints on its movement.
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Adventurer's Guide
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Locate Creature
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4th
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Divination
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Arcane, Beasts, Knowledge, Plants
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Know the whereabouts of a specific, nearby creature.
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Adventurer's Guide
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Stone Shape
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4th
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Transmutation
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Nature, Transformation
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Reshape stone into something beneficial, like a weapon or door.
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Adventurer's Guide
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Greater Restoration
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5th
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Abjuration
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Divine, Healing
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Restore a creature and remove a powerful debilitating effect.
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Adventurer's Guide
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Storm Kick
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5th
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Transmutation
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Lightning, Movement, Thunder, Unarmed
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Travel across the battlefield to deliver a thunderous kick.
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Adventurer's Guide
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Identify Weapon
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1st
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Divination
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Arcane, Divine, Knowledge, Law, Weaponry
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Learn what weapon that was used to inflict a wound.
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Gate Pass Gazette
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Reopen Rift
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6th
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Conjuration
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Arcane, Divine, Law, Teleportation
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Magically follow creatures that teleported within the last 24 hours.
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Gate Pass Gazette
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Eavesdrop
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4th
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Divination
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Arcane, Divine, Law, Scrying, Senses
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Create a long-lasting magical sensor that transmits sounds.
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Gate Pass Gazette
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Silver Shield
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3rd
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Illusion
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Arcane, Divine, Law
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Magically conceal the identity of a shield wearer.
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Gate Pass Gazette
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Stone Sentinel
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5th
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Transmutation
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Arcane, Divine, Law, Transformation
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Create a walking statue that enforces the law.
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Gate Pass Gazette
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Beautify Creature
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1st
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Transmutation
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Arcane, Divine, Enhancement, Utility
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Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
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Gate Pass Gazette
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Chef's Plate
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1st
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Divination
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Arcane, Divine, Protection, Utility
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Learn how to prepare targeted food or drink.
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Gate Pass Gazette
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Fertilize Field
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4th
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Transmutation
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Divine, Earth, Plants, Utility
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Alter a square mile of soil for optimal growth of a chosen crop.
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Gate Pass Gazette
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Stonesense
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3rd
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Divination
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Arcane, Divine, Earth, Nature
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Gain a preternatural understanding of stone.
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Dungeon Delver's Guide
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Antimagic Zone
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9th
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Abjuration
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Arcane, Divine, Negation, Planar, Protection
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Negate magic permanently.
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Dungeon Delver's Guide
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Awaken Portal
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4th
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Transmutation
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Arcane, Divine, Protection
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Impart sentience to a door.
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Dungeon Delver's Guide
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Arcane Mirror
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4th
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Divination
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Arcane, Communication, Divine, Scrying, Utility
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Scry through a distant mirror.
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Dungeon Delver's Guide
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Metabolic Stasis
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6th
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Transmutation
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Arcane, Divine, Nature
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Create a zone of immortality.
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Dungeon Delver's Guide
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Skeletal Hands
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1st
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Necromancy
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Arcane, Divine, Necrotic
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Skeletal hands grab at targets.
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Dungeon Delver's Guide
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True Resurrection
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9th
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Necromancy
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Divine, Healing
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Return to life a creature that has been dead up to 200 years without any of its remains.
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Adventurer's Guide
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Burst of Strength
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1st
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Transmutation
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Enhancement, Movement, Protection
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Take a level of fatigue in order to break a grapple.
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Gate Pass Gazette
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Consume Vigor
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4th
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Necromancy
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Healing, Necrotic
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Deal necrotic damage and potentially reduce your own strife and fatigue.
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Gate Pass Gazette
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Draining Nova
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4th
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Necromancy
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Affliction, Healing, Necrotic
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Heal 1d8 hit points for each level of fatigue you inflict.
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Gate Pass Gazette
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Enervating Light
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4th
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Necromancy
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Affliction, Undead
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Inflict fatigue on a creature to heal undead creatures.
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Gate Pass Gazette
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Fortified Will
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1st
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Enchantment
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Affliction, Divine, Protection
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Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws.
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Gate Pass Gazette
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Inner Solace
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3rd
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Transmutation
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Enhancement
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Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
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Gate Pass Gazette
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Muddle
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Cantrip
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Enchantment
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Affliction, Psychic
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Inflict a temporary level of strife or fatigue.
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Gate Pass Gazette
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Reckless March
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2nd
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Transmutation
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Enhancement, Movement
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Suppress the effects of exhaustion at the cost of suffering more later.
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Gate Pass Gazette
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Transmute Exhaustion
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2nd
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Transmutation
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Affliction, Divine, Healing
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Turn a target’s levels of fatigue into strife or vice-versa.
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Gate Pass Gazette
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Transfer Exhaustion
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2nd
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Transmutation
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Affliction, Divine, Healing
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Transfer levels of fatigue or strife from a creature to yourself.
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Gate Pass Gazette
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Sufferer's Strike
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2nd
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Evocation
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Affliction, Attack, Divine, Force
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Deal 2d8 force damage and an additional 1d8 for every level of fatigue and strife you have.
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Gate Pass Gazette
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Leila's Devastating Daylight
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3rd
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Evocation
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Arcane, Divine, Nature
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Fill an area with magical daylight.
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To Save A Kingdom
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Augury
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2nd
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Divination
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Communication, Divine, Scrying, Time
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Consult fate.
|
Adventurer's Guide
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Legend Lore
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5th
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Divination
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Arcane, Communication, Knowledge, Time
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Magically obtain knowledge about a creature or topic.
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Adventurer's Guide
|
Conjure Celestial
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7th
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Conjuration
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Divine, Good, Summoning
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Summon an angelic being to your aid.
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Adventurer's Guide
|
Trace Magic Aura
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3rd
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Divination
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Arcane, Divine, Law, Senses
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Discover what spells were cast within the last few hours.
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Gate Pass Gazette
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Aid
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2nd
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Abjuration
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Divine, Enhancement
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Boost the hit points of allies.
|
Adventurer's Guide
|