Acid Arrow
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2nd
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Evocation
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Acid, Arcane
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Create a magical arrow that covers a creature or object in acid.
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Adventurer's Guide
|
Acid Splash
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Cantrip
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Conjuration
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Acid, Arcane
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Conjure a localized bubble of acid that splashes over creatures.
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Adventurer's Guide
|
Alarm
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r
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1st
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Abjuration
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Arcane, Protection, Scrying, Utility
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Set a magical warning against intrusion.
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Adventurer's Guide
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Alter Self
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2nd
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Transmutation
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Arcane, Movement, Shapechanging, Weaponry
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Use magic to warp your body.
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Adventurer's Guide
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Altered Strike
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Cantrip
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Briefly transform your weapon or fist into another material and strike with it.
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Adventurer's Guide
|
Angel Paradox
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7th
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Evocation
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Radiant, Undead
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Deal 40 radiant damage that ignores resistances and protects a corpse from being turned into undead.
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Adventurer's Guide
|
Animate Dead
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3rd
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Necromancy
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Necrotic, Summoning, Undead
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Create undead to do your bidding.
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Adventurer's Guide
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Animate Objects
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5th
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Transmutation
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Arcane, Transformation, Weaponry
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Create constructs to smite foes.
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Adventurer's Guide
|
Antimagic Field
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8th
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Abjuration
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Arcane, Negation, Planar, Protection
|
Negate magic within a small area.
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Adventurer's Guide
|
Antimagic Zone
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9th
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Abjuration
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Arcane, Divine, Negation, Planar, Protection
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Negate magic permanently.
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Dungeon Delver's Guide
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Antipathy/Sympathy
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8th
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Enchantment
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Compulsion
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Create an attraction or distaste in intelligent creatures.
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Adventurer's Guide
|
Arcane Eye
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4th
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Divination
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Arcane, Scrying
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Use a magical eye to invisibly scout.
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Adventurer's Guide
|
Arcane Hand
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5th
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Evocation
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Arcane, Attack, Protection
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Conjure a magical hand that crushes, grapples, slaps, and wards away enemies.
|
Adventurer's Guide
|
Arcane Lock
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2nd
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Abjuration
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Arcane, Protection
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Make a nearly permanent magical lock.
|
Adventurer's Guide
|
Arcane Mirror
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4th
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Divination
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Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Arcane Muscles
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Cantrip
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Transmutation
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Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|
Arcane Riposte
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1st
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Evocation
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Arcane, Attack
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Respond to a melee attack with a damaging blast of elemental magic.
|
Adventurer's Guide
|
Arcane Sword
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7th
|
Evocation
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Arcane, Attack, Force, Summoning, Weaponry
|
Create a deadly sword-shaped force that attacks at your command.
|
Adventurer's Guide
|
Arcanist’s Magic Aura
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2nd
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Illusion
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Arcane, Obscurement, Scrying
|
Disguise the true magical nature of an object or creature.
|
Adventurer's Guide
|
Astral Projection
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9th
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Necromancy
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Movement, Planar, Utility
|
Travel the astral plane.
|
Adventurer's Guide
|
Awaken Portal
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|
4th
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Transmutation
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Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Banishment
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|
4th
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Abjuration
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Affliction, Planar
|
Send a creature to another plane.
|
Adventurer's Guide
|
Bestow Curse
|
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3rd
|
Necromancy
|
Affliction, Arcane, Divine, Necrotic
|
Lay a curse upon a creature, giving it potentially long-lasting penalties.
|
Adventurer's Guide
|
Black Tentacles
|
|
4th
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Conjuration
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Arcane, Summoning, Terrain
|
Summon forth tentacles from the ground to restrain and damage creatures.
|
Adventurer's Guide
|
Blight
|
|
4th
|
Necromancy
|
Arcane, Nature, Necrotic, Plants
|
Attack a creature by drawing the moisture from it, harming most and devastating plants.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Blink
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|
3rd
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Transmutation
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Arcane, Planar, Protection
|
Have a 50% chance of vanishing each turn to avoid being harmed.
|
Adventurer's Guide
|
Blood-Writ Bargain
|
r
|
3rd
|
Conjuration
|
Evil, Good, Law, Planar, Summoning
|
Create a pact enforced by celestials or fiends.
|
Adventurer's Guide
|
Blur
|
|
2nd
|
Illusion
|
Arcane, Protection, Senses
|
Cloak yourself in distortion, imposing disadvantage on attacks against you.
|
Adventurer's Guide
|
Burning Hands
|
|
1st
|
Evocation
|
Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|
Calculate
|
|
Cantrip
|
Divination
|
Enhancement, Law, Technological
|
Instantly know the answer to any mathematical equation.
|
Adventurer's Guide
|
Chain Lightning
|
|
6th
|
Evocation
|
Arcane, Lightning
|
Fire a bolt of lightning that arcs to multiple foes.
|
Adventurer's Guide
|
Charm Monster
|
|
4th
|
Enchantment
|
Arcane, Compulsion
|
Make a creature view you as a trusted friend.
|
Adventurer's Guide
|
Charm Person
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Force a humanoid to view you as a trusted friend for a short time.
|
Adventurer's Guide
|
Chef's Plate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Chill Touch
|
|
Cantrip
|
Necromancy
|
Affliction, Arcane, Attack, Necrotic
|
Attack with the chill of the grave, injuring and preventing healing.
|
Adventurer's Guide
|
Circle of Death
|
|
6th
|
Necromancy
|
Necrotic
|
Suck the life force from an area, dealing necrotic damage in a large sphere.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Clone
|
|
8th
|
Necromancy
|
Arcane
|
Create a duplicate of a creature that awakens upon the original’s death.
|
Adventurer's Guide
|
Cloudkill
|
|
5th
|
Conjuration
|
Arcane, Obscurement, Poison
|
Create a cloud of poisonous fog that obscures the area and damages creatures.
|
Adventurer's Guide
|
Color Spray
|
|
1st
|
Illusion
|
Arcane, Prismatic, Senses
|
Create a flash of brilliant colored light, blinding creatures in front of you.
|
Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
|
Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
|
Adventurer's Guide
|
Cone of Cold
|
|
5th
|
Evocation
|
Arcane, Attack, Cold
|
Create a blast of frigid air, dealing damage in a cone.
|
Adventurer's Guide
|
Confusion
|
|
4th
|
Enchantment
|
Affliction, Chaos, Compulsion
|
Strike confusion into the minds of your enemies, making them act randomly.
|
Adventurer's Guide
|
Conjure Aberration
|
|
6th
|
Conjuration
|
Arcane, Divine, Planar, Summoning
|
Conjure a hideous being.
|
Dungeon Delver's Guide
|
Conjure Elemental
|
|
5th
|
Conjuration
|
Air, Arcane, Earth, Fire, Nature, Summoning, Water
|
Summon a bound elemental to aid you.
|
Adventurer's Guide
|
Conjure Minor Elementals
|
|
4th
|
Conjuration
|
Air, Arcane, Earth, Fire, Nature, Summoning, Water
|
Summon one, two, or three elementals.
|
Adventurer's Guide
|
Contact Other Plane
|
r
|
5th
|
Divination
|
Arcane, Knowledge, Planar
|
Risk your sanity in order to question an otherworldly being.
|
Adventurer's Guide
|
Contingency
|
|
6th
|
Evocation
|
Arcane, Time
|
Prepare a spell to trigger under certain conditions.
|
Adventurer's Guide
|