Prestidigitation
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Cantrip
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Transmutation
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Arcane, Utility
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Perform various minor magical tricks.
|
Adventurer's Guide
|
Power Word Stun
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8th
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Enchantment
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Affliction, Arcane
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Stun a creature with a single word.
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Adventurer's Guide
|
Power Word Kill
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9th
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Enchantment
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Arcane, Attack
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Slay a creature with a single word.
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Adventurer's Guide
|
Polymorph
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4th
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Transmutation
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Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
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Temporarily transform a creature into another creature.
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Adventurer's Guide
|
Plane Shift
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7th
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Conjuration
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Arcane, Divine, Nature, Planar, Teleportation, Utility
|
Transport yourself and allies to another plane of existence or banish an enemy there instead.
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Adventurer's Guide
|
Pigment Cloud
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2nd
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Evocation
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Arcane, Obscurement, Prismatic
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Create a cloud of colorful pigment, causing affected creatures to leave a trail.
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Gate Pass Gazette
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Pestilence
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Cantrip
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Conjuration
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Nature, Summoning
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Fill a 10-foot sphere with biting insects that damage creatures and some objects.
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Adventurer's Guide
|
Muddle
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Cantrip
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Enchantment
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Affliction, Psychic
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Inflict a temporary level of strife or fatigue.
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Gate Pass Gazette
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Move Earth
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6th
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Transmutation
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Earth, Nature, Terrain, Utility
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Bend the earth to create permanent changes to the terrain.
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Adventurer's Guide
|
Misty Step
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2nd
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Conjuration
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Arcane, Chaos, Movement, Teleportation
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Teleport short distances in a puff of shimmering mist.
|
Adventurer's Guide
|
Minor Illusion
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Cantrip
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Illusion
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Arcane, Chaos
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Create a small, limited illusion.
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Adventurer's Guide
|
Mindshield
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4th
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Abjuration
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Protection, Psychic
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Grant resistance to psychic damage and protection from charms and fear.
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Adventurer's Guide
|
Meteor Swarm
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9th
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Evocation
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Affliction, Arcane, Attack, Fire, Storm
|
Cause fiery spheres to fall from the sky for up to a mile.
|
Adventurer's Guide
|
Message
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Cantrip
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Transmutation
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Arcane, Communication
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Send short messages to other creatures.
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Adventurer's Guide
|
Mental Grip
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2nd
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Conjuration
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Affliction
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Conjure extensions of your own mental fortitude to keep your foes at bay.
|
Adventurer's Guide
|
Mending
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Cantrip
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Transmutation
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Arcane, Transformation, Utility
|
Perform simple repairs on an object.
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Adventurer's Guide
|
Mass Suggestion
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6th
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Enchantment
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Arcane, Chaos, Compulsion
|
Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Major Image
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3rd
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Illusion
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Arcane, Chaos
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Create a large, realistic illusion.
|
Adventurer's Guide
|
Magic Missile
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1st
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Evocation
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Arcane, Attack, Force
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Shoot bolts of arcane energy certain to hit one or more creatures.
|
Adventurer's Guide
|
Mage Hand
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Cantrip
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Conjuration
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Arcane, Utility
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Conjure a hand to manipulate small objects.
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Adventurer's Guide
|
Mage Armor
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1st
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Abjuration
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Arcane, Protection
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Magically increase your AC.
|
Adventurer's Guide
|
Lightning Bolt
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3rd
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Evocation
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Arcane, Lightning, Nature, Storm
|
Shoot lighting through multiple enemies.
|
Adventurer's Guide
|
Light
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Cantrip
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Evocation
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Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Levitate
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2nd
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Transmutation
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Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Lemure Transformation
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2nd
|
Transmutation
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Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Leila's Devastating Daylight
|
|
3rd
|
Evocation
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Arcane, Divine, Nature
|
Fill an area with magical daylight.
|
To Save A Kingdom
|
Knock
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2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Invigorated Strikes
|
|
2nd
|
Transmutation
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Attack, Enhancement, Unarmed
|
Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
|
Adventurer's Guide
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
|
Gate Pass Gazette
|
Insect Plague
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|
5th
|
Conjuration
|
Beasts, Nature, Summoning
|
Summon a biting, stinging swarm of insects.
|
Adventurer's Guide
|
Inescapable Malady
|
|
7th
|
Necromancy
|
Affliction
|
Infect a creature with an arcane disease.
|
Adventurer's Guide
|
Incendiary Cloud
|
|
8th
|
Conjuration
|
Arcane, Fire
|
Create a roiling cloud of fire and ash that immolates all within it.
|
Adventurer's Guide
|
Ice Storm
|
|
4th
|
Evocation
|
Cold, Nature, Storm
|
Batter an area with massive shards of ice.
|
Adventurer's Guide
|
Hypnotic Pattern
|
|
3rd
|
Illusion
|
Arcane, Prismatic
|
Create a beguiling pattern in the air that charms and incapacitates its viewers.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Haste
|
|
3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Gust of Wind
|
|
2nd
|
Evocation
|
Air, Nature
|
Create a powerful gust of wind that disperses clouds and pushes creatures.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Grease
|
|
1st
|
Conjuration
|
Arcane, Earth
|
Coat an area in grease, making it hard to move through.
|
Adventurer's Guide
|
Globe of Invulnerability
|
|
6th
|
Abjuration
|
Negation, Protection
|
Create a sphere protected from outside magic.
|
Adventurer's Guide
|
Glamour
|
|
Cantrip
|
Illusion
|
Enhancement, Obscurement, Prismatic
|
Distort light to subtly change your appearance.
|
Gate Pass Gazette
|
Gate from Beyond
|
|
3rd
|
Conjuration
|
Arcane, Teleportation
|
Create a short-range portal for multiple creatures in exchange for suffering strife.
|
Gate Pass Gazette
|
Gate
|
|
9th
|
Conjuration
|
Arcane, Planar
|
Create a portal to another plane.
|
Adventurer's Guide
|
Gaseous Form
|
|
3rd
|
Transmutation
|
Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Friends
|
|
Cantrip
|
Enchantment
|
Arcane
|
Gain an expertise die on a Charisma check.
|
Adventurer's Guide
|
Force Punch
|
|
1st
|
Evocation
|
Attack, Force, Unarmed
|
Use a blast of magic to punch a creature.
|
Adventurer's Guide
|