Skeletal Hands
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1st
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Necromancy
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Arcane, Divine, Necrotic
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Skeletal hands grab at targets.
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Dungeon Delver's Guide
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Simulacrum
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7th
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Illusion
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Arcane, Transformation
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Create a copy of a creature
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Adventurer's Guide
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Silver Shield
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3rd
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Illusion
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Arcane, Divine, Law
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Magically conceal the identity of a shield wearer.
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Gate Pass Gazette
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Silent Image
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1st
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Illusion
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Arcane, Senses
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Create an illusion that can move but has no other sensory details.
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Adventurer's Guide
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Shocking Grasp
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Cantrip
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Evocation
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Affliction, Arcane, Attack, Lightning
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Deal lightning damage to a creature within reach.
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Adventurer's Guide
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Shield
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1st
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Abjuration
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Arcane, Protection
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Create a temporary barrier of arcane energy around yourself.
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Adventurer's Guide
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Shattering Barrage
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2nd
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Evocation
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Air, Terrain
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Hurl orbs of jagged broken glass at up to 3 creatures.
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Adventurer's Guide
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Shatter
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2nd
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Evocation
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Arcane, Sound, Thunder
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Create a painful ringing sound that damages all creatures and objects in an area.
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Adventurer's Guide
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Shapechange
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9th
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Transmutation
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Arcane, Nature, Shapechanging
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Take on the form of another creature.
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Adventurer's Guide
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Sequester
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7th
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Transmutation
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Arcane, Obscurement, Utility
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Place a willing creature in suspended animation and hide them away.
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Adventurer's Guide
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Sending
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3rd
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Evocation
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Arcane, Communication, Divine
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Send a short message to another creature, no matter their location.
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Adventurer's Guide
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Seeming
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5th
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Illusion
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Arcane, Obscurement, Utility
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Craft an illusory appearance for as many creatures as you choose.
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Adventurer's Guide
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Seed Bomb
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2nd
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Conjuration
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Nature, Weaponry
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Conjure 4 seeds and imbue them with a variety of explosive effects.
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Adventurer's Guide
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See Invisibility
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2nd
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Divination
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Arcane, Enhancement, Senses
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See invisible creatures and objects.
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Adventurer's Guide
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Secret Chest
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4th
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Conjuration
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Arcane, Planar, Utility
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Hide a storage chest in the Ethereal Plane and recall it at will.
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Adventurer's Guide
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Searing Equation
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1st
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Enchantment
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Affliction, Law, Psychic
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Whisper an alien equation that injures the minds of creatures and deafens them.
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Adventurer's Guide
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Scrying
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5th
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Divination
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Arcane, Divine, Nature, Scrying
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Observe a creature on the same plane of existence as you.
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Adventurer's Guide
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Scorching Ray
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2nd
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Evocation
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Arcane, Attack, Fire
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Shoot rays of fire damage able to target multiple creatures.
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Adventurer's Guide
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Rope Trick
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2nd
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Transmutation
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Arcane, Planar, Utility
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Create a pocket dimension at the end of a suspended rope.
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Adventurer's Guide
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Reverse Gravity
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7th
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Transmutation
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Arcane
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Reverse the gravity of a specific area.
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Adventurer's Guide
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Resilient Sphere
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4th
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Evocation
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Arcane, Protection
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Create an impenetrable sphere of energy around a creature.
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Adventurer's Guide
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Reopen Rift
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6th
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Conjuration
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Arcane, Divine, Law, Teleportation
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Magically follow creatures that teleported within the last 24 hours.
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Gate Pass Gazette
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Remove Curse
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3rd
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Abjuration
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Arcane, Divine, Negation
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Remove all curses from a creature.
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Adventurer's Guide
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Ray of Frost
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Cantrip
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Evocation
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Arcane, Cold, Movement
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Shoot a ray of cold damage that slows a creature.
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Adventurer's Guide
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Ray of Enfeeblement
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2nd
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Necromancy
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Arcane, Necrotic
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Shoot a ray of necrotic damage that weakens a creature.
