Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
Programmed Illusion
|
|
6th
|
Illusion
|
Arcane, Senses
|
Set an illusion that triggers once a specified condition is met.
|
Adventurer's Guide
|
Scorching Ray
|
|
2nd
|
Evocation
|
Arcane, Attack, Fire
|
Shoot rays of fire damage able to target multiple creatures.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Shapechange
|
|
9th
|
Transmutation
|
Arcane, Nature, Shapechanging
|
Take on the form of another creature.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Sending
|
|
3rd
|
Evocation
|
Arcane, Communication, Divine
|
Send a short message to another creature, no matter their location.
|
Adventurer's Guide
|
Sequester
|
|
7th
|
Transmutation
|
Arcane, Obscurement, Utility
|
Place a willing creature in suspended animation and hide them away.
|
Adventurer's Guide
|
Ray of Enfeeblement
|
|
2nd
|
Necromancy
|
Arcane, Necrotic
|
Shoot a ray of necrotic damage that weakens a creature.
|
Adventurer's Guide
|
Secret Chest
|
|
4th
|
Conjuration
|
Arcane, Planar, Utility
|
Hide a storage chest in the Ethereal Plane and recall it at will.
|
Adventurer's Guide
|
Seed Bomb
|
|
2nd
|
Conjuration
|
Nature, Weaponry
|
Conjure 4 seeds and imbue them with a variety of explosive effects.
|
Adventurer's Guide
|
Planar Binding
|
|
5th
|
Abjuration
|
Arcane, Compulsion, Divine, Nature, Planar, Utility
|
Force a creature from another plane of existence to become your servant.
|
Adventurer's Guide
|
Prismatic Spray
|
|
7th
|
Evocation
|
Arcane, Prismatic
|
Unleash a kaleidoscopic cone of energy that deals various types of damage and harmful effects.
|
Adventurer's Guide
|
Power Word Stun
|
|
8th
|
Enchantment
|
Affliction, Arcane
|
Stun a creature with a single word.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Poison Skin
|
|
3rd
|
Abjuration
|
Nature, Poison, Protection
|
Make a creature brightly colored and poisonous to the touch.
|
Adventurer's Guide
|
Silent Image
|
|
1st
|
Illusion
|
Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Simulacrum
|
|
7th
|
Illusion
|
Arcane, Transformation
|
Create a copy of a creature
|
Adventurer's Guide
|
Slow
|
|
3rd
|
Transmutation
|
Arcane, Movement, Negation, Time
|
Slow time for 6 creatures, making them sluggish and vulnerable.
|
Adventurer's Guide
|
Sporesight
|
|
7th
|
Evocation
|
Nature, Obscurement, Senses
|
Create a 50-foot radius cloud of spores that allow you to see everything in the area.
|
Adventurer's Guide
|
Stinking Cloud
|
|
3rd
|
Conjuration
|
Arcane, Poison
|
Make a thick, noxious cloud that leaves foes retching and unable to act.
|
Adventurer's Guide
|
Sleep
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Cause enemies to fall into a magical slumber.
|
Adventurer's Guide
|
Soulwrought Fists
|
|
2nd
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Vampiric Touch
|
|
3rd
|
Necromancy
|
Arcane, Attack, Healing, Necrotic
|
Make a touch attack that drains life force and heals your wounds.
|
Adventurer's Guide
|
Wall of Flesh
|
|
6th
|
Evocation
|
Chaos, Evil, Protection
|
Create a wall of squirming bodies, groping arms and tentacles, and moaning, biting mouths.
|
Adventurer's Guide
|
True Seeing
|
|
6th
|
Divination
|
Arcane, Divine, Senses
|
Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
|
Adventurer's Guide
|
Wall of Ice
|
|
6th
|
Evocation
|
Arcane, Attack, Cold, Protection
|
Create a wall of ice in the shape of a hemisphere, sphere, or flat surface that deals cold damage.
|
Adventurer's Guide
|
Telekinesis
|
|
5th
|
Transmutation
|
Arcane, Movement
|
Use the power of thought to move a creature or object.
|
Adventurer's Guide
|
Suggestion
|
|
2nd
|
Enchantment
|
Arcane, Compulsion
|
Magically influence a creature, compelling it to follow a simple suggestion.
|
Adventurer's Guide
|
Sunburst
|
|
8th
|
Evocation
|
Arcane, Radiant
|
A burst of radiant sunlight damages and blinds creatures caught in its area.
|
Adventurer's Guide
|
Symbol
|
|
7th
|
Abjuration
|
Arcane, Protection
|
Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
|
Adventurer's Guide
|
Time Stop
|
|
9th
|
Transmutation
|
Arcane, Time
|
Stop time and take extra turns.
|
Adventurer's Guide
|
Warrior’s Instincts
|
|
5th
|
Divination
|
Enhancement, Protection, Senses
|
Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
|
Adventurer's Guide
|
Weird
|
|
9th
|
Illusion
|
Arcane, Attack, Fear
|
Create nightmarish illusions for all creatures in a 30-foot sphere, causing both fright and psychic damage.
|
Adventurer's Guide
|
Wind Up
|
|
1st
|
Evocation
|
Enhancement
|
Magically ensure that your next melee attack strikes true.
|
Adventurer's Guide
|
Traveler’s Ward
|
|
1st
|
Abjuration
|
Protection, Sound
|
Protect a creature from pickpockets.
|
Adventurer's Guide
|
Wish
|
|
9th
|
Conjuration
|
Arcane
|
Duplicate any other spell regardless of requirements, choose from a list of other effects, or create your own—be careful.
|
Adventurer's Guide
|
Arcanist’s Magic Aura
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Scrying
|
Disguise the true magical nature of an object or creature.
|
Adventurer's Guide
|
True Strike
|
|
Cantrip
|
Divination
|
Arcane, Attack, Enhancement
|
Gain advantage on attacks against a single creature.
|
Adventurer's Guide
|
Confusion
|
|
4th
|
Enchantment
|
Affliction, Chaos, Compulsion
|
Strike confusion into the minds of your enemies, making them act randomly.
|
Adventurer's Guide
|
Arcane Hand
|
|
5th
|
Evocation
|
Arcane, Attack, Protection
|
Conjure a magical hand that crushes, grapples, slaps, and wards away enemies.
|
Adventurer's Guide
|
Astral Projection
|
|
9th
|
Necromancy
|
Movement, Planar, Utility
|
Travel the astral plane.
|
Adventurer's Guide
|
Black Tentacles
|
|
4th
|
Conjuration
|
Arcane, Summoning, Terrain
|
Summon forth tentacles from the ground to restrain and damage creatures.
|
Adventurer's Guide
|
Cloudkill
|
|
5th
|
Conjuration
|
Arcane, Obscurement, Poison
|
Create a cloud of poisonous fog that obscures the area and damages creatures.
|
Adventurer's Guide
|
Control Weather
|
|
8th
|
Transmutation
|
Arcane, Divine, Nature, Weather
|
Alter the weather in a 5-mile radius.
|
Adventurer's Guide
|
Corpse Explosion
|
|
1st
|
Evocation
|
Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Darkness
|
|
2nd
|
Evocation
|
Arcane, Shadow
|
Shroud an area in magical darkness.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|