Control Water
Control Water
Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.
Control Weather
Control Weather
Area: 5-mile radius
Corpse Explosion
Corpse Explosion
A corpse explodes in a poisonous cloud.
Cure Wounds
Cure Wounds
The target regains hit points equal to 1d8 + your
Darklight
Darklight
You create an enchanted flame that surrounds your hand and produces no heat, but sheds
Darkvision
Darkvision
The target gains darkvision out to a range of 60 feet.
Daylight
Daylight
Magical light fills the area.
Deadweight
Deadweight
The target object’s weight is greatly increased.
Detect Magic
Detect Magic
Range: Special (30-foot radius)
Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any).
The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.
Detect Poison and Disease
Detect Poison and Disease
Range: Special (30-foot radius)