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Adventurer's Guide
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Raise Hell
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9th
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Transmutation
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Evil, Law, Terrain
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Transform the land around you into a blasted hellscape.
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Adventurer's Guide
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Rage of the Meek
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4th
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Transmutation
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Force, Protection
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Become a fearsome arcane-empowered warrior.
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Adventurer's Guide
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Protection from Evil and Good
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1st
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Abjuration
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Arcane, Divine, Protection
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Protect a creature from certain creature types.
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Adventurer's Guide
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Protection from Energy
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2nd
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Abjuration
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Arcane, Divine, Protection
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Grant a creature resistance to one damage type of your choice.
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Adventurer's Guide
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Project Image
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7th
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Illusion
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Arcane, Senses
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Create an illusionary duplicate you can sense through.
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Adventurer's Guide
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Programmed Illusion
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6th
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Illusion
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Arcane, Senses
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Set an illusion that triggers once a specified condition is met.
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Adventurer's Guide
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Private Sanctum
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4th
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Abjuration
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Arcane, Obscurement, Scrying, Utility
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Secure an area from spying and intrusion.
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Adventurer's Guide
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Prismatic Wall
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9th
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Abjuration
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Arcane, Prismatic, Protection
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Create a wall of potent kaleidoscopic energy that inflicts a number of effects on those that trespass.
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Adventurer's Guide
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Prismatic Spray
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7th
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Evocation
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Arcane, Prismatic
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Unleash a kaleidoscopic cone of energy that deals various types of damage and harmful effects.
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Adventurer's Guide
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Prestidigitation
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Cantrip
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Transmutation
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Arcane, Utility
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Perform various minor magical tricks.
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Adventurer's Guide
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Power Word Stun
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8th
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Enchantment
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Affliction, Arcane
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Stun a creature with a single word.
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Adventurer's Guide
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Power Word Kill
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9th
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Enchantment
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Arcane, Attack
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Slay a creature with a single word.
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Adventurer's Guide
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Polymorph
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4th
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Transmutation
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Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
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Temporarily transform a creature into another creature.
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Adventurer's Guide
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Poison Skin
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3rd
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Abjuration
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Nature, Poison, Protection
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Make a creature brightly colored and poisonous to the touch.
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Adventurer's Guide
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Plane Shift
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7th
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Conjuration
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Arcane, Divine, Nature, Planar, Teleportation, Utility
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Transport yourself and allies to another plane of existence or banish an enemy there instead.
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Adventurer's Guide
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Planar Binding
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5th
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Abjuration
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Arcane, Compulsion, Divine, Nature, Planar, Utility
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Force a creature from another plane of existence to become your servant.
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Adventurer's Guide
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Phantom Steed
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r
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3rd
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Illusion
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Arcane, Movement, Summoning, Utility
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Conjure an ephemeral creature to use as a mount.
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Adventurer's Guide
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Phantasmal Killer
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4th
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Illusion
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Arcane, Fear, Psychic
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Manifest a creature’s fears, causing it to take damage and become frightened.
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Adventurer's Guide
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Pestilence
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Cantrip
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Conjuration
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Nature, Summoning
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Fill a 10-foot sphere with biting insects that damage creatures and some objects.
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Adventurer's Guide
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Passwall
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5th
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Transmutation
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Arcane, Terrain, Utility
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Create a hole in certain surfaces for easy passage.
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Adventurer's Guide
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Nondetection
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3rd
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Abjuration
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Arcane, Negation, Obscurement, Scrying, Utility
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Hide a person, place, or thing from divination magic for 8 hours.
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Adventurer's Guide
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Muddle
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Cantrip
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Enchantment
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Affliction, Psychic
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Inflict a temporary level of strife or fatigue.
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Gate Pass Gazette
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Move Earth
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6th
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Transmutation
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Earth, Nature, Terrain, Utility
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Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Modify Memory
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5th
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Enchantment
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Communication, Compulsion, Utility
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Alter a creature’s memory.
|
Adventurer's Guide
|
Misty Step
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2nd
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Conjuration
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Arcane, Chaos, Movement, Teleportation
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Teleport short distances in a puff of shimmering mist.
|
Adventurer's Guide
|