Name | Ritual | Level | Classical Spell School | Spell Schools | Summary | Source |
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Eavesdrop | 4th | Divination | Arcane, Divine, Law, Scrying, Senses | Create a long-lasting magical sensor that transmits sounds. | Gate Pass Gazette | |
Enervating Light | 4th | Necromancy | Affliction, Undead | Inflict fatigue on a creature to heal undead creatures. | Gate Pass Gazette | |
Enhance Ability | 2nd | Transmutation | Enhancement | Increase the effectiveness of one ability score for a creature. | Adventurer's Guide | |
Enrage Architecture | 7th | Transmutation | Earth, Terrain | Animate a building and make it lash out at its inhabitants and surroundings. | Adventurer's Guide | |
Etherealness | 7th | Transmutation | Movement, Obscurement, Planar | Enter the border of the Ethereal Plane. | Adventurer's Guide | |
Fertilize Field | 4th | Transmutation | Divine, Earth, Plants, Utility | Alter a square mile of soil for optimal growth of a chosen crop. | Gate Pass Gazette | |
Find the Path | 6th | Divination | Divine, Nature, Terrain | Know the way to a location of your choice. | Adventurer's Guide | |
Find Traps | 2nd | Divination | Divine, Protection, Senses, Technological, Utility | Know whether traps are present. | Adventurer's Guide | |
Fire Storm | 7th | Evocation | Divine, Fire, Storm | Unleash flames that deal 7d10 fire damage in spaces that you choose. | Adventurer's Guide | |
Flame Strike | 5th | Evocation | Divine, Fire | Call forth divine flames that descend from on high. | Adventurer's Guide | |
Forbiddance |
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6th | Abjuration | Divine, Negation, Teleportation | Protect an area against magical travel and damage certain trespassing creatures. | Adventurer's Guide |
Force of Will | 2nd | Abjuration | Protection | Reduce the damage dealt by an attack. | Adventurer's Guide | |
Fortified Will | 1st | Enchantment | Affliction, Divine, Protection | Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws. | Gate Pass Gazette | |
Freedom of Movement | 4th | Abjuration | Divine, Movement, Protection, Water | Free a creature from most constraints on its movement. | Adventurer's Guide | |
Gate | 9th | Conjuration | Arcane, Planar | Create a portal to another plane. | Adventurer's Guide | |
Geas | 5th | Enchantment | Arcane, Compulsion, Divine, Law | Give a creature a command with an extremely long duration. | Adventurer's Guide | |
Gentle Repose |
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2nd | Necromancy | Arcane, Divine | Prevent a corpse from decaying or being raised as undead. | Adventurer's Guide |
Glyph of Warding | 3rd | Abjuration | Utility | Create a magical trap, storing a spell or burst of harmful energy within a rune. | Adventurer's Guide | |
Greater Restoration | 5th | Abjuration | Divine, Healing | Restore a creature and remove a powerful debilitating effect. | Adventurer's Guide | |
Guidance | Cantrip | Divination | Divine, Knowledge | A creature you touch gains an expertise die on an ability check of its choosing. | Adventurer's Guide | |
Guiding Bolt | 1st | Evocation | Attack, Divine, Radiant | Attack a creature with a bolt of radiant energy that guides the attack of an ally. | Adventurer's Guide | |
Hallow | 5th | Evocation | Divine, Protection | Imbue an area with powerful divine protections that help or hinder creatures of your choice. | Adventurer's Guide | |
Harm | 6th | Necromancy | Attack, Divine | Wither a creature, dealing damage and reducing its maximum health. | Adventurer's Guide | |
Heal | 6th | Evocation | Divine, Healing | Channel positive energy into a creature, restoring a large number of hit points and removing negative conditions. | Adventurer's Guide | |
Healing Word | 1st | Evocation | Divine, Healing | Restore a small number of hit points to a creature at range with only a word. | Adventurer's Guide | |
Heroes’ Feast | 6th | Conjuration | Enhancement | Create a fabulous feast that feeds and bolsters those that eat it. | Adventurer's Guide | |
Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
Holy Aura | 8th | Abjuration | Divine, Enhancement, Protection | Create a powerful aura that aids allies and hinders outsiders. | Adventurer's Guide | |
Identify Weapon | 1st | Divination | Arcane, Divine, Knowledge, Law, Weaponry | Learn what weapon that was used to inflict a wound. | Gate Pass Gazette | |
Inflict Wounds | 1st | Necromancy | Attack, Divine, Necrotic | Assail a creature with necrotic energy. | Adventurer's Guide | |
Inner Solace | 3rd | Transmutation | Enhancement | Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers. | Gate Pass Gazette | |
Insect Plague | 5th | Conjuration | Beasts, Nature, Summoning | Summon a biting, stinging swarm of insects. | Adventurer's Guide | |
Laundry Day |
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2nd | Transmutation | Arcane, Divine, Utility | Clean and restore items made of cloth. | Gate Pass Gazette |
Legend Lore | 5th | Divination | Arcane, Communication, Knowledge, Time | Magically obtain knowledge about a creature or topic. | Adventurer's Guide | |
Leila's Devastating Daylight | 3rd | Evocation | Arcane, Divine, Nature | Fill an area with magical daylight. | To Save A Kingdom | |
Lesser Restoration | 2nd | Abjuration | Divine, Good, Healing | Remove one affliction from a creature. | Adventurer's Guide | |
Light | Cantrip | Evocation | Arcane, Utility | Enchant one object to emit light. | Adventurer's Guide | |
Locate Creature | 4th | Divination | Arcane, Beasts, Knowledge, Plants | Know the whereabouts of a specific, nearby creature. | Adventurer's Guide | |
Locate Object | 2nd | Divination | Arcane, Knowledge, Utility | Know the whereabouts of a specific, nearby object. | Adventurer's Guide | |
Mass Cure Wounds | 5th | Evocation | Divine, Healing | Heal several allies a moderate amount. | Adventurer's Guide | |
Mass Heal | 9th | Evocation | Divine, Healing | Share 700 points of healing between any number of allies. | Adventurer's Guide | |
Mass Healing Word | 3rd | Evocation | Divine, Healing | Heal up to 6 allies for a small amount. | Adventurer's Guide | |
Mending | Cantrip | Transmutation | Arcane, Transformation, Utility | Perform simple repairs on an object. | Adventurer's Guide | |
Mental Grip | 2nd | Conjuration | Affliction | Conjure extensions of your own mental fortitude to keep your foes at bay. | Adventurer's Guide | |
Metabolic Stasis | 6th | Transmutation | Arcane, Divine, Nature | Create a zone of immortality. | Dungeon Delver's Guide | |
Muddle | Cantrip | Enchantment | Affliction, Psychic | Inflict a temporary level of strife or fatigue. | Gate Pass Gazette | |
Pestilence | Cantrip | Conjuration | Nature, Summoning | Fill a 10-foot sphere with biting insects that damage creatures and some objects. | Adventurer's Guide | |
Planar Ally | 6th | Conjuration | Divine, Planar, Summoning | Entreat cosmic forces for assistance and summon forth an ally—for a price. | Adventurer's Guide | |
Planar Binding | 5th | Abjuration | Arcane, Compulsion, Divine, Nature, Planar, Utility | Force a creature from another plane of existence to become your servant. | Adventurer's Guide | |
Plane Shift | 7th | Conjuration | Arcane, Divine, Nature, Planar, Teleportation, Utility | Transport yourself and allies to another plane of existence or banish an enemy there instead. | Adventurer's Guide |