Name | Ritual | Level | Classical Spell School | Spell Schools | Summary |
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Acid Arrow | 2nd | Evocation | Acid, Arcane | Create a magical arrow that covers a creature or object in acid. | |
Acid Splash | Cantrip | Conjuration | Acid, Arcane | Conjure a localized bubble of acid that splashes over creatures. | |
Alarm |
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1st | Abjuration | Arcane, Protection, Scrying, Utility | Set a magical warning against intrusion. |
Alter Self | 2nd | Transmutation | Arcane, Movement, Shapechanging, Weaponry | Use magic to warp your body. | |
Altered Strike | Cantrip | Transmutation | Enhancement, Transformation, Unarmed, Weaponry | Briefly transform your weapon or fist into another material and strike with it. | |
Angel Paradox | 7th | Evocation | Radiant, Undead | Deal 40 radiant damage that ignores resistances and protects a corpse from being turned into undead. | |
Animate Dead | 3rd | Necromancy | Necrotic, Summoning, Undead | Create undead to do your bidding. | |
Animate Objects | 5th | Transmutation | Arcane, Transformation, Weaponry | Create constructs to smite foes. | |
Antimagic Field | 8th | Abjuration | Arcane, Negation, Planar, Protection | Negate magic within a small area. | |
Antimagic Zone | 9th | Abjuration | Arcane, Divine, Negation, Planar, Protection | Negate magic permanently. | |
Antipathy/Sympathy | 8th | Enchantment | Compulsion | Create an attraction or distaste in intelligent creatures. | |
Arcane Eye | 4th | Divination | Arcane, Scrying | Use a magical eye to invisibly scout. | |
Arcane Hand | 5th | Evocation | Arcane, Attack, Protection | Conjure a magical hand that crushes, grapples, slaps, and wards away enemies. | |
Arcane Lock | 2nd | Abjuration | Arcane, Protection | Make a nearly permanent magical lock. | |
Arcane Mirror | 4th | Divination | Arcane, Communication, Divine, Scrying, Utility | Scry through a distant mirror. | |
Arcane Muscles | Cantrip | Transmutation | Arcane, Enhancement, Transformation, Unarmed | Bulk your muscles to deliver lethal unarmed strikes. | |
Arcane Riposte | 1st | Evocation | Arcane, Attack | Respond to a melee attack with a damaging blast of elemental magic. | |
Arcane Sword | 7th | Evocation | Arcane, Attack, Force, Summoning, Weaponry | Create a deadly sword-shaped force that attacks at your command. | |
Arcanist’s Magic Aura | 2nd | Illusion | Arcane, Obscurement, Scrying | Disguise the true magical nature of an object or creature. | |
Astral Projection | 9th | Necromancy | Movement, Planar, Utility | Travel the astral plane. | |
Awaken Portal | 4th | Transmutation | Arcane, Divine, Protection | Impart sentience to a door. | |
Banishment | 4th | Abjuration | Affliction, Planar | Send a creature to another plane. | |
Bestow Curse | 3rd | Necromancy | Affliction, Arcane, Divine, Necrotic | Lay a curse upon a creature, giving it potentially long-lasting penalties. | |
Black Tentacles | 4th | Conjuration | Arcane, Summoning, Terrain | Summon forth tentacles from the ground to restrain and damage creatures. | |
Blight | 4th | Necromancy | Arcane, Nature, Necrotic, Plants | Attack a creature by drawing the moisture from it, harming most and devastating plants. | |
Blindness/Deafness | 2nd | Necromancy | Affliction, Arcane, Divine, Senses | Strike a creature blind or deaf. | |
Blink | 3rd | Transmutation | Arcane, Planar, Protection | Have a 50% chance of vanishing each turn to avoid being harmed. | |
Blood-Writ Bargain |
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3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. |
Blur | 2nd | Illusion | Arcane, Protection, Senses | Cloak yourself in distortion, imposing disadvantage on attacks against you. | |
Burning Hands | 1st | Evocation | Arcane, Fire | Shoot forth a sheet of flames from your hands, damaging creatures in a cone. | |
Calculate | Cantrip | Divination | Enhancement, Law, Technological | Instantly know the answer to any mathematical equation. | |
Chain Lightning | 6th | Evocation | Arcane, Lightning | Fire a bolt of lightning that arcs to multiple foes. | |
Charm Monster | 4th | Enchantment | Arcane, Compulsion | Make a creature view you as a trusted friend. | |
Charm Person | 1st | Enchantment | Arcane, Compulsion | Force a humanoid to view you as a trusted friend for a short time. | |
Chef's Plate | 1st | Divination | Arcane, Divine, Protection, Utility | Learn how to prepare targeted food or drink. | |
Chill Touch | Cantrip | Necromancy | Affliction, Arcane, Attack, Necrotic | Attack with the chill of the grave, injuring and preventing healing. | |
Circle of Death | 6th | Necromancy | Necrotic | Suck the life force from an area, dealing necrotic damage in a large sphere. | |
Clairvoyance | 3rd | Divination | Arcane, Divine, Scrying | Create a sensor at a distance, allowing you to see or hear through it. | |
Clone | 8th | Necromancy | Arcane | Create a duplicate of a creature that awakens upon the original’s death. | |
Cloudkill | 5th | Conjuration | Arcane, Obscurement, Poison | Create a cloud of poisonous fog that obscures the area and damages creatures. | |
Color Spray | 1st | Illusion | Arcane, Prismatic, Senses | Create a flash of brilliant colored light, blinding creatures in front of you. | |
Comprehend Languages |
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1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. |
Cone of Cold | 5th | Evocation | Arcane, Attack, Cold | Create a blast of frigid air, dealing damage in a cone. | |
Confusion | 4th | Enchantment | Affliction, Chaos, Compulsion | Strike confusion into the minds of your enemies, making them act randomly. | |
Conjure Aberration | 6th | Conjuration | Arcane, Divine, Planar, Summoning | Conjure a hideous being. | |
Conjure Elemental | 5th | Conjuration | Air, Arcane, Earth, Fire, Nature, Summoning, Water | Summon a bound elemental to aid you. | |
Conjure Minor Elementals | 4th | Conjuration | Air, Arcane, Earth, Fire, Nature, Summoning, Water | Summon one, two, or three elementals. | |
Contact Other Plane |
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5th | Divination | Arcane, Knowledge, Planar | Risk your sanity in order to question an otherworldly being. |
Contingency | 6th | Evocation | Arcane, Time | Prepare a spell to trigger under certain conditions. | |
Continual Flame | 2nd | Evocation | Arcane, Divine, Fire | Create a torch-like flame that can’t be extinguished. |