Name | Ritual | Level | Classical Spell School | Spell Schools | Summary |
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Air Wave | 1st | Conjuration | Air, Weaponry | Cut through the air with a melee weapon to damage a creature within 30 feet. | |
Arcane Mirror | 4th | Divination | Arcane, Communication, Divine, Scrying, Utility | Scry through a distant mirror. | |
Arcane Riposte | 1st | Evocation | Arcane, Attack | Respond to a melee attack with a damaging blast of elemental magic. | |
Astral Projection | 9th | Necromancy | Movement, Planar, Utility | Travel the astral plane. | |
Banishment | 4th | Abjuration | Affliction, Planar | Send a creature to another plane. | |
Blight | 4th | Necromancy | Arcane, Nature, Necrotic, Plants | Attack a creature by drawing the moisture from it, harming most and devastating plants. | |
Blood-Writ Bargain |
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3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. |
Calculate | Cantrip | Divination | Enhancement, Law, Technological | Instantly know the answer to any mathematical equation. | |
Calculated Retribution | 1st | Abjuration | Force, Law, Weaponry | Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them. | |
Charm Monster | 4th | Enchantment | Arcane, Compulsion | Make a creature view you as a trusted friend. | |
Charm Person | 1st | Enchantment | Arcane, Compulsion | Force a humanoid to view you as a trusted friend for a short time. | |
Chill Touch | Cantrip | Necromancy | Affliction, Arcane, Attack, Necrotic | Attack with the chill of the grave, injuring and preventing healing. | |
Circle of Death | 6th | Necromancy | Necrotic | Suck the life force from an area, dealing necrotic damage in a large sphere. | |
Commune |
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5th | Divination | Divine, Knowledge, Planar | Reach out to beyond the realms material to answer your questions. |
Commune with Nature |
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5th | Divination | Knowledge, Nature | Become one with nature to learn about the surrounding land. |
Comprehend Languages |
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1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. |
Conjure Aberration | 6th | Conjuration | Arcane, Divine, Planar, Summoning | Conjure a hideous being. | |
Conjure Fey | 6th | Conjuration | Arcane, Nature, Summoning | Summon a hag, hound, or redcap. | |
Contact Other Plane |
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5th | Divination | Arcane, Knowledge, Planar | Risk your sanity in order to question an otherworldly being. |
Convenient Retrieval | Cantrip | Conjuration | Arcane, Utility | Instantly retrieve an item from a container. | |
Corpse Explosion | 1st | Evocation | Poison, Thunder | Make a corpse explode in a poisonous cloud. | |
Counterspell | 3rd | Abjuration | Arcane, Negation | Interrupt another spellcaster as they cast a spell. | |
Create Undead | 6th | Necromancy | Arcane, Divine, Undead | Raise three or fewer humanoid corpses as ghouls. | |
Crushing Haymaker | 3rd | Evocation | Attack, Thunder, Unarmed, Weaponry | Deliver a devastating strike that deals thunder damage and lays your target low. | |
Dancing Lights | Cantrip | Evocation | Arcane, Utility | Create up to four floating, magical lights. | |
Darkness | 2nd | Evocation | Arcane, Shadow | Shroud an area in magical darkness. | |
Demiplane | 8th | Conjuration | Arcane, Planar | Create a doorway to a dimension you create. | |
Dimension Door | 4th | Conjuration | Arcane, Teleportation | Teleport yourself and one willing creature great distances. | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | |
Divination |
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4th | Divination | Communication, Divine, Knowledge | Ask a higher power about the future. |
Dominate Monster | 8th | Enchantment | Arcane, Compulsion | Take over the mind of a creature. | |
Dream | 5th | Illusion | Affliction, Communication | Invade a creature’s dreams to communicate with and possibly terrorize it. | |
Eldritch Cube | 5th | Conjuration | Law, Psychic | Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it. | |
Enrage Architecture | 7th | Transmutation | Earth, Terrain | Animate a building and make it lash out at its inhabitants and surroundings. | |
Enthrall | 2nd | Enchantment | Compulsion | Monopolize a creature’s attention. | |
Etherealness | 7th | Transmutation | Movement, Obscurement, Planar | Enter the border of the Ethereal Plane. | |
Expeditious Retreat | 1st | Transmutation | Arcane, Movement | Move much faster than normal. | |
Eyebite | 6th | Necromancy | Affliction, Arcane, Fear | Use a gaze attack to curse creatures. | |
Fear | 3rd | Illusion | Arcane, Fear | Frighten creatures in a cone-shaped area. | |
Feeblemind | 8th | Enchantment | Affliction, Arcane, Psychic | Crush a creature’s mind. | |
Finger of Death | 7th | Necromancy | Arcane, Necrotic, Undead | Wrack a creature with negative energy that deals 7d8+30 necrotic damage. | |
Flesh to Stone | 6th | Transmutation | Arcane, Earth, Transformation | Turn a creature to stone. | |
Flex | 2nd | Illusion | Enhancement, Utility | Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. | |
Fly | 3rd | Transmutation | Arcane, Movement | Grant a creature the ability to fly. | |
Force Punch | 1st | Evocation | Attack, Force, Unarmed | Use a blast of magic to punch a creature. | |
Forcecage | 7th | Evocation | Arcane, Force, Planar, Teleportation | Creatures in the area are trapped in an invisible cube of force. | |
Foresight | 9th | Divination | Arcane, Senses | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. | |
Friends | Cantrip | Enchantment | Arcane | Gain an expertise die on a Charisma check. | |
Gaseous Form | 3rd | Transmutation | Air, Arcane, Movement | Make a creature insubstantial and able to fly. | |
Glibness | 8th | Transmutation | Communication, Enhancement, Obscurement | Gain a bonus to Charisma checks and lie even under magical detection. |